[VOL-3678] First implementation of the BBSim-sadis-server
Change-Id: I5077a8f861f4cc6af9759f31a4a415042c05eba3
diff --git a/vendor/github.com/spf13/pflag/float32_slice.go b/vendor/github.com/spf13/pflag/float32_slice.go
new file mode 100644
index 0000000..caa3527
--- /dev/null
+++ b/vendor/github.com/spf13/pflag/float32_slice.go
@@ -0,0 +1,174 @@
+package pflag
+
+import (
+ "fmt"
+ "strconv"
+ "strings"
+)
+
+// -- float32Slice Value
+type float32SliceValue struct {
+ value *[]float32
+ changed bool
+}
+
+func newFloat32SliceValue(val []float32, p *[]float32) *float32SliceValue {
+ isv := new(float32SliceValue)
+ isv.value = p
+ *isv.value = val
+ return isv
+}
+
+func (s *float32SliceValue) Set(val string) error {
+ ss := strings.Split(val, ",")
+ out := make([]float32, len(ss))
+ for i, d := range ss {
+ var err error
+ var temp64 float64
+ temp64, err = strconv.ParseFloat(d, 32)
+ if err != nil {
+ return err
+ }
+ out[i] = float32(temp64)
+
+ }
+ if !s.changed {
+ *s.value = out
+ } else {
+ *s.value = append(*s.value, out...)
+ }
+ s.changed = true
+ return nil
+}
+
+func (s *float32SliceValue) Type() string {
+ return "float32Slice"
+}
+
+func (s *float32SliceValue) String() string {
+ out := make([]string, len(*s.value))
+ for i, d := range *s.value {
+ out[i] = fmt.Sprintf("%f", d)
+ }
+ return "[" + strings.Join(out, ",") + "]"
+}
+
+func (s *float32SliceValue) fromString(val string) (float32, error) {
+ t64, err := strconv.ParseFloat(val, 32)
+ if err != nil {
+ return 0, err
+ }
+ return float32(t64), nil
+}
+
+func (s *float32SliceValue) toString(val float32) string {
+ return fmt.Sprintf("%f", val)
+}
+
+func (s *float32SliceValue) Append(val string) error {
+ i, err := s.fromString(val)
+ if err != nil {
+ return err
+ }
+ *s.value = append(*s.value, i)
+ return nil
+}
+
+func (s *float32SliceValue) Replace(val []string) error {
+ out := make([]float32, len(val))
+ for i, d := range val {
+ var err error
+ out[i], err = s.fromString(d)
+ if err != nil {
+ return err
+ }
+ }
+ *s.value = out
+ return nil
+}
+
+func (s *float32SliceValue) GetSlice() []string {
+ out := make([]string, len(*s.value))
+ for i, d := range *s.value {
+ out[i] = s.toString(d)
+ }
+ return out
+}
+
+func float32SliceConv(val string) (interface{}, error) {
+ val = strings.Trim(val, "[]")
+ // Empty string would cause a slice with one (empty) entry
+ if len(val) == 0 {
+ return []float32{}, nil
+ }
+ ss := strings.Split(val, ",")
+ out := make([]float32, len(ss))
+ for i, d := range ss {
+ var err error
+ var temp64 float64
+ temp64, err = strconv.ParseFloat(d, 32)
+ if err != nil {
+ return nil, err
+ }
+ out[i] = float32(temp64)
+
+ }
+ return out, nil
+}
+
+// GetFloat32Slice return the []float32 value of a flag with the given name
+func (f *FlagSet) GetFloat32Slice(name string) ([]float32, error) {
+ val, err := f.getFlagType(name, "float32Slice", float32SliceConv)
+ if err != nil {
+ return []float32{}, err
+ }
+ return val.([]float32), nil
+}
+
+// Float32SliceVar defines a float32Slice flag with specified name, default value, and usage string.
+// The argument p points to a []float32 variable in which to store the value of the flag.
+func (f *FlagSet) Float32SliceVar(p *[]float32, name string, value []float32, usage string) {
+ f.VarP(newFloat32SliceValue(value, p), name, "", usage)
+}
+
+// Float32SliceVarP is like Float32SliceVar, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Float32SliceVarP(p *[]float32, name, shorthand string, value []float32, usage string) {
+ f.VarP(newFloat32SliceValue(value, p), name, shorthand, usage)
+}
+
+// Float32SliceVar defines a float32[] flag with specified name, default value, and usage string.
+// The argument p points to a float32[] variable in which to store the value of the flag.
+func Float32SliceVar(p *[]float32, name string, value []float32, usage string) {
+ CommandLine.VarP(newFloat32SliceValue(value, p), name, "", usage)
+}
+
+// Float32SliceVarP is like Float32SliceVar, but accepts a shorthand letter that can be used after a single dash.
+func Float32SliceVarP(p *[]float32, name, shorthand string, value []float32, usage string) {
+ CommandLine.VarP(newFloat32SliceValue(value, p), name, shorthand, usage)
+}
+
+// Float32Slice defines a []float32 flag with specified name, default value, and usage string.
+// The return value is the address of a []float32 variable that stores the value of the flag.
+func (f *FlagSet) Float32Slice(name string, value []float32, usage string) *[]float32 {
+ p := []float32{}
+ f.Float32SliceVarP(&p, name, "", value, usage)
+ return &p
+}
+
+// Float32SliceP is like Float32Slice, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Float32SliceP(name, shorthand string, value []float32, usage string) *[]float32 {
+ p := []float32{}
+ f.Float32SliceVarP(&p, name, shorthand, value, usage)
+ return &p
+}
+
+// Float32Slice defines a []float32 flag with specified name, default value, and usage string.
+// The return value is the address of a []float32 variable that stores the value of the flag.
+func Float32Slice(name string, value []float32, usage string) *[]float32 {
+ return CommandLine.Float32SliceP(name, "", value, usage)
+}
+
+// Float32SliceP is like Float32Slice, but accepts a shorthand letter that can be used after a single dash.
+func Float32SliceP(name, shorthand string, value []float32, usage string) *[]float32 {
+ return CommandLine.Float32SliceP(name, shorthand, value, usage)
+}