[VOL-3678] First implementation of the BBSim-sadis-server
Change-Id: I5077a8f861f4cc6af9759f31a4a415042c05eba3
diff --git a/vendor/github.com/spf13/pflag/uint32.go b/vendor/github.com/spf13/pflag/uint32.go
new file mode 100644
index 0000000..d802453
--- /dev/null
+++ b/vendor/github.com/spf13/pflag/uint32.go
@@ -0,0 +1,88 @@
+package pflag
+
+import "strconv"
+
+// -- uint32 value
+type uint32Value uint32
+
+func newUint32Value(val uint32, p *uint32) *uint32Value {
+ *p = val
+ return (*uint32Value)(p)
+}
+
+func (i *uint32Value) Set(s string) error {
+ v, err := strconv.ParseUint(s, 0, 32)
+ *i = uint32Value(v)
+ return err
+}
+
+func (i *uint32Value) Type() string {
+ return "uint32"
+}
+
+func (i *uint32Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
+
+func uint32Conv(sval string) (interface{}, error) {
+ v, err := strconv.ParseUint(sval, 0, 32)
+ if err != nil {
+ return 0, err
+ }
+ return uint32(v), nil
+}
+
+// GetUint32 return the uint32 value of a flag with the given name
+func (f *FlagSet) GetUint32(name string) (uint32, error) {
+ val, err := f.getFlagType(name, "uint32", uint32Conv)
+ if err != nil {
+ return 0, err
+ }
+ return val.(uint32), nil
+}
+
+// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
+// The argument p points to a uint32 variable in which to store the value of the flag.
+func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) {
+ f.VarP(newUint32Value(value, p), name, "", usage)
+}
+
+// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
+ f.VarP(newUint32Value(value, p), name, shorthand, usage)
+}
+
+// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
+// The argument p points to a uint32 variable in which to store the value of the flag.
+func Uint32Var(p *uint32, name string, value uint32, usage string) {
+ CommandLine.VarP(newUint32Value(value, p), name, "", usage)
+}
+
+// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
+func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
+ CommandLine.VarP(newUint32Value(value, p), name, shorthand, usage)
+}
+
+// Uint32 defines a uint32 flag with specified name, default value, and usage string.
+// The return value is the address of a uint32 variable that stores the value of the flag.
+func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 {
+ p := new(uint32)
+ f.Uint32VarP(p, name, "", value, usage)
+ return p
+}
+
+// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
+ p := new(uint32)
+ f.Uint32VarP(p, name, shorthand, value, usage)
+ return p
+}
+
+// Uint32 defines a uint32 flag with specified name, default value, and usage string.
+// The return value is the address of a uint32 variable that stores the value of the flag.
+func Uint32(name string, value uint32, usage string) *uint32 {
+ return CommandLine.Uint32P(name, "", value, usage)
+}
+
+// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
+func Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
+ return CommandLine.Uint32P(name, shorthand, value, usage)
+}