[VOL-3678] First implementation of the BBSim-sadis-server

Change-Id: I5077a8f861f4cc6af9759f31a4a415042c05eba3
diff --git a/vendor/sigs.k8s.io/structured-merge-diff/v4/value/valueunstructured.go b/vendor/sigs.k8s.io/structured-merge-diff/v4/value/valueunstructured.go
new file mode 100644
index 0000000..ac5a926
--- /dev/null
+++ b/vendor/sigs.k8s.io/structured-merge-diff/v4/value/valueunstructured.go
@@ -0,0 +1,178 @@
+/*
+Copyright 2018 The Kubernetes Authors.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+    http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+package value
+
+import (
+	"fmt"
+)
+
+// NewValueInterface creates a Value backed by an "interface{}" type,
+// typically an unstructured object in Kubernetes world.
+// interface{} must be one of: map[string]interface{}, map[interface{}]interface{}, []interface{}, int types, float types,
+// string or boolean. Nested interface{} must also be one of these types.
+func NewValueInterface(v interface{}) Value {
+	return Value(HeapAllocator.allocValueUnstructured().reuse(v))
+}
+
+type valueUnstructured struct {
+	Value interface{}
+}
+
+// reuse replaces the value of the valueUnstructured.
+func (vi *valueUnstructured) reuse(value interface{}) Value {
+	vi.Value = value
+	return vi
+}
+
+func (v valueUnstructured) IsMap() bool {
+	if _, ok := v.Value.(map[string]interface{}); ok {
+		return true
+	}
+	if _, ok := v.Value.(map[interface{}]interface{}); ok {
+		return true
+	}
+	return false
+}
+
+func (v valueUnstructured) AsMap() Map {
+	return v.AsMapUsing(HeapAllocator)
+}
+
+func (v valueUnstructured) AsMapUsing(_ Allocator) Map {
+	if v.Value == nil {
+		panic("invalid nil")
+	}
+	switch t := v.Value.(type) {
+	case map[string]interface{}:
+		return mapUnstructuredString(t)
+	case map[interface{}]interface{}:
+		return mapUnstructuredInterface(t)
+	}
+	panic(fmt.Errorf("not a map: %#v", v))
+}
+
+func (v valueUnstructured) IsList() bool {
+	if v.Value == nil {
+		return false
+	}
+	_, ok := v.Value.([]interface{})
+	return ok
+}
+
+func (v valueUnstructured) AsList() List {
+	return v.AsListUsing(HeapAllocator)
+}
+
+func (v valueUnstructured) AsListUsing(_ Allocator) List {
+	return listUnstructured(v.Value.([]interface{}))
+}
+
+func (v valueUnstructured) IsFloat() bool {
+	if v.Value == nil {
+		return false
+	} else if _, ok := v.Value.(float64); ok {
+		return true
+	} else if _, ok := v.Value.(float32); ok {
+		return true
+	}
+	return false
+}
+
+func (v valueUnstructured) AsFloat() float64 {
+	if f, ok := v.Value.(float32); ok {
+		return float64(f)
+	}
+	return v.Value.(float64)
+}
+
+func (v valueUnstructured) IsInt() bool {
+	if v.Value == nil {
+		return false
+	} else if _, ok := v.Value.(int); ok {
+		return true
+	} else if _, ok := v.Value.(int8); ok {
+		return true
+	} else if _, ok := v.Value.(int16); ok {
+		return true
+	} else if _, ok := v.Value.(int32); ok {
+		return true
+	} else if _, ok := v.Value.(int64); ok {
+		return true
+	} else if _, ok := v.Value.(uint); ok {
+		return true
+	} else if _, ok := v.Value.(uint8); ok {
+		return true
+	} else if _, ok := v.Value.(uint16); ok {
+		return true
+	} else if _, ok := v.Value.(uint32); ok {
+		return true
+	}
+	return false
+}
+
+func (v valueUnstructured) AsInt() int64 {
+	if i, ok := v.Value.(int); ok {
+		return int64(i)
+	} else if i, ok := v.Value.(int8); ok {
+		return int64(i)
+	} else if i, ok := v.Value.(int16); ok {
+		return int64(i)
+	} else if i, ok := v.Value.(int32); ok {
+		return int64(i)
+	} else if i, ok := v.Value.(uint); ok {
+		return int64(i)
+	} else if i, ok := v.Value.(uint8); ok {
+		return int64(i)
+	} else if i, ok := v.Value.(uint16); ok {
+		return int64(i)
+	} else if i, ok := v.Value.(uint32); ok {
+		return int64(i)
+	}
+	return v.Value.(int64)
+}
+
+func (v valueUnstructured) IsString() bool {
+	if v.Value == nil {
+		return false
+	}
+	_, ok := v.Value.(string)
+	return ok
+}
+
+func (v valueUnstructured) AsString() string {
+	return v.Value.(string)
+}
+
+func (v valueUnstructured) IsBool() bool {
+	if v.Value == nil {
+		return false
+	}
+	_, ok := v.Value.(bool)
+	return ok
+}
+
+func (v valueUnstructured) AsBool() bool {
+	return v.Value.(bool)
+}
+
+func (v valueUnstructured) IsNull() bool {
+	return v.Value == nil
+}
+
+func (v valueUnstructured) Unstructured() interface{} {
+	return v.Value
+}