initial add - go fmt on grpc

Change-Id: Ib0afadd2fe5571d1456a091f94f5644458f7d3f4
diff --git a/vendor/golang.org/x/text/unicode/bidi/prop.go b/vendor/golang.org/x/text/unicode/bidi/prop.go
new file mode 100644
index 0000000..7c9484e
--- /dev/null
+++ b/vendor/golang.org/x/text/unicode/bidi/prop.go
@@ -0,0 +1,206 @@
+// Copyright 2016 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package bidi
+
+import "unicode/utf8"
+
+// Properties provides access to BiDi properties of runes.
+type Properties struct {
+	entry uint8
+	last  uint8
+}
+
+var trie = newBidiTrie(0)
+
+// TODO: using this for bidirule reduces the running time by about 5%. Consider
+// if this is worth exposing or if we can find a way to speed up the Class
+// method.
+//
+// // CompactClass is like Class, but maps all of the BiDi control classes
+// // (LRO, RLO, LRE, RLE, PDF, LRI, RLI, FSI, PDI) to the class Control.
+// func (p Properties) CompactClass() Class {
+// 	return Class(p.entry & 0x0F)
+// }
+
+// Class returns the Bidi class for p.
+func (p Properties) Class() Class {
+	c := Class(p.entry & 0x0F)
+	if c == Control {
+		c = controlByteToClass[p.last&0xF]
+	}
+	return c
+}
+
+// IsBracket reports whether the rune is a bracket.
+func (p Properties) IsBracket() bool { return p.entry&0xF0 != 0 }
+
+// IsOpeningBracket reports whether the rune is an opening bracket.
+// IsBracket must return true.
+func (p Properties) IsOpeningBracket() bool { return p.entry&openMask != 0 }
+
+// TODO: find a better API and expose.
+func (p Properties) reverseBracket(r rune) rune {
+	return xorMasks[p.entry>>xorMaskShift] ^ r
+}
+
+var controlByteToClass = [16]Class{
+	0xD: LRO, // U+202D LeftToRightOverride,
+	0xE: RLO, // U+202E RightToLeftOverride,
+	0xA: LRE, // U+202A LeftToRightEmbedding,
+	0xB: RLE, // U+202B RightToLeftEmbedding,
+	0xC: PDF, // U+202C PopDirectionalFormat,
+	0x6: LRI, // U+2066 LeftToRightIsolate,
+	0x7: RLI, // U+2067 RightToLeftIsolate,
+	0x8: FSI, // U+2068 FirstStrongIsolate,
+	0x9: PDI, // U+2069 PopDirectionalIsolate,
+}
+
+// LookupRune returns properties for r.
+func LookupRune(r rune) (p Properties, size int) {
+	var buf [4]byte
+	n := utf8.EncodeRune(buf[:], r)
+	return Lookup(buf[:n])
+}
+
+// TODO: these lookup methods are based on the generated trie code. The returned
+// sizes have slightly different semantics from the generated code, in that it
+// always returns size==1 for an illegal UTF-8 byte (instead of the length
+// of the maximum invalid subsequence). Most Transformers, like unicode/norm,
+// leave invalid UTF-8 untouched, in which case it has performance benefits to
+// do so (without changing the semantics). Bidi requires the semantics used here
+// for the bidirule implementation to be compatible with the Go semantics.
+//  They ultimately should perhaps be adopted by all trie implementations, for
+// convenience sake.
+// This unrolled code also boosts performance of the secure/bidirule package by
+// about 30%.
+// So, to remove this code:
+//   - add option to trie generator to define return type.
+//   - always return 1 byte size for ill-formed UTF-8 runes.
+
+// Lookup returns properties for the first rune in s and the width in bytes of
+// its encoding. The size will be 0 if s does not hold enough bytes to complete
+// the encoding.
+func Lookup(s []byte) (p Properties, sz int) {
+	c0 := s[0]
+	switch {
+	case c0 < 0x80: // is ASCII
+		return Properties{entry: bidiValues[c0]}, 1
+	case c0 < 0xC2:
+		return Properties{}, 1
+	case c0 < 0xE0: // 2-byte UTF-8
+		if len(s) < 2 {
+			return Properties{}, 0
+		}
+		i := bidiIndex[c0]
+		c1 := s[1]
+		if c1 < 0x80 || 0xC0 <= c1 {
+			return Properties{}, 1
+		}
+		return Properties{entry: trie.lookupValue(uint32(i), c1)}, 2
+	case c0 < 0xF0: // 3-byte UTF-8
+		if len(s) < 3 {
+			return Properties{}, 0
+		}
+		i := bidiIndex[c0]
+		c1 := s[1]
+		if c1 < 0x80 || 0xC0 <= c1 {
+			return Properties{}, 1
+		}
+		o := uint32(i)<<6 + uint32(c1)
+		i = bidiIndex[o]
+		c2 := s[2]
+		if c2 < 0x80 || 0xC0 <= c2 {
+			return Properties{}, 1
+		}
+		return Properties{entry: trie.lookupValue(uint32(i), c2), last: c2}, 3
+	case c0 < 0xF8: // 4-byte UTF-8
+		if len(s) < 4 {
+			return Properties{}, 0
+		}
+		i := bidiIndex[c0]
+		c1 := s[1]
+		if c1 < 0x80 || 0xC0 <= c1 {
+			return Properties{}, 1
+		}
+		o := uint32(i)<<6 + uint32(c1)
+		i = bidiIndex[o]
+		c2 := s[2]
+		if c2 < 0x80 || 0xC0 <= c2 {
+			return Properties{}, 1
+		}
+		o = uint32(i)<<6 + uint32(c2)
+		i = bidiIndex[o]
+		c3 := s[3]
+		if c3 < 0x80 || 0xC0 <= c3 {
+			return Properties{}, 1
+		}
+		return Properties{entry: trie.lookupValue(uint32(i), c3)}, 4
+	}
+	// Illegal rune
+	return Properties{}, 1
+}
+
+// LookupString returns properties for the first rune in s and the width in
+// bytes of its encoding. The size will be 0 if s does not hold enough bytes to
+// complete the encoding.
+func LookupString(s string) (p Properties, sz int) {
+	c0 := s[0]
+	switch {
+	case c0 < 0x80: // is ASCII
+		return Properties{entry: bidiValues[c0]}, 1
+	case c0 < 0xC2:
+		return Properties{}, 1
+	case c0 < 0xE0: // 2-byte UTF-8
+		if len(s) < 2 {
+			return Properties{}, 0
+		}
+		i := bidiIndex[c0]
+		c1 := s[1]
+		if c1 < 0x80 || 0xC0 <= c1 {
+			return Properties{}, 1
+		}
+		return Properties{entry: trie.lookupValue(uint32(i), c1)}, 2
+	case c0 < 0xF0: // 3-byte UTF-8
+		if len(s) < 3 {
+			return Properties{}, 0
+		}
+		i := bidiIndex[c0]
+		c1 := s[1]
+		if c1 < 0x80 || 0xC0 <= c1 {
+			return Properties{}, 1
+		}
+		o := uint32(i)<<6 + uint32(c1)
+		i = bidiIndex[o]
+		c2 := s[2]
+		if c2 < 0x80 || 0xC0 <= c2 {
+			return Properties{}, 1
+		}
+		return Properties{entry: trie.lookupValue(uint32(i), c2), last: c2}, 3
+	case c0 < 0xF8: // 4-byte UTF-8
+		if len(s) < 4 {
+			return Properties{}, 0
+		}
+		i := bidiIndex[c0]
+		c1 := s[1]
+		if c1 < 0x80 || 0xC0 <= c1 {
+			return Properties{}, 1
+		}
+		o := uint32(i)<<6 + uint32(c1)
+		i = bidiIndex[o]
+		c2 := s[2]
+		if c2 < 0x80 || 0xC0 <= c2 {
+			return Properties{}, 1
+		}
+		o = uint32(i)<<6 + uint32(c2)
+		i = bidiIndex[o]
+		c3 := s[3]
+		if c3 < 0x80 || 0xC0 <= c3 {
+			return Properties{}, 1
+		}
+		return Properties{entry: trie.lookupValue(uint32(i), c3)}, 4
+	}
+	// Illegal rune
+	return Properties{}, 1
+}