initial add - go fmt on grpc

Change-Id: Ib0afadd2fe5571d1456a091f94f5644458f7d3f4
diff --git a/vendor/golang.org/x/text/unicode/norm/forminfo.go b/vendor/golang.org/x/text/unicode/norm/forminfo.go
new file mode 100644
index 0000000..526c703
--- /dev/null
+++ b/vendor/golang.org/x/text/unicode/norm/forminfo.go
@@ -0,0 +1,278 @@
+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package norm
+
+import "encoding/binary"
+
+// This file contains Form-specific logic and wrappers for data in tables.go.
+
+// Rune info is stored in a separate trie per composing form. A composing form
+// and its corresponding decomposing form share the same trie.  Each trie maps
+// a rune to a uint16. The values take two forms.  For v >= 0x8000:
+//   bits
+//   15:    1 (inverse of NFD_QC bit of qcInfo)
+//   13..7: qcInfo (see below). isYesD is always true (no decompostion).
+//    6..0: ccc (compressed CCC value).
+// For v < 0x8000, the respective rune has a decomposition and v is an index
+// into a byte array of UTF-8 decomposition sequences and additional info and
+// has the form:
+//    <header> <decomp_byte>* [<tccc> [<lccc>]]
+// The header contains the number of bytes in the decomposition (excluding this
+// length byte). The two most significant bits of this length byte correspond
+// to bit 5 and 4 of qcInfo (see below).  The byte sequence itself starts at v+1.
+// The byte sequence is followed by a trailing and leading CCC if the values
+// for these are not zero.  The value of v determines which ccc are appended
+// to the sequences.  For v < firstCCC, there are none, for v >= firstCCC,
+// the sequence is followed by a trailing ccc, and for v >= firstLeadingCC
+// there is an additional leading ccc. The value of tccc itself is the
+// trailing CCC shifted left 2 bits. The two least-significant bits of tccc
+// are the number of trailing non-starters.
+
+const (
+	qcInfoMask      = 0x3F // to clear all but the relevant bits in a qcInfo
+	headerLenMask   = 0x3F // extract the length value from the header byte
+	headerFlagsMask = 0xC0 // extract the qcInfo bits from the header byte
+)
+
+// Properties provides access to normalization properties of a rune.
+type Properties struct {
+	pos   uint8  // start position in reorderBuffer; used in composition.go
+	size  uint8  // length of UTF-8 encoding of this rune
+	ccc   uint8  // leading canonical combining class (ccc if not decomposition)
+	tccc  uint8  // trailing canonical combining class (ccc if not decomposition)
+	nLead uint8  // number of leading non-starters.
+	flags qcInfo // quick check flags
+	index uint16
+}
+
+// functions dispatchable per form
+type lookupFunc func(b input, i int) Properties
+
+// formInfo holds Form-specific functions and tables.
+type formInfo struct {
+	form                     Form
+	composing, compatibility bool // form type
+	info                     lookupFunc
+	nextMain                 iterFunc
+}
+
+var formTable = []*formInfo{{
+	form:          NFC,
+	composing:     true,
+	compatibility: false,
+	info:          lookupInfoNFC,
+	nextMain:      nextComposed,
+}, {
+	form:          NFD,
+	composing:     false,
+	compatibility: false,
+	info:          lookupInfoNFC,
+	nextMain:      nextDecomposed,
+}, {
+	form:          NFKC,
+	composing:     true,
+	compatibility: true,
+	info:          lookupInfoNFKC,
+	nextMain:      nextComposed,
+}, {
+	form:          NFKD,
+	composing:     false,
+	compatibility: true,
+	info:          lookupInfoNFKC,
+	nextMain:      nextDecomposed,
+}}
+
+// We do not distinguish between boundaries for NFC, NFD, etc. to avoid
+// unexpected behavior for the user.  For example, in NFD, there is a boundary
+// after 'a'.  However, 'a' might combine with modifiers, so from the application's
+// perspective it is not a good boundary. We will therefore always use the
+// boundaries for the combining variants.
+
+// BoundaryBefore returns true if this rune starts a new segment and
+// cannot combine with any rune on the left.
+func (p Properties) BoundaryBefore() bool {
+	if p.ccc == 0 && !p.combinesBackward() {
+		return true
+	}
+	// We assume that the CCC of the first character in a decomposition
+	// is always non-zero if different from info.ccc and that we can return
+	// false at this point. This is verified by maketables.
+	return false
+}
+
+// BoundaryAfter returns true if runes cannot combine with or otherwise
+// interact with this or previous runes.
+func (p Properties) BoundaryAfter() bool {
+	// TODO: loosen these conditions.
+	return p.isInert()
+}
+
+// We pack quick check data in 4 bits:
+//   5:    Combines forward  (0 == false, 1 == true)
+//   4..3: NFC_QC Yes(00), No (10), or Maybe (11)
+//   2:    NFD_QC Yes (0) or No (1). No also means there is a decomposition.
+//   1..0: Number of trailing non-starters.
+//
+// When all 4 bits are zero, the character is inert, meaning it is never
+// influenced by normalization.
+type qcInfo uint8
+
+func (p Properties) isYesC() bool { return p.flags&0x10 == 0 }
+func (p Properties) isYesD() bool { return p.flags&0x4 == 0 }
+
+func (p Properties) combinesForward() bool  { return p.flags&0x20 != 0 }
+func (p Properties) combinesBackward() bool { return p.flags&0x8 != 0 } // == isMaybe
+func (p Properties) hasDecomposition() bool { return p.flags&0x4 != 0 } // == isNoD
+
+func (p Properties) isInert() bool {
+	return p.flags&qcInfoMask == 0 && p.ccc == 0
+}
+
+func (p Properties) multiSegment() bool {
+	return p.index >= firstMulti && p.index < endMulti
+}
+
+func (p Properties) nLeadingNonStarters() uint8 {
+	return p.nLead
+}
+
+func (p Properties) nTrailingNonStarters() uint8 {
+	return uint8(p.flags & 0x03)
+}
+
+// Decomposition returns the decomposition for the underlying rune
+// or nil if there is none.
+func (p Properties) Decomposition() []byte {
+	// TODO: create the decomposition for Hangul?
+	if p.index == 0 {
+		return nil
+	}
+	i := p.index
+	n := decomps[i] & headerLenMask
+	i++
+	return decomps[i : i+uint16(n)]
+}
+
+// Size returns the length of UTF-8 encoding of the rune.
+func (p Properties) Size() int {
+	return int(p.size)
+}
+
+// CCC returns the canonical combining class of the underlying rune.
+func (p Properties) CCC() uint8 {
+	if p.index >= firstCCCZeroExcept {
+		return 0
+	}
+	return ccc[p.ccc]
+}
+
+// LeadCCC returns the CCC of the first rune in the decomposition.
+// If there is no decomposition, LeadCCC equals CCC.
+func (p Properties) LeadCCC() uint8 {
+	return ccc[p.ccc]
+}
+
+// TrailCCC returns the CCC of the last rune in the decomposition.
+// If there is no decomposition, TrailCCC equals CCC.
+func (p Properties) TrailCCC() uint8 {
+	return ccc[p.tccc]
+}
+
+func buildRecompMap() {
+	recompMap = make(map[uint32]rune, len(recompMapPacked)/8)
+	var buf [8]byte
+	for i := 0; i < len(recompMapPacked); i += 8 {
+		copy(buf[:], recompMapPacked[i:i+8])
+		key := binary.BigEndian.Uint32(buf[:4])
+		val := binary.BigEndian.Uint32(buf[4:])
+		recompMap[key] = rune(val)
+	}
+}
+
+// Recomposition
+// We use 32-bit keys instead of 64-bit for the two codepoint keys.
+// This clips off the bits of three entries, but we know this will not
+// result in a collision. In the unlikely event that changes to
+// UnicodeData.txt introduce collisions, the compiler will catch it.
+// Note that the recomposition map for NFC and NFKC are identical.
+
+// combine returns the combined rune or 0 if it doesn't exist.
+//
+// The caller is responsible for calling
+// recompMapOnce.Do(buildRecompMap) sometime before this is called.
+func combine(a, b rune) rune {
+	key := uint32(uint16(a))<<16 + uint32(uint16(b))
+	if recompMap == nil {
+		panic("caller error") // see func comment
+	}
+	return recompMap[key]
+}
+
+func lookupInfoNFC(b input, i int) Properties {
+	v, sz := b.charinfoNFC(i)
+	return compInfo(v, sz)
+}
+
+func lookupInfoNFKC(b input, i int) Properties {
+	v, sz := b.charinfoNFKC(i)
+	return compInfo(v, sz)
+}
+
+// Properties returns properties for the first rune in s.
+func (f Form) Properties(s []byte) Properties {
+	if f == NFC || f == NFD {
+		return compInfo(nfcData.lookup(s))
+	}
+	return compInfo(nfkcData.lookup(s))
+}
+
+// PropertiesString returns properties for the first rune in s.
+func (f Form) PropertiesString(s string) Properties {
+	if f == NFC || f == NFD {
+		return compInfo(nfcData.lookupString(s))
+	}
+	return compInfo(nfkcData.lookupString(s))
+}
+
+// compInfo converts the information contained in v and sz
+// to a Properties.  See the comment at the top of the file
+// for more information on the format.
+func compInfo(v uint16, sz int) Properties {
+	if v == 0 {
+		return Properties{size: uint8(sz)}
+	} else if v >= 0x8000 {
+		p := Properties{
+			size:  uint8(sz),
+			ccc:   uint8(v),
+			tccc:  uint8(v),
+			flags: qcInfo(v >> 8),
+		}
+		if p.ccc > 0 || p.combinesBackward() {
+			p.nLead = uint8(p.flags & 0x3)
+		}
+		return p
+	}
+	// has decomposition
+	h := decomps[v]
+	f := (qcInfo(h&headerFlagsMask) >> 2) | 0x4
+	p := Properties{size: uint8(sz), flags: f, index: v}
+	if v >= firstCCC {
+		v += uint16(h&headerLenMask) + 1
+		c := decomps[v]
+		p.tccc = c >> 2
+		p.flags |= qcInfo(c & 0x3)
+		if v >= firstLeadingCCC {
+			p.nLead = c & 0x3
+			if v >= firstStarterWithNLead {
+				// We were tricked. Remove the decomposition.
+				p.flags &= 0x03
+				p.index = 0
+				return p
+			}
+			p.ccc = decomps[v+1]
+		}
+	}
+	return p
+}