initial add - go fmt on grpc

Change-Id: Ib0afadd2fe5571d1456a091f94f5644458f7d3f4
diff --git a/vendor/google.golang.org/grpc/balancer/balancer.go b/vendor/google.golang.org/grpc/balancer/balancer.go
new file mode 100644
index 0000000..c266f4e
--- /dev/null
+++ b/vendor/google.golang.org/grpc/balancer/balancer.go
@@ -0,0 +1,364 @@
+/*
+ *
+ * Copyright 2017 gRPC authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// Package balancer defines APIs for load balancing in gRPC.
+// All APIs in this package are experimental.
+package balancer
+
+import (
+	"context"
+	"encoding/json"
+	"errors"
+	"net"
+	"strings"
+
+	"google.golang.org/grpc/connectivity"
+	"google.golang.org/grpc/credentials"
+	"google.golang.org/grpc/internal"
+	"google.golang.org/grpc/metadata"
+	"google.golang.org/grpc/resolver"
+	"google.golang.org/grpc/serviceconfig"
+)
+
+var (
+	// m is a map from name to balancer builder.
+	m = make(map[string]Builder)
+)
+
+// Register registers the balancer builder to the balancer map. b.Name
+// (lowercased) will be used as the name registered with this builder.  If the
+// Builder implements ConfigParser, ParseConfig will be called when new service
+// configs are received by the resolver, and the result will be provided to the
+// Balancer in UpdateClientConnState.
+//
+// NOTE: this function must only be called during initialization time (i.e. in
+// an init() function), and is not thread-safe. If multiple Balancers are
+// registered with the same name, the one registered last will take effect.
+func Register(b Builder) {
+	m[strings.ToLower(b.Name())] = b
+}
+
+// unregisterForTesting deletes the balancer with the given name from the
+// balancer map.
+//
+// This function is not thread-safe.
+func unregisterForTesting(name string) {
+	delete(m, name)
+}
+
+func init() {
+	internal.BalancerUnregister = unregisterForTesting
+}
+
+// Get returns the resolver builder registered with the given name.
+// Note that the compare is done in a case-insensitive fashion.
+// If no builder is register with the name, nil will be returned.
+func Get(name string) Builder {
+	if b, ok := m[strings.ToLower(name)]; ok {
+		return b
+	}
+	return nil
+}
+
+// SubConn represents a gRPC sub connection.
+// Each sub connection contains a list of addresses. gRPC will
+// try to connect to them (in sequence), and stop trying the
+// remainder once one connection is successful.
+//
+// The reconnect backoff will be applied on the list, not a single address.
+// For example, try_on_all_addresses -> backoff -> try_on_all_addresses.
+//
+// All SubConns start in IDLE, and will not try to connect. To trigger
+// the connecting, Balancers must call Connect.
+// When the connection encounters an error, it will reconnect immediately.
+// When the connection becomes IDLE, it will not reconnect unless Connect is
+// called.
+//
+// This interface is to be implemented by gRPC. Users should not need a
+// brand new implementation of this interface. For the situations like
+// testing, the new implementation should embed this interface. This allows
+// gRPC to add new methods to this interface.
+type SubConn interface {
+	// UpdateAddresses updates the addresses used in this SubConn.
+	// gRPC checks if currently-connected address is still in the new list.
+	// If it's in the list, the connection will be kept.
+	// If it's not in the list, the connection will gracefully closed, and
+	// a new connection will be created.
+	//
+	// This will trigger a state transition for the SubConn.
+	UpdateAddresses([]resolver.Address)
+	// Connect starts the connecting for this SubConn.
+	Connect()
+}
+
+// NewSubConnOptions contains options to create new SubConn.
+type NewSubConnOptions struct {
+	// CredsBundle is the credentials bundle that will be used in the created
+	// SubConn. If it's nil, the original creds from grpc DialOptions will be
+	// used.
+	CredsBundle credentials.Bundle
+	// HealthCheckEnabled indicates whether health check service should be
+	// enabled on this SubConn
+	HealthCheckEnabled bool
+}
+
+// ClientConn represents a gRPC ClientConn.
+//
+// This interface is to be implemented by gRPC. Users should not need a
+// brand new implementation of this interface. For the situations like
+// testing, the new implementation should embed this interface. This allows
+// gRPC to add new methods to this interface.
+type ClientConn interface {
+	// NewSubConn is called by balancer to create a new SubConn.
+	// It doesn't block and wait for the connections to be established.
+	// Behaviors of the SubConn can be controlled by options.
+	NewSubConn([]resolver.Address, NewSubConnOptions) (SubConn, error)
+	// RemoveSubConn removes the SubConn from ClientConn.
+	// The SubConn will be shutdown.
+	RemoveSubConn(SubConn)
+
+	// UpdateBalancerState is called by balancer to notify gRPC that some internal
+	// state in balancer has changed.
+	//
+	// gRPC will update the connectivity state of the ClientConn, and will call pick
+	// on the new picker to pick new SubConn.
+	UpdateBalancerState(s connectivity.State, p Picker)
+
+	// ResolveNow is called by balancer to notify gRPC to do a name resolving.
+	ResolveNow(resolver.ResolveNowOption)
+
+	// Target returns the dial target for this ClientConn.
+	//
+	// Deprecated: Use the Target field in the BuildOptions instead.
+	Target() string
+}
+
+// BuildOptions contains additional information for Build.
+type BuildOptions struct {
+	// DialCreds is the transport credential the Balancer implementation can
+	// use to dial to a remote load balancer server. The Balancer implementations
+	// can ignore this if it does not need to talk to another party securely.
+	DialCreds credentials.TransportCredentials
+	// CredsBundle is the credentials bundle that the Balancer can use.
+	CredsBundle credentials.Bundle
+	// Dialer is the custom dialer the Balancer implementation can use to dial
+	// to a remote load balancer server. The Balancer implementations
+	// can ignore this if it doesn't need to talk to remote balancer.
+	Dialer func(context.Context, string) (net.Conn, error)
+	// ChannelzParentID is the entity parent's channelz unique identification number.
+	ChannelzParentID int64
+	// Target contains the parsed address info of the dial target. It is the same resolver.Target as
+	// passed to the resolver.
+	// See the documentation for the resolver.Target type for details about what it contains.
+	Target resolver.Target
+}
+
+// Builder creates a balancer.
+type Builder interface {
+	// Build creates a new balancer with the ClientConn.
+	Build(cc ClientConn, opts BuildOptions) Balancer
+	// Name returns the name of balancers built by this builder.
+	// It will be used to pick balancers (for example in service config).
+	Name() string
+}
+
+// ConfigParser parses load balancer configs.
+type ConfigParser interface {
+	// ParseConfig parses the JSON load balancer config provided into an
+	// internal form or returns an error if the config is invalid.  For future
+	// compatibility reasons, unknown fields in the config should be ignored.
+	ParseConfig(LoadBalancingConfigJSON json.RawMessage) (serviceconfig.LoadBalancingConfig, error)
+}
+
+// PickOptions contains addition information for the Pick operation.
+type PickOptions struct {
+	// FullMethodName is the method name that NewClientStream() is called
+	// with. The canonical format is /service/Method.
+	FullMethodName string
+}
+
+// DoneInfo contains additional information for done.
+type DoneInfo struct {
+	// Err is the rpc error the RPC finished with. It could be nil.
+	Err error
+	// Trailer contains the metadata from the RPC's trailer, if present.
+	Trailer metadata.MD
+	// BytesSent indicates if any bytes have been sent to the server.
+	BytesSent bool
+	// BytesReceived indicates if any byte has been received from the server.
+	BytesReceived bool
+	// ServerLoad is the load received from server. It's usually sent as part of
+	// trailing metadata.
+	//
+	// The only supported type now is *orca_v1.LoadReport.
+	ServerLoad interface{}
+}
+
+var (
+	// ErrNoSubConnAvailable indicates no SubConn is available for pick().
+	// gRPC will block the RPC until a new picker is available via UpdateBalancerState().
+	ErrNoSubConnAvailable = errors.New("no SubConn is available")
+	// ErrTransientFailure indicates all SubConns are in TransientFailure.
+	// WaitForReady RPCs will block, non-WaitForReady RPCs will fail.
+	ErrTransientFailure = errors.New("all SubConns are in TransientFailure")
+)
+
+// Picker is used by gRPC to pick a SubConn to send an RPC.
+// Balancer is expected to generate a new picker from its snapshot every time its
+// internal state has changed.
+//
+// The pickers used by gRPC can be updated by ClientConn.UpdateBalancerState().
+type Picker interface {
+	// Pick returns the SubConn to be used to send the RPC.
+	// The returned SubConn must be one returned by NewSubConn().
+	//
+	// This functions is expected to return:
+	// - a SubConn that is known to be READY;
+	// - ErrNoSubConnAvailable if no SubConn is available, but progress is being
+	//   made (for example, some SubConn is in CONNECTING mode);
+	// - other errors if no active connecting is happening (for example, all SubConn
+	//   are in TRANSIENT_FAILURE mode).
+	//
+	// If a SubConn is returned:
+	// - If it is READY, gRPC will send the RPC on it;
+	// - If it is not ready, or becomes not ready after it's returned, gRPC will
+	//   block until UpdateBalancerState() is called and will call pick on the
+	//   new picker. The done function returned from Pick(), if not nil, will be
+	//   called with nil error, no bytes sent and no bytes received.
+	//
+	// If the returned error is not nil:
+	// - If the error is ErrNoSubConnAvailable, gRPC will block until UpdateBalancerState()
+	// - If the error is ErrTransientFailure:
+	//   - If the RPC is wait-for-ready, gRPC will block until UpdateBalancerState()
+	//     is called to pick again;
+	//   - Otherwise, RPC will fail with unavailable error.
+	// - Else (error is other non-nil error):
+	//   - The RPC will fail with unavailable error.
+	//
+	// The returned done() function will be called once the rpc has finished,
+	// with the final status of that RPC.  If the SubConn returned is not a
+	// valid SubConn type, done may not be called.  done may be nil if balancer
+	// doesn't care about the RPC status.
+	Pick(ctx context.Context, opts PickOptions) (conn SubConn, done func(DoneInfo), err error)
+}
+
+// Balancer takes input from gRPC, manages SubConns, and collects and aggregates
+// the connectivity states.
+//
+// It also generates and updates the Picker used by gRPC to pick SubConns for RPCs.
+//
+// HandleSubConnectionStateChange, HandleResolvedAddrs and Close are guaranteed
+// to be called synchronously from the same goroutine.
+// There's no guarantee on picker.Pick, it may be called anytime.
+type Balancer interface {
+	// HandleSubConnStateChange is called by gRPC when the connectivity state
+	// of sc has changed.
+	// Balancer is expected to aggregate all the state of SubConn and report
+	// that back to gRPC.
+	// Balancer should also generate and update Pickers when its internal state has
+	// been changed by the new state.
+	//
+	// Deprecated: if V2Balancer is implemented by the Balancer,
+	// UpdateSubConnState will be called instead.
+	HandleSubConnStateChange(sc SubConn, state connectivity.State)
+	// HandleResolvedAddrs is called by gRPC to send updated resolved addresses to
+	// balancers.
+	// Balancer can create new SubConn or remove SubConn with the addresses.
+	// An empty address slice and a non-nil error will be passed if the resolver returns
+	// non-nil error to gRPC.
+	//
+	// Deprecated: if V2Balancer is implemented by the Balancer,
+	// UpdateClientConnState will be called instead.
+	HandleResolvedAddrs([]resolver.Address, error)
+	// Close closes the balancer. The balancer is not required to call
+	// ClientConn.RemoveSubConn for its existing SubConns.
+	Close()
+}
+
+// SubConnState describes the state of a SubConn.
+type SubConnState struct {
+	ConnectivityState connectivity.State
+	// TODO: add last connection error
+}
+
+// ClientConnState describes the state of a ClientConn relevant to the
+// balancer.
+type ClientConnState struct {
+	ResolverState resolver.State
+	// The parsed load balancing configuration returned by the builder's
+	// ParseConfig method, if implemented.
+	BalancerConfig serviceconfig.LoadBalancingConfig
+}
+
+// V2Balancer is defined for documentation purposes.  If a Balancer also
+// implements V2Balancer, its UpdateClientConnState method will be called
+// instead of HandleResolvedAddrs and its UpdateSubConnState will be called
+// instead of HandleSubConnStateChange.
+type V2Balancer interface {
+	// UpdateClientConnState is called by gRPC when the state of the ClientConn
+	// changes.
+	UpdateClientConnState(ClientConnState)
+	// UpdateSubConnState is called by gRPC when the state of a SubConn
+	// changes.
+	UpdateSubConnState(SubConn, SubConnState)
+	// Close closes the balancer. The balancer is not required to call
+	// ClientConn.RemoveSubConn for its existing SubConns.
+	Close()
+}
+
+// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
+// and returns one aggregated connectivity state.
+//
+// It's not thread safe.
+type ConnectivityStateEvaluator struct {
+	numReady            uint64 // Number of addrConns in ready state.
+	numConnecting       uint64 // Number of addrConns in connecting state.
+	numTransientFailure uint64 // Number of addrConns in transientFailure.
+}
+
+// RecordTransition records state change happening in subConn and based on that
+// it evaluates what aggregated state should be.
+//
+//  - If at least one SubConn in Ready, the aggregated state is Ready;
+//  - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
+//  - Else the aggregated state is TransientFailure.
+//
+// Idle and Shutdown are not considered.
+func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
+	// Update counters.
+	for idx, state := range []connectivity.State{oldState, newState} {
+		updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
+		switch state {
+		case connectivity.Ready:
+			cse.numReady += updateVal
+		case connectivity.Connecting:
+			cse.numConnecting += updateVal
+		case connectivity.TransientFailure:
+			cse.numTransientFailure += updateVal
+		}
+	}
+
+	// Evaluate.
+	if cse.numReady > 0 {
+		return connectivity.Ready
+	}
+	if cse.numConnecting > 0 {
+		return connectivity.Connecting
+	}
+	return connectivity.TransientFailure
+}