VOL-4217: Update to latest version of protos and voltha-lib-go for
voltha-2.9 release. Tested with BAL3.10
Change-Id: Ibdc5978a1f2df713965a27ce26d0e22c1ffa366a
diff --git a/vendor/github.com/google/uuid/uuid.go b/vendor/github.com/google/uuid/uuid.go
index 524404c..a57207a 100644
--- a/vendor/github.com/google/uuid/uuid.go
+++ b/vendor/github.com/google/uuid/uuid.go
@@ -12,6 +12,7 @@
"fmt"
"io"
"strings"
+ "sync"
)
// A UUID is a 128 bit (16 byte) Universal Unique IDentifier as defined in RFC
@@ -33,7 +34,27 @@
Future // Reserved for future definition.
)
-var rander = rand.Reader // random function
+const randPoolSize = 16 * 16
+
+var (
+ rander = rand.Reader // random function
+ poolEnabled = false
+ poolMu sync.Mutex
+ poolPos = randPoolSize // protected with poolMu
+ pool [randPoolSize]byte // protected with poolMu
+)
+
+type invalidLengthError struct{ len int }
+
+func (err invalidLengthError) Error() string {
+ return fmt.Sprintf("invalid UUID length: %d", err.len)
+}
+
+// IsInvalidLengthError is matcher function for custom error invalidLengthError
+func IsInvalidLengthError(err error) bool {
+ _, ok := err.(invalidLengthError)
+ return ok
+}
// Parse decodes s into a UUID or returns an error. Both the standard UUID
// forms of xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx and
@@ -68,7 +89,7 @@
}
return uuid, nil
default:
- return uuid, fmt.Errorf("invalid UUID length: %d", len(s))
+ return uuid, invalidLengthError{len(s)}
}
// s is now at least 36 bytes long
// it must be of the form xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
@@ -112,7 +133,7 @@
}
return uuid, nil
default:
- return uuid, fmt.Errorf("invalid UUID length: %d", len(b))
+ return uuid, invalidLengthError{len(b)}
}
// s is now at least 36 bytes long
// it must be of the form xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
@@ -243,3 +264,31 @@
}
rander = r
}
+
+// EnableRandPool enables internal randomness pool used for Random
+// (Version 4) UUID generation. The pool contains random bytes read from
+// the random number generator on demand in batches. Enabling the pool
+// may improve the UUID generation throughput significantly.
+//
+// Since the pool is stored on the Go heap, this feature may be a bad fit
+// for security sensitive applications.
+//
+// Both EnableRandPool and DisableRandPool are not thread-safe and should
+// only be called when there is no possibility that New or any other
+// UUID Version 4 generation function will be called concurrently.
+func EnableRandPool() {
+ poolEnabled = true
+}
+
+// DisableRandPool disables the randomness pool if it was previously
+// enabled with EnableRandPool.
+//
+// Both EnableRandPool and DisableRandPool are not thread-safe and should
+// only be called when there is no possibility that New or any other
+// UUID Version 4 generation function will be called concurrently.
+func DisableRandPool() {
+ poolEnabled = false
+ defer poolMu.Unlock()
+ poolMu.Lock()
+ poolPos = randPoolSize
+}