VOL-1967 move api-server to separate repository
Current with voltha-go acf0adaf2d91ae72b55192cc8a939e0485918d16
Change-Id: I000ea6be0789e20c922bd671562b58a7120892ae
diff --git a/vendor/golang.org/x/text/internal/triegen/triegen.go b/vendor/golang.org/x/text/internal/triegen/triegen.go
new file mode 100644
index 0000000..adb0108
--- /dev/null
+++ b/vendor/golang.org/x/text/internal/triegen/triegen.go
@@ -0,0 +1,494 @@
+// Copyright 2014 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package triegen implements a code generator for a trie for associating
+// unsigned integer values with UTF-8 encoded runes.
+//
+// Many of the go.text packages use tries for storing per-rune information. A
+// trie is especially useful if many of the runes have the same value. If this
+// is the case, many blocks can be expected to be shared allowing for
+// information on many runes to be stored in little space.
+//
+// As most of the lookups are done directly on []byte slices, the tries use the
+// UTF-8 bytes directly for the lookup. This saves a conversion from UTF-8 to
+// runes and contributes a little bit to better performance. It also naturally
+// provides a fast path for ASCII.
+//
+// Space is also an issue. There are many code points defined in Unicode and as
+// a result tables can get quite large. So every byte counts. The triegen
+// package automatically chooses the smallest integer values to represent the
+// tables. Compacters allow further compression of the trie by allowing for
+// alternative representations of individual trie blocks.
+//
+// triegen allows generating multiple tries as a single structure. This is
+// useful when, for example, one wants to generate tries for several languages
+// that have a lot of values in common. Some existing libraries for
+// internationalization store all per-language data as a dynamically loadable
+// chunk. The go.text packages are designed with the assumption that the user
+// typically wants to compile in support for all supported languages, in line
+// with the approach common to Go to create a single standalone binary. The
+// multi-root trie approach can give significant storage savings in this
+// scenario.
+//
+// triegen generates both tables and code. The code is optimized to use the
+// automatically chosen data types. The following code is generated for a Trie
+// or multiple Tries named "foo":
+// - type fooTrie
+// The trie type.
+//
+// - func newFooTrie(x int) *fooTrie
+// Trie constructor, where x is the index of the trie passed to Gen.
+//
+// - func (t *fooTrie) lookup(s []byte) (v uintX, sz int)
+// The lookup method, where uintX is automatically chosen.
+//
+// - func lookupString, lookupUnsafe and lookupStringUnsafe
+// Variants of the above.
+//
+// - var fooValues and fooIndex and any tables generated by Compacters.
+// The core trie data.
+//
+// - var fooTrieHandles
+// Indexes of starter blocks in case of multiple trie roots.
+//
+// It is recommended that users test the generated trie by checking the returned
+// value for every rune. Such exhaustive tests are possible as the the number of
+// runes in Unicode is limited.
+package triegen // import "golang.org/x/text/internal/triegen"
+
+// TODO: Arguably, the internally optimized data types would not have to be
+// exposed in the generated API. We could also investigate not generating the
+// code, but using it through a package. We would have to investigate the impact
+// on performance of making such change, though. For packages like unicode/norm,
+// small changes like this could tank performance.
+
+import (
+ "encoding/binary"
+ "fmt"
+ "hash/crc64"
+ "io"
+ "log"
+ "unicode/utf8"
+)
+
+// builder builds a set of tries for associating values with runes. The set of
+// tries can share common index and value blocks.
+type builder struct {
+ Name string
+
+ // ValueType is the type of the trie values looked up.
+ ValueType string
+
+ // ValueSize is the byte size of the ValueType.
+ ValueSize int
+
+ // IndexType is the type of trie index values used for all UTF-8 bytes of
+ // a rune except the last one.
+ IndexType string
+
+ // IndexSize is the byte size of the IndexType.
+ IndexSize int
+
+ // SourceType is used when generating the lookup functions. If the user
+ // requests StringSupport, all lookup functions will be generated for
+ // string input as well.
+ SourceType string
+
+ Trie []*Trie
+
+ IndexBlocks []*node
+ ValueBlocks [][]uint64
+ Compactions []compaction
+ Checksum uint64
+
+ ASCIIBlock string
+ StarterBlock string
+
+ indexBlockIdx map[uint64]int
+ valueBlockIdx map[uint64]nodeIndex
+ asciiBlockIdx map[uint64]int
+
+ // Stats are used to fill out the template.
+ Stats struct {
+ NValueEntries int
+ NValueBytes int
+ NIndexEntries int
+ NIndexBytes int
+ NHandleBytes int
+ }
+
+ err error
+}
+
+// A nodeIndex encodes the index of a node, which is defined by the compaction
+// which stores it and an index within the compaction. For internal nodes, the
+// compaction is always 0.
+type nodeIndex struct {
+ compaction int
+ index int
+}
+
+// compaction keeps track of stats used for the compaction.
+type compaction struct {
+ c Compacter
+ blocks []*node
+ maxHandle uint32
+ totalSize int
+
+ // Used by template-based generator and thus exported.
+ Cutoff uint32
+ Offset uint32
+ Handler string
+}
+
+func (b *builder) setError(err error) {
+ if b.err == nil {
+ b.err = err
+ }
+}
+
+// An Option can be passed to Gen.
+type Option func(b *builder) error
+
+// Compact configures the trie generator to use the given Compacter.
+func Compact(c Compacter) Option {
+ return func(b *builder) error {
+ b.Compactions = append(b.Compactions, compaction{
+ c: c,
+ Handler: c.Handler() + "(n, b)"})
+ return nil
+ }
+}
+
+// Gen writes Go code for a shared trie lookup structure to w for the given
+// Tries. The generated trie type will be called nameTrie. newNameTrie(x) will
+// return the *nameTrie for tries[x]. A value can be looked up by using one of
+// the various lookup methods defined on nameTrie. It returns the table size of
+// the generated trie.
+func Gen(w io.Writer, name string, tries []*Trie, opts ...Option) (sz int, err error) {
+ // The index contains two dummy blocks, followed by the zero block. The zero
+ // block is at offset 0x80, so that the offset for the zero block for
+ // continuation bytes is 0.
+ b := &builder{
+ Name: name,
+ Trie: tries,
+ IndexBlocks: []*node{{}, {}, {}},
+ Compactions: []compaction{{
+ Handler: name + "Values[n<<6+uint32(b)]",
+ }},
+ // The 0 key in indexBlockIdx and valueBlockIdx is the hash of the zero
+ // block.
+ indexBlockIdx: map[uint64]int{0: 0},
+ valueBlockIdx: map[uint64]nodeIndex{0: {}},
+ asciiBlockIdx: map[uint64]int{},
+ }
+ b.Compactions[0].c = (*simpleCompacter)(b)
+
+ for _, f := range opts {
+ if err := f(b); err != nil {
+ return 0, err
+ }
+ }
+ b.build()
+ if b.err != nil {
+ return 0, b.err
+ }
+ if err = b.print(w); err != nil {
+ return 0, err
+ }
+ return b.Size(), nil
+}
+
+// A Trie represents a single root node of a trie. A builder may build several
+// overlapping tries at once.
+type Trie struct {
+ root *node
+
+ hiddenTrie
+}
+
+// hiddenTrie contains values we want to be visible to the template generator,
+// but hidden from the API documentation.
+type hiddenTrie struct {
+ Name string
+ Checksum uint64
+ ASCIIIndex int
+ StarterIndex int
+}
+
+// NewTrie returns a new trie root.
+func NewTrie(name string) *Trie {
+ return &Trie{
+ &node{
+ children: make([]*node, blockSize),
+ values: make([]uint64, utf8.RuneSelf),
+ },
+ hiddenTrie{Name: name},
+ }
+}
+
+// Gen is a convenience wrapper around the Gen func passing t as the only trie
+// and uses the name passed to NewTrie. It returns the size of the generated
+// tables.
+func (t *Trie) Gen(w io.Writer, opts ...Option) (sz int, err error) {
+ return Gen(w, t.Name, []*Trie{t}, opts...)
+}
+
+// node is a node of the intermediate trie structure.
+type node struct {
+ // children holds this node's children. It is always of length 64.
+ // A child node may be nil.
+ children []*node
+
+ // values contains the values of this node. If it is non-nil, this node is
+ // either a root or leaf node:
+ // For root nodes, len(values) == 128 and it maps the bytes in [0x00, 0x7F].
+ // For leaf nodes, len(values) == 64 and it maps the bytes in [0x80, 0xBF].
+ values []uint64
+
+ index nodeIndex
+}
+
+// Insert associates value with the given rune. Insert will panic if a non-zero
+// value is passed for an invalid rune.
+func (t *Trie) Insert(r rune, value uint64) {
+ if value == 0 {
+ return
+ }
+ s := string(r)
+ if []rune(s)[0] != r && value != 0 {
+ // Note: The UCD tables will always assign what amounts to a zero value
+ // to a surrogate. Allowing a zero value for an illegal rune allows
+ // users to iterate over [0..MaxRune] without having to explicitly
+ // exclude surrogates, which would be tedious.
+ panic(fmt.Sprintf("triegen: non-zero value for invalid rune %U", r))
+ }
+ if len(s) == 1 {
+ // It is a root node value (ASCII).
+ t.root.values[s[0]] = value
+ return
+ }
+
+ n := t.root
+ for ; len(s) > 1; s = s[1:] {
+ if n.children == nil {
+ n.children = make([]*node, blockSize)
+ }
+ p := s[0] % blockSize
+ c := n.children[p]
+ if c == nil {
+ c = &node{}
+ n.children[p] = c
+ }
+ if len(s) > 2 && c.values != nil {
+ log.Fatalf("triegen: insert(%U): found internal node with values", r)
+ }
+ n = c
+ }
+ if n.values == nil {
+ n.values = make([]uint64, blockSize)
+ }
+ if n.children != nil {
+ log.Fatalf("triegen: insert(%U): found leaf node that also has child nodes", r)
+ }
+ n.values[s[0]-0x80] = value
+}
+
+// Size returns the number of bytes the generated trie will take to store. It
+// needs to be exported as it is used in the templates.
+func (b *builder) Size() int {
+ // Index blocks.
+ sz := len(b.IndexBlocks) * blockSize * b.IndexSize
+
+ // Skip the first compaction, which represents the normal value blocks, as
+ // its totalSize does not account for the ASCII blocks, which are managed
+ // separately.
+ sz += len(b.ValueBlocks) * blockSize * b.ValueSize
+ for _, c := range b.Compactions[1:] {
+ sz += c.totalSize
+ }
+
+ // TODO: this computation does not account for the fixed overhead of a using
+ // a compaction, either code or data. As for data, though, the typical
+ // overhead of data is in the order of bytes (2 bytes for cases). Further,
+ // the savings of using a compaction should anyway be substantial for it to
+ // be worth it.
+
+ // For multi-root tries, we also need to account for the handles.
+ if len(b.Trie) > 1 {
+ sz += 2 * b.IndexSize * len(b.Trie)
+ }
+ return sz
+}
+
+func (b *builder) build() {
+ // Compute the sizes of the values.
+ var vmax uint64
+ for _, t := range b.Trie {
+ vmax = maxValue(t.root, vmax)
+ }
+ b.ValueType, b.ValueSize = getIntType(vmax)
+
+ // Compute all block allocations.
+ // TODO: first compute the ASCII blocks for all tries and then the other
+ // nodes. ASCII blocks are more restricted in placement, as they require two
+ // blocks to be placed consecutively. Processing them first may improve
+ // sharing (at least one zero block can be expected to be saved.)
+ for _, t := range b.Trie {
+ b.Checksum += b.buildTrie(t)
+ }
+
+ // Compute the offsets for all the Compacters.
+ offset := uint32(0)
+ for i := range b.Compactions {
+ c := &b.Compactions[i]
+ c.Offset = offset
+ offset += c.maxHandle + 1
+ c.Cutoff = offset
+ }
+
+ // Compute the sizes of indexes.
+ // TODO: different byte positions could have different sizes. So far we have
+ // not found a case where this is beneficial.
+ imax := uint64(b.Compactions[len(b.Compactions)-1].Cutoff)
+ for _, ib := range b.IndexBlocks {
+ if x := uint64(ib.index.index); x > imax {
+ imax = x
+ }
+ }
+ b.IndexType, b.IndexSize = getIntType(imax)
+}
+
+func maxValue(n *node, max uint64) uint64 {
+ if n == nil {
+ return max
+ }
+ for _, c := range n.children {
+ max = maxValue(c, max)
+ }
+ for _, v := range n.values {
+ if max < v {
+ max = v
+ }
+ }
+ return max
+}
+
+func getIntType(v uint64) (string, int) {
+ switch {
+ case v < 1<<8:
+ return "uint8", 1
+ case v < 1<<16:
+ return "uint16", 2
+ case v < 1<<32:
+ return "uint32", 4
+ }
+ return "uint64", 8
+}
+
+const (
+ blockSize = 64
+
+ // Subtract two blocks to offset 0x80, the first continuation byte.
+ blockOffset = 2
+
+ // Subtract three blocks to offset 0xC0, the first non-ASCII starter.
+ rootBlockOffset = 3
+)
+
+var crcTable = crc64.MakeTable(crc64.ISO)
+
+func (b *builder) buildTrie(t *Trie) uint64 {
+ n := t.root
+
+ // Get the ASCII offset. For the first trie, the ASCII block will be at
+ // position 0.
+ hasher := crc64.New(crcTable)
+ binary.Write(hasher, binary.BigEndian, n.values)
+ hash := hasher.Sum64()
+
+ v, ok := b.asciiBlockIdx[hash]
+ if !ok {
+ v = len(b.ValueBlocks)
+ b.asciiBlockIdx[hash] = v
+
+ b.ValueBlocks = append(b.ValueBlocks, n.values[:blockSize], n.values[blockSize:])
+ if v == 0 {
+ // Add the zero block at position 2 so that it will be assigned a
+ // zero reference in the lookup blocks.
+ // TODO: always do this? This would allow us to remove a check from
+ // the trie lookup, but at the expense of extra space. Analyze
+ // performance for unicode/norm.
+ b.ValueBlocks = append(b.ValueBlocks, make([]uint64, blockSize))
+ }
+ }
+ t.ASCIIIndex = v
+
+ // Compute remaining offsets.
+ t.Checksum = b.computeOffsets(n, true)
+ // We already subtracted the normal blockOffset from the index. Subtract the
+ // difference for starter bytes.
+ t.StarterIndex = n.index.index - (rootBlockOffset - blockOffset)
+ return t.Checksum
+}
+
+func (b *builder) computeOffsets(n *node, root bool) uint64 {
+ // For the first trie, the root lookup block will be at position 3, which is
+ // the offset for UTF-8 non-ASCII starter bytes.
+ first := len(b.IndexBlocks) == rootBlockOffset
+ if first {
+ b.IndexBlocks = append(b.IndexBlocks, n)
+ }
+
+ // We special-case the cases where all values recursively are 0. This allows
+ // for the use of a zero block to which all such values can be directed.
+ hash := uint64(0)
+ if n.children != nil || n.values != nil {
+ hasher := crc64.New(crcTable)
+ for _, c := range n.children {
+ var v uint64
+ if c != nil {
+ v = b.computeOffsets(c, false)
+ }
+ binary.Write(hasher, binary.BigEndian, v)
+ }
+ binary.Write(hasher, binary.BigEndian, n.values)
+ hash = hasher.Sum64()
+ }
+
+ if first {
+ b.indexBlockIdx[hash] = rootBlockOffset - blockOffset
+ }
+
+ // Compacters don't apply to internal nodes.
+ if n.children != nil {
+ v, ok := b.indexBlockIdx[hash]
+ if !ok {
+ v = len(b.IndexBlocks) - blockOffset
+ b.IndexBlocks = append(b.IndexBlocks, n)
+ b.indexBlockIdx[hash] = v
+ }
+ n.index = nodeIndex{0, v}
+ } else {
+ h, ok := b.valueBlockIdx[hash]
+ if !ok {
+ bestI, bestSize := 0, blockSize*b.ValueSize
+ for i, c := range b.Compactions[1:] {
+ if sz, ok := c.c.Size(n.values); ok && bestSize > sz {
+ bestI, bestSize = i+1, sz
+ }
+ }
+ c := &b.Compactions[bestI]
+ c.totalSize += bestSize
+ v := c.c.Store(n.values)
+ if c.maxHandle < v {
+ c.maxHandle = v
+ }
+ h = nodeIndex{bestI, int(v)}
+ b.valueBlockIdx[hash] = h
+ }
+ n.index = h
+ }
+ return hash
+}