[VOL-2235] Mocks and interfaces for rw-core

This update consists of mocks that are used by the rw-core
during unit testing.  It also includes interfaces used for unit
tests.

Change-Id: I20ca1455c358113c3aa897acc6355e0ddbc614b7
diff --git a/vendor/github.com/gorilla/websocket/conn.go b/vendor/github.com/gorilla/websocket/conn.go
new file mode 100644
index 0000000..97e1dba
--- /dev/null
+++ b/vendor/github.com/gorilla/websocket/conn.go
@@ -0,0 +1,1149 @@
+// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package websocket
+
+import (
+	"bufio"
+	"encoding/binary"
+	"errors"
+	"io"
+	"io/ioutil"
+	"math/rand"
+	"net"
+	"strconv"
+	"sync"
+	"time"
+	"unicode/utf8"
+)
+
+const (
+	// Frame header byte 0 bits from Section 5.2 of RFC 6455
+	finalBit = 1 << 7
+	rsv1Bit  = 1 << 6
+	rsv2Bit  = 1 << 5
+	rsv3Bit  = 1 << 4
+
+	// Frame header byte 1 bits from Section 5.2 of RFC 6455
+	maskBit = 1 << 7
+
+	maxFrameHeaderSize         = 2 + 8 + 4 // Fixed header + length + mask
+	maxControlFramePayloadSize = 125
+
+	writeWait = time.Second
+
+	defaultReadBufferSize  = 4096
+	defaultWriteBufferSize = 4096
+
+	continuationFrame = 0
+	noFrame           = -1
+)
+
+// Close codes defined in RFC 6455, section 11.7.
+const (
+	CloseNormalClosure           = 1000
+	CloseGoingAway               = 1001
+	CloseProtocolError           = 1002
+	CloseUnsupportedData         = 1003
+	CloseNoStatusReceived        = 1005
+	CloseAbnormalClosure         = 1006
+	CloseInvalidFramePayloadData = 1007
+	ClosePolicyViolation         = 1008
+	CloseMessageTooBig           = 1009
+	CloseMandatoryExtension      = 1010
+	CloseInternalServerErr       = 1011
+	CloseServiceRestart          = 1012
+	CloseTryAgainLater           = 1013
+	CloseTLSHandshake            = 1015
+)
+
+// The message types are defined in RFC 6455, section 11.8.
+const (
+	// TextMessage denotes a text data message. The text message payload is
+	// interpreted as UTF-8 encoded text data.
+	TextMessage = 1
+
+	// BinaryMessage denotes a binary data message.
+	BinaryMessage = 2
+
+	// CloseMessage denotes a close control message. The optional message
+	// payload contains a numeric code and text. Use the FormatCloseMessage
+	// function to format a close message payload.
+	CloseMessage = 8
+
+	// PingMessage denotes a ping control message. The optional message payload
+	// is UTF-8 encoded text.
+	PingMessage = 9
+
+	// PongMessage denotes a ping control message. The optional message payload
+	// is UTF-8 encoded text.
+	PongMessage = 10
+)
+
+// ErrCloseSent is returned when the application writes a message to the
+// connection after sending a close message.
+var ErrCloseSent = errors.New("websocket: close sent")
+
+// ErrReadLimit is returned when reading a message that is larger than the
+// read limit set for the connection.
+var ErrReadLimit = errors.New("websocket: read limit exceeded")
+
+// netError satisfies the net Error interface.
+type netError struct {
+	msg       string
+	temporary bool
+	timeout   bool
+}
+
+func (e *netError) Error() string   { return e.msg }
+func (e *netError) Temporary() bool { return e.temporary }
+func (e *netError) Timeout() bool   { return e.timeout }
+
+// CloseError represents close frame.
+type CloseError struct {
+
+	// Code is defined in RFC 6455, section 11.7.
+	Code int
+
+	// Text is the optional text payload.
+	Text string
+}
+
+func (e *CloseError) Error() string {
+	s := []byte("websocket: close ")
+	s = strconv.AppendInt(s, int64(e.Code), 10)
+	switch e.Code {
+	case CloseNormalClosure:
+		s = append(s, " (normal)"...)
+	case CloseGoingAway:
+		s = append(s, " (going away)"...)
+	case CloseProtocolError:
+		s = append(s, " (protocol error)"...)
+	case CloseUnsupportedData:
+		s = append(s, " (unsupported data)"...)
+	case CloseNoStatusReceived:
+		s = append(s, " (no status)"...)
+	case CloseAbnormalClosure:
+		s = append(s, " (abnormal closure)"...)
+	case CloseInvalidFramePayloadData:
+		s = append(s, " (invalid payload data)"...)
+	case ClosePolicyViolation:
+		s = append(s, " (policy violation)"...)
+	case CloseMessageTooBig:
+		s = append(s, " (message too big)"...)
+	case CloseMandatoryExtension:
+		s = append(s, " (mandatory extension missing)"...)
+	case CloseInternalServerErr:
+		s = append(s, " (internal server error)"...)
+	case CloseTLSHandshake:
+		s = append(s, " (TLS handshake error)"...)
+	}
+	if e.Text != "" {
+		s = append(s, ": "...)
+		s = append(s, e.Text...)
+	}
+	return string(s)
+}
+
+// IsCloseError returns boolean indicating whether the error is a *CloseError
+// with one of the specified codes.
+func IsCloseError(err error, codes ...int) bool {
+	if e, ok := err.(*CloseError); ok {
+		for _, code := range codes {
+			if e.Code == code {
+				return true
+			}
+		}
+	}
+	return false
+}
+
+// IsUnexpectedCloseError returns boolean indicating whether the error is a
+// *CloseError with a code not in the list of expected codes.
+func IsUnexpectedCloseError(err error, expectedCodes ...int) bool {
+	if e, ok := err.(*CloseError); ok {
+		for _, code := range expectedCodes {
+			if e.Code == code {
+				return false
+			}
+		}
+		return true
+	}
+	return false
+}
+
+var (
+	errWriteTimeout        = &netError{msg: "websocket: write timeout", timeout: true, temporary: true}
+	errUnexpectedEOF       = &CloseError{Code: CloseAbnormalClosure, Text: io.ErrUnexpectedEOF.Error()}
+	errBadWriteOpCode      = errors.New("websocket: bad write message type")
+	errWriteClosed         = errors.New("websocket: write closed")
+	errInvalidControlFrame = errors.New("websocket: invalid control frame")
+)
+
+func newMaskKey() [4]byte {
+	n := rand.Uint32()
+	return [4]byte{byte(n), byte(n >> 8), byte(n >> 16), byte(n >> 24)}
+}
+
+func hideTempErr(err error) error {
+	if e, ok := err.(net.Error); ok && e.Temporary() {
+		err = &netError{msg: e.Error(), timeout: e.Timeout()}
+	}
+	return err
+}
+
+func isControl(frameType int) bool {
+	return frameType == CloseMessage || frameType == PingMessage || frameType == PongMessage
+}
+
+func isData(frameType int) bool {
+	return frameType == TextMessage || frameType == BinaryMessage
+}
+
+var validReceivedCloseCodes = map[int]bool{
+	// see http://www.iana.org/assignments/websocket/websocket.xhtml#close-code-number
+
+	CloseNormalClosure:           true,
+	CloseGoingAway:               true,
+	CloseProtocolError:           true,
+	CloseUnsupportedData:         true,
+	CloseNoStatusReceived:        false,
+	CloseAbnormalClosure:         false,
+	CloseInvalidFramePayloadData: true,
+	ClosePolicyViolation:         true,
+	CloseMessageTooBig:           true,
+	CloseMandatoryExtension:      true,
+	CloseInternalServerErr:       true,
+	CloseServiceRestart:          true,
+	CloseTryAgainLater:           true,
+	CloseTLSHandshake:            false,
+}
+
+func isValidReceivedCloseCode(code int) bool {
+	return validReceivedCloseCodes[code] || (code >= 3000 && code <= 4999)
+}
+
+// The Conn type represents a WebSocket connection.
+type Conn struct {
+	conn        net.Conn
+	isServer    bool
+	subprotocol string
+
+	// Write fields
+	mu            chan bool // used as mutex to protect write to conn
+	writeBuf      []byte    // frame is constructed in this buffer.
+	writeDeadline time.Time
+	writer        io.WriteCloser // the current writer returned to the application
+	isWriting     bool           // for best-effort concurrent write detection
+
+	writeErrMu sync.Mutex
+	writeErr   error
+
+	enableWriteCompression bool
+	compressionLevel       int
+	newCompressionWriter   func(io.WriteCloser, int) io.WriteCloser
+
+	// Read fields
+	reader        io.ReadCloser // the current reader returned to the application
+	readErr       error
+	br            *bufio.Reader
+	readRemaining int64 // bytes remaining in current frame.
+	readFinal     bool  // true the current message has more frames.
+	readLength    int64 // Message size.
+	readLimit     int64 // Maximum message size.
+	readMaskPos   int
+	readMaskKey   [4]byte
+	handlePong    func(string) error
+	handlePing    func(string) error
+	handleClose   func(int, string) error
+	readErrCount  int
+	messageReader *messageReader // the current low-level reader
+
+	readDecompress         bool // whether last read frame had RSV1 set
+	newDecompressionReader func(io.Reader) io.ReadCloser
+}
+
+func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int) *Conn {
+	return newConnBRW(conn, isServer, readBufferSize, writeBufferSize, nil)
+}
+
+type writeHook struct {
+	p []byte
+}
+
+func (wh *writeHook) Write(p []byte) (int, error) {
+	wh.p = p
+	return len(p), nil
+}
+
+func newConnBRW(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, brw *bufio.ReadWriter) *Conn {
+	mu := make(chan bool, 1)
+	mu <- true
+
+	var br *bufio.Reader
+	if readBufferSize == 0 && brw != nil && brw.Reader != nil {
+		// Reuse the supplied bufio.Reader if the buffer has a useful size.
+		// This code assumes that peek on a reader returns
+		// bufio.Reader.buf[:0].
+		brw.Reader.Reset(conn)
+		if p, err := brw.Reader.Peek(0); err == nil && cap(p) >= 256 {
+			br = brw.Reader
+		}
+	}
+	if br == nil {
+		if readBufferSize == 0 {
+			readBufferSize = defaultReadBufferSize
+		}
+		if readBufferSize < maxControlFramePayloadSize {
+			readBufferSize = maxControlFramePayloadSize
+		}
+		br = bufio.NewReaderSize(conn, readBufferSize)
+	}
+
+	var writeBuf []byte
+	if writeBufferSize == 0 && brw != nil && brw.Writer != nil {
+		// Use the bufio.Writer's buffer if the buffer has a useful size. This
+		// code assumes that bufio.Writer.buf[:1] is passed to the
+		// bufio.Writer's underlying writer.
+		var wh writeHook
+		brw.Writer.Reset(&wh)
+		brw.Writer.WriteByte(0)
+		brw.Flush()
+		if cap(wh.p) >= maxFrameHeaderSize+256 {
+			writeBuf = wh.p[:cap(wh.p)]
+		}
+	}
+
+	if writeBuf == nil {
+		if writeBufferSize == 0 {
+			writeBufferSize = defaultWriteBufferSize
+		}
+		writeBuf = make([]byte, writeBufferSize+maxFrameHeaderSize)
+	}
+
+	c := &Conn{
+		isServer:               isServer,
+		br:                     br,
+		conn:                   conn,
+		mu:                     mu,
+		readFinal:              true,
+		writeBuf:               writeBuf,
+		enableWriteCompression: true,
+		compressionLevel:       defaultCompressionLevel,
+	}
+	c.SetCloseHandler(nil)
+	c.SetPingHandler(nil)
+	c.SetPongHandler(nil)
+	return c
+}
+
+// Subprotocol returns the negotiated protocol for the connection.
+func (c *Conn) Subprotocol() string {
+	return c.subprotocol
+}
+
+// Close closes the underlying network connection without sending or waiting for a close frame.
+func (c *Conn) Close() error {
+	return c.conn.Close()
+}
+
+// LocalAddr returns the local network address.
+func (c *Conn) LocalAddr() net.Addr {
+	return c.conn.LocalAddr()
+}
+
+// RemoteAddr returns the remote network address.
+func (c *Conn) RemoteAddr() net.Addr {
+	return c.conn.RemoteAddr()
+}
+
+// Write methods
+
+func (c *Conn) writeFatal(err error) error {
+	err = hideTempErr(err)
+	c.writeErrMu.Lock()
+	if c.writeErr == nil {
+		c.writeErr = err
+	}
+	c.writeErrMu.Unlock()
+	return err
+}
+
+func (c *Conn) write(frameType int, deadline time.Time, bufs ...[]byte) error {
+	<-c.mu
+	defer func() { c.mu <- true }()
+
+	c.writeErrMu.Lock()
+	err := c.writeErr
+	c.writeErrMu.Unlock()
+	if err != nil {
+		return err
+	}
+
+	c.conn.SetWriteDeadline(deadline)
+	for _, buf := range bufs {
+		if len(buf) > 0 {
+			_, err := c.conn.Write(buf)
+			if err != nil {
+				return c.writeFatal(err)
+			}
+		}
+	}
+
+	if frameType == CloseMessage {
+		c.writeFatal(ErrCloseSent)
+	}
+	return nil
+}
+
+// WriteControl writes a control message with the given deadline. The allowed
+// message types are CloseMessage, PingMessage and PongMessage.
+func (c *Conn) WriteControl(messageType int, data []byte, deadline time.Time) error {
+	if !isControl(messageType) {
+		return errBadWriteOpCode
+	}
+	if len(data) > maxControlFramePayloadSize {
+		return errInvalidControlFrame
+	}
+
+	b0 := byte(messageType) | finalBit
+	b1 := byte(len(data))
+	if !c.isServer {
+		b1 |= maskBit
+	}
+
+	buf := make([]byte, 0, maxFrameHeaderSize+maxControlFramePayloadSize)
+	buf = append(buf, b0, b1)
+
+	if c.isServer {
+		buf = append(buf, data...)
+	} else {
+		key := newMaskKey()
+		buf = append(buf, key[:]...)
+		buf = append(buf, data...)
+		maskBytes(key, 0, buf[6:])
+	}
+
+	d := time.Hour * 1000
+	if !deadline.IsZero() {
+		d = deadline.Sub(time.Now())
+		if d < 0 {
+			return errWriteTimeout
+		}
+	}
+
+	timer := time.NewTimer(d)
+	select {
+	case <-c.mu:
+		timer.Stop()
+	case <-timer.C:
+		return errWriteTimeout
+	}
+	defer func() { c.mu <- true }()
+
+	c.writeErrMu.Lock()
+	err := c.writeErr
+	c.writeErrMu.Unlock()
+	if err != nil {
+		return err
+	}
+
+	c.conn.SetWriteDeadline(deadline)
+	_, err = c.conn.Write(buf)
+	if err != nil {
+		return c.writeFatal(err)
+	}
+	if messageType == CloseMessage {
+		c.writeFatal(ErrCloseSent)
+	}
+	return err
+}
+
+func (c *Conn) prepWrite(messageType int) error {
+	// Close previous writer if not already closed by the application. It's
+	// probably better to return an error in this situation, but we cannot
+	// change this without breaking existing applications.
+	if c.writer != nil {
+		c.writer.Close()
+		c.writer = nil
+	}
+
+	if !isControl(messageType) && !isData(messageType) {
+		return errBadWriteOpCode
+	}
+
+	c.writeErrMu.Lock()
+	err := c.writeErr
+	c.writeErrMu.Unlock()
+	return err
+}
+
+// NextWriter returns a writer for the next message to send. The writer's Close
+// method flushes the complete message to the network.
+//
+// There can be at most one open writer on a connection. NextWriter closes the
+// previous writer if the application has not already done so.
+func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error) {
+	if err := c.prepWrite(messageType); err != nil {
+		return nil, err
+	}
+
+	mw := &messageWriter{
+		c:         c,
+		frameType: messageType,
+		pos:       maxFrameHeaderSize,
+	}
+	c.writer = mw
+	if c.newCompressionWriter != nil && c.enableWriteCompression && isData(messageType) {
+		w := c.newCompressionWriter(c.writer, c.compressionLevel)
+		mw.compress = true
+		c.writer = w
+	}
+	return c.writer, nil
+}
+
+type messageWriter struct {
+	c         *Conn
+	compress  bool // whether next call to flushFrame should set RSV1
+	pos       int  // end of data in writeBuf.
+	frameType int  // type of the current frame.
+	err       error
+}
+
+func (w *messageWriter) fatal(err error) error {
+	if w.err != nil {
+		w.err = err
+		w.c.writer = nil
+	}
+	return err
+}
+
+// flushFrame writes buffered data and extra as a frame to the network. The
+// final argument indicates that this is the last frame in the message.
+func (w *messageWriter) flushFrame(final bool, extra []byte) error {
+	c := w.c
+	length := w.pos - maxFrameHeaderSize + len(extra)
+
+	// Check for invalid control frames.
+	if isControl(w.frameType) &&
+		(!final || length > maxControlFramePayloadSize) {
+		return w.fatal(errInvalidControlFrame)
+	}
+
+	b0 := byte(w.frameType)
+	if final {
+		b0 |= finalBit
+	}
+	if w.compress {
+		b0 |= rsv1Bit
+	}
+	w.compress = false
+
+	b1 := byte(0)
+	if !c.isServer {
+		b1 |= maskBit
+	}
+
+	// Assume that the frame starts at beginning of c.writeBuf.
+	framePos := 0
+	if c.isServer {
+		// Adjust up if mask not included in the header.
+		framePos = 4
+	}
+
+	switch {
+	case length >= 65536:
+		c.writeBuf[framePos] = b0
+		c.writeBuf[framePos+1] = b1 | 127
+		binary.BigEndian.PutUint64(c.writeBuf[framePos+2:], uint64(length))
+	case length > 125:
+		framePos += 6
+		c.writeBuf[framePos] = b0
+		c.writeBuf[framePos+1] = b1 | 126
+		binary.BigEndian.PutUint16(c.writeBuf[framePos+2:], uint16(length))
+	default:
+		framePos += 8
+		c.writeBuf[framePos] = b0
+		c.writeBuf[framePos+1] = b1 | byte(length)
+	}
+
+	if !c.isServer {
+		key := newMaskKey()
+		copy(c.writeBuf[maxFrameHeaderSize-4:], key[:])
+		maskBytes(key, 0, c.writeBuf[maxFrameHeaderSize:w.pos])
+		if len(extra) > 0 {
+			return c.writeFatal(errors.New("websocket: internal error, extra used in client mode"))
+		}
+	}
+
+	// Write the buffers to the connection with best-effort detection of
+	// concurrent writes. See the concurrency section in the package
+	// documentation for more info.
+
+	if c.isWriting {
+		panic("concurrent write to websocket connection")
+	}
+	c.isWriting = true
+
+	err := c.write(w.frameType, c.writeDeadline, c.writeBuf[framePos:w.pos], extra)
+
+	if !c.isWriting {
+		panic("concurrent write to websocket connection")
+	}
+	c.isWriting = false
+
+	if err != nil {
+		return w.fatal(err)
+	}
+
+	if final {
+		c.writer = nil
+		return nil
+	}
+
+	// Setup for next frame.
+	w.pos = maxFrameHeaderSize
+	w.frameType = continuationFrame
+	return nil
+}
+
+func (w *messageWriter) ncopy(max int) (int, error) {
+	n := len(w.c.writeBuf) - w.pos
+	if n <= 0 {
+		if err := w.flushFrame(false, nil); err != nil {
+			return 0, err
+		}
+		n = len(w.c.writeBuf) - w.pos
+	}
+	if n > max {
+		n = max
+	}
+	return n, nil
+}
+
+func (w *messageWriter) Write(p []byte) (int, error) {
+	if w.err != nil {
+		return 0, w.err
+	}
+
+	if len(p) > 2*len(w.c.writeBuf) && w.c.isServer {
+		// Don't buffer large messages.
+		err := w.flushFrame(false, p)
+		if err != nil {
+			return 0, err
+		}
+		return len(p), nil
+	}
+
+	nn := len(p)
+	for len(p) > 0 {
+		n, err := w.ncopy(len(p))
+		if err != nil {
+			return 0, err
+		}
+		copy(w.c.writeBuf[w.pos:], p[:n])
+		w.pos += n
+		p = p[n:]
+	}
+	return nn, nil
+}
+
+func (w *messageWriter) WriteString(p string) (int, error) {
+	if w.err != nil {
+		return 0, w.err
+	}
+
+	nn := len(p)
+	for len(p) > 0 {
+		n, err := w.ncopy(len(p))
+		if err != nil {
+			return 0, err
+		}
+		copy(w.c.writeBuf[w.pos:], p[:n])
+		w.pos += n
+		p = p[n:]
+	}
+	return nn, nil
+}
+
+func (w *messageWriter) ReadFrom(r io.Reader) (nn int64, err error) {
+	if w.err != nil {
+		return 0, w.err
+	}
+	for {
+		if w.pos == len(w.c.writeBuf) {
+			err = w.flushFrame(false, nil)
+			if err != nil {
+				break
+			}
+		}
+		var n int
+		n, err = r.Read(w.c.writeBuf[w.pos:])
+		w.pos += n
+		nn += int64(n)
+		if err != nil {
+			if err == io.EOF {
+				err = nil
+			}
+			break
+		}
+	}
+	return nn, err
+}
+
+func (w *messageWriter) Close() error {
+	if w.err != nil {
+		return w.err
+	}
+	if err := w.flushFrame(true, nil); err != nil {
+		return err
+	}
+	w.err = errWriteClosed
+	return nil
+}
+
+// WritePreparedMessage writes prepared message into connection.
+func (c *Conn) WritePreparedMessage(pm *PreparedMessage) error {
+	frameType, frameData, err := pm.frame(prepareKey{
+		isServer:         c.isServer,
+		compress:         c.newCompressionWriter != nil && c.enableWriteCompression && isData(pm.messageType),
+		compressionLevel: c.compressionLevel,
+	})
+	if err != nil {
+		return err
+	}
+	if c.isWriting {
+		panic("concurrent write to websocket connection")
+	}
+	c.isWriting = true
+	err = c.write(frameType, c.writeDeadline, frameData, nil)
+	if !c.isWriting {
+		panic("concurrent write to websocket connection")
+	}
+	c.isWriting = false
+	return err
+}
+
+// WriteMessage is a helper method for getting a writer using NextWriter,
+// writing the message and closing the writer.
+func (c *Conn) WriteMessage(messageType int, data []byte) error {
+
+	if c.isServer && (c.newCompressionWriter == nil || !c.enableWriteCompression) {
+		// Fast path with no allocations and single frame.
+
+		if err := c.prepWrite(messageType); err != nil {
+			return err
+		}
+		mw := messageWriter{c: c, frameType: messageType, pos: maxFrameHeaderSize}
+		n := copy(c.writeBuf[mw.pos:], data)
+		mw.pos += n
+		data = data[n:]
+		return mw.flushFrame(true, data)
+	}
+
+	w, err := c.NextWriter(messageType)
+	if err != nil {
+		return err
+	}
+	if _, err = w.Write(data); err != nil {
+		return err
+	}
+	return w.Close()
+}
+
+// SetWriteDeadline sets the write deadline on the underlying network
+// connection. After a write has timed out, the websocket state is corrupt and
+// all future writes will return an error. A zero value for t means writes will
+// not time out.
+func (c *Conn) SetWriteDeadline(t time.Time) error {
+	c.writeDeadline = t
+	return nil
+}
+
+// Read methods
+
+func (c *Conn) advanceFrame() (int, error) {
+
+	// 1. Skip remainder of previous frame.
+
+	if c.readRemaining > 0 {
+		if _, err := io.CopyN(ioutil.Discard, c.br, c.readRemaining); err != nil {
+			return noFrame, err
+		}
+	}
+
+	// 2. Read and parse first two bytes of frame header.
+
+	p, err := c.read(2)
+	if err != nil {
+		return noFrame, err
+	}
+
+	final := p[0]&finalBit != 0
+	frameType := int(p[0] & 0xf)
+	mask := p[1]&maskBit != 0
+	c.readRemaining = int64(p[1] & 0x7f)
+
+	c.readDecompress = false
+	if c.newDecompressionReader != nil && (p[0]&rsv1Bit) != 0 {
+		c.readDecompress = true
+		p[0] &^= rsv1Bit
+	}
+
+	if rsv := p[0] & (rsv1Bit | rsv2Bit | rsv3Bit); rsv != 0 {
+		return noFrame, c.handleProtocolError("unexpected reserved bits 0x" + strconv.FormatInt(int64(rsv), 16))
+	}
+
+	switch frameType {
+	case CloseMessage, PingMessage, PongMessage:
+		if c.readRemaining > maxControlFramePayloadSize {
+			return noFrame, c.handleProtocolError("control frame length > 125")
+		}
+		if !final {
+			return noFrame, c.handleProtocolError("control frame not final")
+		}
+	case TextMessage, BinaryMessage:
+		if !c.readFinal {
+			return noFrame, c.handleProtocolError("message start before final message frame")
+		}
+		c.readFinal = final
+	case continuationFrame:
+		if c.readFinal {
+			return noFrame, c.handleProtocolError("continuation after final message frame")
+		}
+		c.readFinal = final
+	default:
+		return noFrame, c.handleProtocolError("unknown opcode " + strconv.Itoa(frameType))
+	}
+
+	// 3. Read and parse frame length.
+
+	switch c.readRemaining {
+	case 126:
+		p, err := c.read(2)
+		if err != nil {
+			return noFrame, err
+		}
+		c.readRemaining = int64(binary.BigEndian.Uint16(p))
+	case 127:
+		p, err := c.read(8)
+		if err != nil {
+			return noFrame, err
+		}
+		c.readRemaining = int64(binary.BigEndian.Uint64(p))
+	}
+
+	// 4. Handle frame masking.
+
+	if mask != c.isServer {
+		return noFrame, c.handleProtocolError("incorrect mask flag")
+	}
+
+	if mask {
+		c.readMaskPos = 0
+		p, err := c.read(len(c.readMaskKey))
+		if err != nil {
+			return noFrame, err
+		}
+		copy(c.readMaskKey[:], p)
+	}
+
+	// 5. For text and binary messages, enforce read limit and return.
+
+	if frameType == continuationFrame || frameType == TextMessage || frameType == BinaryMessage {
+
+		c.readLength += c.readRemaining
+		if c.readLimit > 0 && c.readLength > c.readLimit {
+			c.WriteControl(CloseMessage, FormatCloseMessage(CloseMessageTooBig, ""), time.Now().Add(writeWait))
+			return noFrame, ErrReadLimit
+		}
+
+		return frameType, nil
+	}
+
+	// 6. Read control frame payload.
+
+	var payload []byte
+	if c.readRemaining > 0 {
+		payload, err = c.read(int(c.readRemaining))
+		c.readRemaining = 0
+		if err != nil {
+			return noFrame, err
+		}
+		if c.isServer {
+			maskBytes(c.readMaskKey, 0, payload)
+		}
+	}
+
+	// 7. Process control frame payload.
+
+	switch frameType {
+	case PongMessage:
+		if err := c.handlePong(string(payload)); err != nil {
+			return noFrame, err
+		}
+	case PingMessage:
+		if err := c.handlePing(string(payload)); err != nil {
+			return noFrame, err
+		}
+	case CloseMessage:
+		closeCode := CloseNoStatusReceived
+		closeText := ""
+		if len(payload) >= 2 {
+			closeCode = int(binary.BigEndian.Uint16(payload))
+			if !isValidReceivedCloseCode(closeCode) {
+				return noFrame, c.handleProtocolError("invalid close code")
+			}
+			closeText = string(payload[2:])
+			if !utf8.ValidString(closeText) {
+				return noFrame, c.handleProtocolError("invalid utf8 payload in close frame")
+			}
+		}
+		if err := c.handleClose(closeCode, closeText); err != nil {
+			return noFrame, err
+		}
+		return noFrame, &CloseError{Code: closeCode, Text: closeText}
+	}
+
+	return frameType, nil
+}
+
+func (c *Conn) handleProtocolError(message string) error {
+	c.WriteControl(CloseMessage, FormatCloseMessage(CloseProtocolError, message), time.Now().Add(writeWait))
+	return errors.New("websocket: " + message)
+}
+
+// NextReader returns the next data message received from the peer. The
+// returned messageType is either TextMessage or BinaryMessage.
+//
+// There can be at most one open reader on a connection. NextReader discards
+// the previous message if the application has not already consumed it.
+//
+// Applications must break out of the application's read loop when this method
+// returns a non-nil error value. Errors returned from this method are
+// permanent. Once this method returns a non-nil error, all subsequent calls to
+// this method return the same error.
+func (c *Conn) NextReader() (messageType int, r io.Reader, err error) {
+	// Close previous reader, only relevant for decompression.
+	if c.reader != nil {
+		c.reader.Close()
+		c.reader = nil
+	}
+
+	c.messageReader = nil
+	c.readLength = 0
+
+	for c.readErr == nil {
+		frameType, err := c.advanceFrame()
+		if err != nil {
+			c.readErr = hideTempErr(err)
+			break
+		}
+		if frameType == TextMessage || frameType == BinaryMessage {
+			c.messageReader = &messageReader{c}
+			c.reader = c.messageReader
+			if c.readDecompress {
+				c.reader = c.newDecompressionReader(c.reader)
+			}
+			return frameType, c.reader, nil
+		}
+	}
+
+	// Applications that do handle the error returned from this method spin in
+	// tight loop on connection failure. To help application developers detect
+	// this error, panic on repeated reads to the failed connection.
+	c.readErrCount++
+	if c.readErrCount >= 1000 {
+		panic("repeated read on failed websocket connection")
+	}
+
+	return noFrame, nil, c.readErr
+}
+
+type messageReader struct{ c *Conn }
+
+func (r *messageReader) Read(b []byte) (int, error) {
+	c := r.c
+	if c.messageReader != r {
+		return 0, io.EOF
+	}
+
+	for c.readErr == nil {
+
+		if c.readRemaining > 0 {
+			if int64(len(b)) > c.readRemaining {
+				b = b[:c.readRemaining]
+			}
+			n, err := c.br.Read(b)
+			c.readErr = hideTempErr(err)
+			if c.isServer {
+				c.readMaskPos = maskBytes(c.readMaskKey, c.readMaskPos, b[:n])
+			}
+			c.readRemaining -= int64(n)
+			if c.readRemaining > 0 && c.readErr == io.EOF {
+				c.readErr = errUnexpectedEOF
+			}
+			return n, c.readErr
+		}
+
+		if c.readFinal {
+			c.messageReader = nil
+			return 0, io.EOF
+		}
+
+		frameType, err := c.advanceFrame()
+		switch {
+		case err != nil:
+			c.readErr = hideTempErr(err)
+		case frameType == TextMessage || frameType == BinaryMessage:
+			c.readErr = errors.New("websocket: internal error, unexpected text or binary in Reader")
+		}
+	}
+
+	err := c.readErr
+	if err == io.EOF && c.messageReader == r {
+		err = errUnexpectedEOF
+	}
+	return 0, err
+}
+
+func (r *messageReader) Close() error {
+	return nil
+}
+
+// ReadMessage is a helper method for getting a reader using NextReader and
+// reading from that reader to a buffer.
+func (c *Conn) ReadMessage() (messageType int, p []byte, err error) {
+	var r io.Reader
+	messageType, r, err = c.NextReader()
+	if err != nil {
+		return messageType, nil, err
+	}
+	p, err = ioutil.ReadAll(r)
+	return messageType, p, err
+}
+
+// SetReadDeadline sets the read deadline on the underlying network connection.
+// After a read has timed out, the websocket connection state is corrupt and
+// all future reads will return an error. A zero value for t means reads will
+// not time out.
+func (c *Conn) SetReadDeadline(t time.Time) error {
+	return c.conn.SetReadDeadline(t)
+}
+
+// SetReadLimit sets the maximum size for a message read from the peer. If a
+// message exceeds the limit, the connection sends a close frame to the peer
+// and returns ErrReadLimit to the application.
+func (c *Conn) SetReadLimit(limit int64) {
+	c.readLimit = limit
+}
+
+// CloseHandler returns the current close handler
+func (c *Conn) CloseHandler() func(code int, text string) error {
+	return c.handleClose
+}
+
+// SetCloseHandler sets the handler for close messages received from the peer.
+// The code argument to h is the received close code or CloseNoStatusReceived
+// if the close message is empty. The default close handler sends a close frame
+// back to the peer.
+//
+// The application must read the connection to process close messages as
+// described in the section on Control Frames above.
+//
+// The connection read methods return a CloseError when a close frame is
+// received. Most applications should handle close messages as part of their
+// normal error handling. Applications should only set a close handler when the
+// application must perform some action before sending a close frame back to
+// the peer.
+func (c *Conn) SetCloseHandler(h func(code int, text string) error) {
+	if h == nil {
+		h = func(code int, text string) error {
+			message := []byte{}
+			if code != CloseNoStatusReceived {
+				message = FormatCloseMessage(code, "")
+			}
+			c.WriteControl(CloseMessage, message, time.Now().Add(writeWait))
+			return nil
+		}
+	}
+	c.handleClose = h
+}
+
+// PingHandler returns the current ping handler
+func (c *Conn) PingHandler() func(appData string) error {
+	return c.handlePing
+}
+
+// SetPingHandler sets the handler for ping messages received from the peer.
+// The appData argument to h is the PING frame application data. The default
+// ping handler sends a pong to the peer.
+//
+// The application must read the connection to process ping messages as
+// described in the section on Control Frames above.
+func (c *Conn) SetPingHandler(h func(appData string) error) {
+	if h == nil {
+		h = func(message string) error {
+			err := c.WriteControl(PongMessage, []byte(message), time.Now().Add(writeWait))
+			if err == ErrCloseSent {
+				return nil
+			} else if e, ok := err.(net.Error); ok && e.Temporary() {
+				return nil
+			}
+			return err
+		}
+	}
+	c.handlePing = h
+}
+
+// PongHandler returns the current pong handler
+func (c *Conn) PongHandler() func(appData string) error {
+	return c.handlePong
+}
+
+// SetPongHandler sets the handler for pong messages received from the peer.
+// The appData argument to h is the PONG frame application data. The default
+// pong handler does nothing.
+//
+// The application must read the connection to process ping messages as
+// described in the section on Control Frames above.
+func (c *Conn) SetPongHandler(h func(appData string) error) {
+	if h == nil {
+		h = func(string) error { return nil }
+	}
+	c.handlePong = h
+}
+
+// UnderlyingConn returns the internal net.Conn. This can be used to further
+// modifications to connection specific flags.
+func (c *Conn) UnderlyingConn() net.Conn {
+	return c.conn
+}
+
+// EnableWriteCompression enables and disables write compression of
+// subsequent text and binary messages. This function is a noop if
+// compression was not negotiated with the peer.
+func (c *Conn) EnableWriteCompression(enable bool) {
+	c.enableWriteCompression = enable
+}
+
+// SetCompressionLevel sets the flate compression level for subsequent text and
+// binary messages. This function is a noop if compression was not negotiated
+// with the peer. See the compress/flate package for a description of
+// compression levels.
+func (c *Conn) SetCompressionLevel(level int) error {
+	if !isValidCompressionLevel(level) {
+		return errors.New("websocket: invalid compression level")
+	}
+	c.compressionLevel = level
+	return nil
+}
+
+// FormatCloseMessage formats closeCode and text as a WebSocket close message.
+func FormatCloseMessage(closeCode int, text string) []byte {
+	buf := make([]byte, 2+len(text))
+	binary.BigEndian.PutUint16(buf, uint16(closeCode))
+	copy(buf[2:], text)
+	return buf
+}