[VOL-1386]  This commit add "dep" as the package management tool
for voltha-go.

Change-Id: I52bc4911dd00a441756ec7c30f46d45091f3f90e
diff --git a/vendor/github.com/golang-collections/go-datastructures/queue/priority_queue.go b/vendor/github.com/golang-collections/go-datastructures/queue/priority_queue.go
new file mode 100644
index 0000000..3ccfd57
--- /dev/null
+++ b/vendor/github.com/golang-collections/go-datastructures/queue/priority_queue.go
@@ -0,0 +1,235 @@
+/*
+Copyright 2014 Workiva, LLC
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+/*
+The priority queue is almost a spitting image of the logic
+used for a regular queue.  In order to keep the logic fast,
+this code is repeated instead of using casts to cast to interface{}
+back and forth.  If Go had inheritance and generics, this problem
+would be easier to solve.
+*/
+package queue
+
+import (
+	"sort"
+	"sync"
+)
+
+// Item is an item that can be added to the priority queue.
+type Item interface {
+	// Compare returns a bool that can be used to determine
+	// ordering in the priority queue.  Assuming the queue
+	// is in ascending order, this should return > logic.
+	// Return 1 to indicate this object is greater than the
+	// the other logic, 0 to indicate equality, and -1 to indicate
+	// less than other.
+	Compare(other Item) int
+}
+
+type priorityItems []Item
+
+func (items *priorityItems) get(number int) []Item {
+	returnItems := make([]Item, 0, number)
+	index := 0
+	for i := 0; i < number; i++ {
+		if i >= len(*items) {
+			break
+		}
+
+		returnItems = append(returnItems, (*items)[i])
+		(*items)[i] = nil
+		index++
+	}
+
+	*items = (*items)[index:]
+	return returnItems
+}
+
+func (items *priorityItems) insert(item Item) {
+	if len(*items) == 0 {
+		*items = append(*items, item)
+		return
+	}
+
+	equalFound := false
+	i := sort.Search(len(*items), func(i int) bool {
+		result := (*items)[i].Compare(item)
+		if result == 0 {
+			equalFound = true
+		}
+		return result >= 0
+	})
+
+	if equalFound {
+		return
+	}
+
+	if i == len(*items) {
+		*items = append(*items, item)
+		return
+	}
+
+	*items = append(*items, nil)
+	copy((*items)[i+1:], (*items)[i:])
+	(*items)[i] = item
+}
+
+// PriorityQueue is similar to queue except that it takes
+// items that implement the Item interface and adds them
+// to the queue in priority order.
+type PriorityQueue struct {
+	waiters     waiters
+	items       priorityItems
+	lock        sync.Mutex
+	disposeLock sync.Mutex
+	disposed    bool
+}
+
+// Put adds items to the queue.
+func (pq *PriorityQueue) Put(items ...Item) error {
+	if len(items) == 0 {
+		return nil
+	}
+
+	pq.lock.Lock()
+	if pq.disposed {
+		pq.lock.Unlock()
+		return disposedError
+	}
+
+	for _, item := range items {
+		pq.items.insert(item)
+	}
+
+	for {
+		sema := pq.waiters.get()
+		if sema == nil {
+			break
+		}
+
+		sema.response.Add(1)
+		sema.wg.Done()
+		sema.response.Wait()
+		if len(pq.items) == 0 {
+			break
+		}
+	}
+
+	pq.lock.Unlock()
+	return nil
+}
+
+// Get retrieves items from the queue.  If the queue is empty,
+// this call blocks until the next item is added to the queue.  This
+// will attempt to retrieve number of items.
+func (pq *PriorityQueue) Get(number int) ([]Item, error) {
+	if number < 1 {
+		return nil, nil
+	}
+
+	pq.lock.Lock()
+
+	if pq.disposed {
+		pq.lock.Unlock()
+		return nil, disposedError
+	}
+
+	var items []Item
+
+	if len(pq.items) == 0 {
+		sema := newSema()
+		pq.waiters.put(sema)
+		sema.wg.Add(1)
+		pq.lock.Unlock()
+
+		sema.wg.Wait()
+		pq.disposeLock.Lock()
+		if pq.disposed {
+			pq.disposeLock.Unlock()
+			return nil, disposedError
+		}
+		pq.disposeLock.Unlock()
+
+		items = pq.items.get(number)
+		sema.response.Done()
+		return items, nil
+	}
+
+	items = pq.items.get(number)
+	pq.lock.Unlock()
+	return items, nil
+}
+
+// Peek will look at the next item without removing it from the queue.
+func (pq *PriorityQueue) Peek() Item {
+	pq.lock.Lock()
+	defer pq.lock.Unlock()
+	if len(pq.items) > 0 {
+		return pq.items[0]
+	}
+	return nil
+}
+
+// Empty returns a bool indicating if there are any items left
+// in the queue.
+func (pq *PriorityQueue) Empty() bool {
+	pq.lock.Lock()
+	defer pq.lock.Unlock()
+
+	return len(pq.items) == 0
+}
+
+// Len returns a number indicating how many items are in the queue.
+func (pq *PriorityQueue) Len() int {
+	pq.lock.Lock()
+	defer pq.lock.Unlock()
+
+	return len(pq.items)
+}
+
+// Disposed returns a bool indicating if this queue has been disposed.
+func (pq *PriorityQueue) Disposed() bool {
+	pq.lock.Lock()
+	defer pq.lock.Unlock()
+
+	return pq.disposed
+}
+
+// Dispose will prevent any further reads/writes to this queue
+// and frees available resources.
+func (pq *PriorityQueue) Dispose() {
+	pq.lock.Lock()
+	defer pq.lock.Unlock()
+
+	pq.disposeLock.Lock()
+	defer pq.disposeLock.Unlock()
+
+	pq.disposed = true
+	for _, waiter := range pq.waiters {
+		waiter.response.Add(1)
+		waiter.wg.Done()
+	}
+
+	pq.items = nil
+	pq.waiters = nil
+}
+
+// NewPriorityQueue is the constructor for a priority queue.
+func NewPriorityQueue(hint int) *PriorityQueue {
+	return &PriorityQueue{
+		items: make(priorityItems, 0, hint),
+	}
+}