Dependencies for the affinity router and the
affinity routing daemon.
Change-Id: Icda72c3594ef7f8f0bc0c33dc03087a4c25529ca
diff --git a/vendor/github.com/jonboulle/clockwork/.gitignore b/vendor/github.com/jonboulle/clockwork/.gitignore
new file mode 100644
index 0000000..010c242
--- /dev/null
+++ b/vendor/github.com/jonboulle/clockwork/.gitignore
@@ -0,0 +1,25 @@
+# Compiled Object files, Static and Dynamic libs (Shared Objects)
+*.o
+*.a
+*.so
+
+# Folders
+_obj
+_test
+
+# Architecture specific extensions/prefixes
+*.[568vq]
+[568vq].out
+
+*.cgo1.go
+*.cgo2.c
+_cgo_defun.c
+_cgo_gotypes.go
+_cgo_export.*
+
+_testmain.go
+
+*.exe
+*.test
+
+*.swp
diff --git a/vendor/github.com/jonboulle/clockwork/.travis.yml b/vendor/github.com/jonboulle/clockwork/.travis.yml
new file mode 100644
index 0000000..aefda90
--- /dev/null
+++ b/vendor/github.com/jonboulle/clockwork/.travis.yml
@@ -0,0 +1,5 @@
+language: go
+go:
+ - 1.3
+
+sudo: false
diff --git a/vendor/github.com/jonboulle/clockwork/LICENSE b/vendor/github.com/jonboulle/clockwork/LICENSE
new file mode 100644
index 0000000..5c304d1
--- /dev/null
+++ b/vendor/github.com/jonboulle/clockwork/LICENSE
@@ -0,0 +1,201 @@
+Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+ APPENDIX: How to apply the Apache License to your work.
+
+ To apply the Apache License to your work, attach the following
+ boilerplate notice, with the fields enclosed by brackets "{}"
+ replaced with your own identifying information. (Don't include
+ the brackets!) The text should be enclosed in the appropriate
+ comment syntax for the file format. We also recommend that a
+ file or class name and description of purpose be included on the
+ same "printed page" as the copyright notice for easier
+ identification within third-party archives.
+
+ Copyright {yyyy} {name of copyright owner}
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
diff --git a/vendor/github.com/jonboulle/clockwork/README.md b/vendor/github.com/jonboulle/clockwork/README.md
new file mode 100644
index 0000000..d43a6c7
--- /dev/null
+++ b/vendor/github.com/jonboulle/clockwork/README.md
@@ -0,0 +1,61 @@
+clockwork
+=========
+
+[![Build Status](https://travis-ci.org/jonboulle/clockwork.png?branch=master)](https://travis-ci.org/jonboulle/clockwork)
+[![godoc](https://godoc.org/github.com/jonboulle/clockwork?status.svg)](http://godoc.org/github.com/jonboulle/clockwork)
+
+a simple fake clock for golang
+
+# Usage
+
+Replace uses of the `time` package with the `clockwork.Clock` interface instead.
+
+For example, instead of using `time.Sleep` directly:
+
+```
+func my_func() {
+ time.Sleep(3 * time.Second)
+ do_something()
+}
+```
+
+inject a clock and use its `Sleep` method instead:
+
+```
+func my_func(clock clockwork.Clock) {
+ clock.Sleep(3 * time.Second)
+ do_something()
+}
+```
+
+Now you can easily test `my_func` with a `FakeClock`:
+
+```
+func TestMyFunc(t *testing.T) {
+ c := clockwork.NewFakeClock()
+
+ // Start our sleepy function
+ my_func(c)
+
+ // Ensure we wait until my_func is sleeping
+ c.BlockUntil(1)
+
+ assert_state()
+
+ // Advance the FakeClock forward in time
+ c.Advance(3)
+
+ assert_state()
+}
+```
+
+and in production builds, simply inject the real clock instead:
+```
+my_func(clockwork.NewRealClock())
+```
+
+See [example_test.go](example_test.go) for a full example.
+
+# Credits
+
+clockwork is inspired by @wickman's [threaded fake clock](https://gist.github.com/wickman/3840816), and the [Golang playground](http://blog.golang.org/playground#Faking time)
diff --git a/vendor/github.com/jonboulle/clockwork/clockwork.go b/vendor/github.com/jonboulle/clockwork/clockwork.go
new file mode 100644
index 0000000..9ec96ed
--- /dev/null
+++ b/vendor/github.com/jonboulle/clockwork/clockwork.go
@@ -0,0 +1,169 @@
+package clockwork
+
+import (
+ "sync"
+ "time"
+)
+
+// Clock provides an interface that packages can use instead of directly
+// using the time module, so that chronology-related behavior can be tested
+type Clock interface {
+ After(d time.Duration) <-chan time.Time
+ Sleep(d time.Duration)
+ Now() time.Time
+}
+
+// FakeClock provides an interface for a clock which can be
+// manually advanced through time
+type FakeClock interface {
+ Clock
+ // Advance advances the FakeClock to a new point in time, ensuring any existing
+ // sleepers are notified appropriately before returning
+ Advance(d time.Duration)
+ // BlockUntil will block until the FakeClock has the given number of
+ // sleepers (callers of Sleep or After)
+ BlockUntil(n int)
+}
+
+// NewRealClock returns a Clock which simply delegates calls to the actual time
+// package; it should be used by packages in production.
+func NewRealClock() Clock {
+ return &realClock{}
+}
+
+// NewFakeClock returns a FakeClock implementation which can be
+// manually advanced through time for testing. The initial time of the
+// FakeClock will be an arbitrary non-zero time.
+func NewFakeClock() FakeClock {
+ // use a fixture that does not fulfill Time.IsZero()
+ return NewFakeClockAt(time.Date(1984, time.April, 4, 0, 0, 0, 0, time.UTC))
+}
+
+// NewFakeClockAt returns a FakeClock initialised at the given time.Time.
+func NewFakeClockAt(t time.Time) FakeClock {
+ return &fakeClock{
+ time: t,
+ }
+}
+
+type realClock struct{}
+
+func (rc *realClock) After(d time.Duration) <-chan time.Time {
+ return time.After(d)
+}
+
+func (rc *realClock) Sleep(d time.Duration) {
+ time.Sleep(d)
+}
+
+func (rc *realClock) Now() time.Time {
+ return time.Now()
+}
+
+type fakeClock struct {
+ sleepers []*sleeper
+ blockers []*blocker
+ time time.Time
+
+ l sync.RWMutex
+}
+
+// sleeper represents a caller of After or Sleep
+type sleeper struct {
+ until time.Time
+ done chan time.Time
+}
+
+// blocker represents a caller of BlockUntil
+type blocker struct {
+ count int
+ ch chan struct{}
+}
+
+// After mimics time.After; it waits for the given duration to elapse on the
+// fakeClock, then sends the current time on the returned channel.
+func (fc *fakeClock) After(d time.Duration) <-chan time.Time {
+ fc.l.Lock()
+ defer fc.l.Unlock()
+ now := fc.time
+ done := make(chan time.Time, 1)
+ if d.Nanoseconds() == 0 {
+ // special case - trigger immediately
+ done <- now
+ } else {
+ // otherwise, add to the set of sleepers
+ s := &sleeper{
+ until: now.Add(d),
+ done: done,
+ }
+ fc.sleepers = append(fc.sleepers, s)
+ // and notify any blockers
+ fc.blockers = notifyBlockers(fc.blockers, len(fc.sleepers))
+ }
+ return done
+}
+
+// notifyBlockers notifies all the blockers waiting until the
+// given number of sleepers are waiting on the fakeClock. It
+// returns an updated slice of blockers (i.e. those still waiting)
+func notifyBlockers(blockers []*blocker, count int) (newBlockers []*blocker) {
+ for _, b := range blockers {
+ if b.count == count {
+ close(b.ch)
+ } else {
+ newBlockers = append(newBlockers, b)
+ }
+ }
+ return
+}
+
+// Sleep blocks until the given duration has passed on the fakeClock
+func (fc *fakeClock) Sleep(d time.Duration) {
+ <-fc.After(d)
+}
+
+// Time returns the current time of the fakeClock
+func (fc *fakeClock) Now() time.Time {
+ fc.l.RLock()
+ t := fc.time
+ fc.l.RUnlock()
+ return t
+}
+
+// Advance advances fakeClock to a new point in time, ensuring channels from any
+// previous invocations of After are notified appropriately before returning
+func (fc *fakeClock) Advance(d time.Duration) {
+ fc.l.Lock()
+ defer fc.l.Unlock()
+ end := fc.time.Add(d)
+ var newSleepers []*sleeper
+ for _, s := range fc.sleepers {
+ if end.Sub(s.until) >= 0 {
+ s.done <- end
+ } else {
+ newSleepers = append(newSleepers, s)
+ }
+ }
+ fc.sleepers = newSleepers
+ fc.blockers = notifyBlockers(fc.blockers, len(fc.sleepers))
+ fc.time = end
+}
+
+// BlockUntil will block until the fakeClock has the given number of sleepers
+// (callers of Sleep or After)
+func (fc *fakeClock) BlockUntil(n int) {
+ fc.l.Lock()
+ // Fast path: current number of sleepers is what we're looking for
+ if len(fc.sleepers) == n {
+ fc.l.Unlock()
+ return
+ }
+ // Otherwise, set up a new blocker
+ b := &blocker{
+ count: n,
+ ch: make(chan struct{}),
+ }
+ fc.blockers = append(fc.blockers, b)
+ fc.l.Unlock()
+ <-b.ch
+}