This update provides:
1)  workaround around the build failures. In
summary, it forces the download of some packages during the build
process.
2) update the set of packages that should go inside the vendor
directory
3) Update the dockerfile to use go 1.10

Change-Id: I2bfd090ce0f25b0c10aa214755ae2da7e5384d60
diff --git a/vendor/github.com/spf13/pflag/float32.go b/vendor/github.com/spf13/pflag/float32.go
new file mode 100644
index 0000000..a243f81
--- /dev/null
+++ b/vendor/github.com/spf13/pflag/float32.go
@@ -0,0 +1,88 @@
+package pflag
+
+import "strconv"
+
+// -- float32 Value
+type float32Value float32
+
+func newFloat32Value(val float32, p *float32) *float32Value {
+	*p = val
+	return (*float32Value)(p)
+}
+
+func (f *float32Value) Set(s string) error {
+	v, err := strconv.ParseFloat(s, 32)
+	*f = float32Value(v)
+	return err
+}
+
+func (f *float32Value) Type() string {
+	return "float32"
+}
+
+func (f *float32Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 32) }
+
+func float32Conv(sval string) (interface{}, error) {
+	v, err := strconv.ParseFloat(sval, 32)
+	if err != nil {
+		return 0, err
+	}
+	return float32(v), nil
+}
+
+// GetFloat32 return the float32 value of a flag with the given name
+func (f *FlagSet) GetFloat32(name string) (float32, error) {
+	val, err := f.getFlagType(name, "float32", float32Conv)
+	if err != nil {
+		return 0, err
+	}
+	return val.(float32), nil
+}
+
+// Float32Var defines a float32 flag with specified name, default value, and usage string.
+// The argument p points to a float32 variable in which to store the value of the flag.
+func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {
+	f.VarP(newFloat32Value(value, p), name, "", usage)
+}
+
+// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
+	f.VarP(newFloat32Value(value, p), name, shorthand, usage)
+}
+
+// Float32Var defines a float32 flag with specified name, default value, and usage string.
+// The argument p points to a float32 variable in which to store the value of the flag.
+func Float32Var(p *float32, name string, value float32, usage string) {
+	CommandLine.VarP(newFloat32Value(value, p), name, "", usage)
+}
+
+// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
+func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
+	CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)
+}
+
+// Float32 defines a float32 flag with specified name, default value, and usage string.
+// The return value is the address of a float32 variable that stores the value of the flag.
+func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {
+	p := new(float32)
+	f.Float32VarP(p, name, "", value, usage)
+	return p
+}
+
+// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {
+	p := new(float32)
+	f.Float32VarP(p, name, shorthand, value, usage)
+	return p
+}
+
+// Float32 defines a float32 flag with specified name, default value, and usage string.
+// The return value is the address of a float32 variable that stores the value of the flag.
+func Float32(name string, value float32, usage string) *float32 {
+	return CommandLine.Float32P(name, "", value, usage)
+}
+
+// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
+func Float32P(name, shorthand string, value float32, usage string) *float32 {
+	return CommandLine.Float32P(name, shorthand, value, usage)
+}