This update provides:
1)  workaround around the build failures. In
summary, it forces the download of some packages during the build
process.
2) update the set of packages that should go inside the vendor
directory
3) Update the dockerfile to use go 1.10

Change-Id: I2bfd090ce0f25b0c10aa214755ae2da7e5384d60
diff --git a/vendor/github.com/spf13/pflag/float64.go b/vendor/github.com/spf13/pflag/float64.go
new file mode 100644
index 0000000..04b5492
--- /dev/null
+++ b/vendor/github.com/spf13/pflag/float64.go
@@ -0,0 +1,84 @@
+package pflag
+
+import "strconv"
+
+// -- float64 Value
+type float64Value float64
+
+func newFloat64Value(val float64, p *float64) *float64Value {
+	*p = val
+	return (*float64Value)(p)
+}
+
+func (f *float64Value) Set(s string) error {
+	v, err := strconv.ParseFloat(s, 64)
+	*f = float64Value(v)
+	return err
+}
+
+func (f *float64Value) Type() string {
+	return "float64"
+}
+
+func (f *float64Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 64) }
+
+func float64Conv(sval string) (interface{}, error) {
+	return strconv.ParseFloat(sval, 64)
+}
+
+// GetFloat64 return the float64 value of a flag with the given name
+func (f *FlagSet) GetFloat64(name string) (float64, error) {
+	val, err := f.getFlagType(name, "float64", float64Conv)
+	if err != nil {
+		return 0, err
+	}
+	return val.(float64), nil
+}
+
+// Float64Var defines a float64 flag with specified name, default value, and usage string.
+// The argument p points to a float64 variable in which to store the value of the flag.
+func (f *FlagSet) Float64Var(p *float64, name string, value float64, usage string) {
+	f.VarP(newFloat64Value(value, p), name, "", usage)
+}
+
+// Float64VarP is like Float64Var, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Float64VarP(p *float64, name, shorthand string, value float64, usage string) {
+	f.VarP(newFloat64Value(value, p), name, shorthand, usage)
+}
+
+// Float64Var defines a float64 flag with specified name, default value, and usage string.
+// The argument p points to a float64 variable in which to store the value of the flag.
+func Float64Var(p *float64, name string, value float64, usage string) {
+	CommandLine.VarP(newFloat64Value(value, p), name, "", usage)
+}
+
+// Float64VarP is like Float64Var, but accepts a shorthand letter that can be used after a single dash.
+func Float64VarP(p *float64, name, shorthand string, value float64, usage string) {
+	CommandLine.VarP(newFloat64Value(value, p), name, shorthand, usage)
+}
+
+// Float64 defines a float64 flag with specified name, default value, and usage string.
+// The return value is the address of a float64 variable that stores the value of the flag.
+func (f *FlagSet) Float64(name string, value float64, usage string) *float64 {
+	p := new(float64)
+	f.Float64VarP(p, name, "", value, usage)
+	return p
+}
+
+// Float64P is like Float64, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Float64P(name, shorthand string, value float64, usage string) *float64 {
+	p := new(float64)
+	f.Float64VarP(p, name, shorthand, value, usage)
+	return p
+}
+
+// Float64 defines a float64 flag with specified name, default value, and usage string.
+// The return value is the address of a float64 variable that stores the value of the flag.
+func Float64(name string, value float64, usage string) *float64 {
+	return CommandLine.Float64P(name, "", value, usage)
+}
+
+// Float64P is like Float64, but accepts a shorthand letter that can be used after a single dash.
+func Float64P(name, shorthand string, value float64, usage string) *float64 {
+	return CommandLine.Float64P(name, shorthand, value, usage)
+}