This update provides:
1)  workaround around the build failures. In
summary, it forces the download of some packages during the build
process.
2) update the set of packages that should go inside the vendor
directory
3) Update the dockerfile to use go 1.10

Change-Id: I2bfd090ce0f25b0c10aa214755ae2da7e5384d60
diff --git a/vendor/github.com/spf13/pflag/int32.go b/vendor/github.com/spf13/pflag/int32.go
new file mode 100644
index 0000000..9b95944
--- /dev/null
+++ b/vendor/github.com/spf13/pflag/int32.go
@@ -0,0 +1,88 @@
+package pflag
+
+import "strconv"
+
+// -- int32 Value
+type int32Value int32
+
+func newInt32Value(val int32, p *int32) *int32Value {
+	*p = val
+	return (*int32Value)(p)
+}
+
+func (i *int32Value) Set(s string) error {
+	v, err := strconv.ParseInt(s, 0, 32)
+	*i = int32Value(v)
+	return err
+}
+
+func (i *int32Value) Type() string {
+	return "int32"
+}
+
+func (i *int32Value) String() string { return strconv.FormatInt(int64(*i), 10) }
+
+func int32Conv(sval string) (interface{}, error) {
+	v, err := strconv.ParseInt(sval, 0, 32)
+	if err != nil {
+		return 0, err
+	}
+	return int32(v), nil
+}
+
+// GetInt32 return the int32 value of a flag with the given name
+func (f *FlagSet) GetInt32(name string) (int32, error) {
+	val, err := f.getFlagType(name, "int32", int32Conv)
+	if err != nil {
+		return 0, err
+	}
+	return val.(int32), nil
+}
+
+// Int32Var defines an int32 flag with specified name, default value, and usage string.
+// The argument p points to an int32 variable in which to store the value of the flag.
+func (f *FlagSet) Int32Var(p *int32, name string, value int32, usage string) {
+	f.VarP(newInt32Value(value, p), name, "", usage)
+}
+
+// Int32VarP is like Int32Var, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Int32VarP(p *int32, name, shorthand string, value int32, usage string) {
+	f.VarP(newInt32Value(value, p), name, shorthand, usage)
+}
+
+// Int32Var defines an int32 flag with specified name, default value, and usage string.
+// The argument p points to an int32 variable in which to store the value of the flag.
+func Int32Var(p *int32, name string, value int32, usage string) {
+	CommandLine.VarP(newInt32Value(value, p), name, "", usage)
+}
+
+// Int32VarP is like Int32Var, but accepts a shorthand letter that can be used after a single dash.
+func Int32VarP(p *int32, name, shorthand string, value int32, usage string) {
+	CommandLine.VarP(newInt32Value(value, p), name, shorthand, usage)
+}
+
+// Int32 defines an int32 flag with specified name, default value, and usage string.
+// The return value is the address of an int32 variable that stores the value of the flag.
+func (f *FlagSet) Int32(name string, value int32, usage string) *int32 {
+	p := new(int32)
+	f.Int32VarP(p, name, "", value, usage)
+	return p
+}
+
+// Int32P is like Int32, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Int32P(name, shorthand string, value int32, usage string) *int32 {
+	p := new(int32)
+	f.Int32VarP(p, name, shorthand, value, usage)
+	return p
+}
+
+// Int32 defines an int32 flag with specified name, default value, and usage string.
+// The return value is the address of an int32 variable that stores the value of the flag.
+func Int32(name string, value int32, usage string) *int32 {
+	return CommandLine.Int32P(name, "", value, usage)
+}
+
+// Int32P is like Int32, but accepts a shorthand letter that can be used after a single dash.
+func Int32P(name, shorthand string, value int32, usage string) *int32 {
+	return CommandLine.Int32P(name, shorthand, value, usage)
+}