This update provides:
1)  workaround around the build failures. In
summary, it forces the download of some packages during the build
process.
2) update the set of packages that should go inside the vendor
directory
3) Update the dockerfile to use go 1.10

Change-Id: I2bfd090ce0f25b0c10aa214755ae2da7e5384d60
diff --git a/vendor/github.com/spf13/pflag/uint16.go b/vendor/github.com/spf13/pflag/uint16.go
new file mode 100644
index 0000000..7e9914e
--- /dev/null
+++ b/vendor/github.com/spf13/pflag/uint16.go
@@ -0,0 +1,88 @@
+package pflag
+
+import "strconv"
+
+// -- uint16 value
+type uint16Value uint16
+
+func newUint16Value(val uint16, p *uint16) *uint16Value {
+	*p = val
+	return (*uint16Value)(p)
+}
+
+func (i *uint16Value) Set(s string) error {
+	v, err := strconv.ParseUint(s, 0, 16)
+	*i = uint16Value(v)
+	return err
+}
+
+func (i *uint16Value) Type() string {
+	return "uint16"
+}
+
+func (i *uint16Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
+
+func uint16Conv(sval string) (interface{}, error) {
+	v, err := strconv.ParseUint(sval, 0, 16)
+	if err != nil {
+		return 0, err
+	}
+	return uint16(v), nil
+}
+
+// GetUint16 return the uint16 value of a flag with the given name
+func (f *FlagSet) GetUint16(name string) (uint16, error) {
+	val, err := f.getFlagType(name, "uint16", uint16Conv)
+	if err != nil {
+		return 0, err
+	}
+	return val.(uint16), nil
+}
+
+// Uint16Var defines a uint flag with specified name, default value, and usage string.
+// The argument p points to a uint variable in which to store the value of the flag.
+func (f *FlagSet) Uint16Var(p *uint16, name string, value uint16, usage string) {
+	f.VarP(newUint16Value(value, p), name, "", usage)
+}
+
+// Uint16VarP is like Uint16Var, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Uint16VarP(p *uint16, name, shorthand string, value uint16, usage string) {
+	f.VarP(newUint16Value(value, p), name, shorthand, usage)
+}
+
+// Uint16Var defines a uint flag with specified name, default value, and usage string.
+// The argument p points to a uint  variable in which to store the value of the flag.
+func Uint16Var(p *uint16, name string, value uint16, usage string) {
+	CommandLine.VarP(newUint16Value(value, p), name, "", usage)
+}
+
+// Uint16VarP is like Uint16Var, but accepts a shorthand letter that can be used after a single dash.
+func Uint16VarP(p *uint16, name, shorthand string, value uint16, usage string) {
+	CommandLine.VarP(newUint16Value(value, p), name, shorthand, usage)
+}
+
+// Uint16 defines a uint flag with specified name, default value, and usage string.
+// The return value is the address of a uint  variable that stores the value of the flag.
+func (f *FlagSet) Uint16(name string, value uint16, usage string) *uint16 {
+	p := new(uint16)
+	f.Uint16VarP(p, name, "", value, usage)
+	return p
+}
+
+// Uint16P is like Uint16, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Uint16P(name, shorthand string, value uint16, usage string) *uint16 {
+	p := new(uint16)
+	f.Uint16VarP(p, name, shorthand, value, usage)
+	return p
+}
+
+// Uint16 defines a uint flag with specified name, default value, and usage string.
+// The return value is the address of a uint  variable that stores the value of the flag.
+func Uint16(name string, value uint16, usage string) *uint16 {
+	return CommandLine.Uint16P(name, "", value, usage)
+}
+
+// Uint16P is like Uint16, but accepts a shorthand letter that can be used after a single dash.
+func Uint16P(name, shorthand string, value uint16, usage string) *uint16 {
+	return CommandLine.Uint16P(name, shorthand, value, usage)
+}