This update provides:
1)  workaround around the build failures. In
summary, it forces the download of some packages during the build
process.
2) update the set of packages that should go inside the vendor
directory
3) Update the dockerfile to use go 1.10

Change-Id: I2bfd090ce0f25b0c10aa214755ae2da7e5384d60
diff --git a/vendor/github.com/spf13/pflag/uint32.go b/vendor/github.com/spf13/pflag/uint32.go
new file mode 100644
index 0000000..d802453
--- /dev/null
+++ b/vendor/github.com/spf13/pflag/uint32.go
@@ -0,0 +1,88 @@
+package pflag
+
+import "strconv"
+
+// -- uint32 value
+type uint32Value uint32
+
+func newUint32Value(val uint32, p *uint32) *uint32Value {
+	*p = val
+	return (*uint32Value)(p)
+}
+
+func (i *uint32Value) Set(s string) error {
+	v, err := strconv.ParseUint(s, 0, 32)
+	*i = uint32Value(v)
+	return err
+}
+
+func (i *uint32Value) Type() string {
+	return "uint32"
+}
+
+func (i *uint32Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
+
+func uint32Conv(sval string) (interface{}, error) {
+	v, err := strconv.ParseUint(sval, 0, 32)
+	if err != nil {
+		return 0, err
+	}
+	return uint32(v), nil
+}
+
+// GetUint32 return the uint32 value of a flag with the given name
+func (f *FlagSet) GetUint32(name string) (uint32, error) {
+	val, err := f.getFlagType(name, "uint32", uint32Conv)
+	if err != nil {
+		return 0, err
+	}
+	return val.(uint32), nil
+}
+
+// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
+// The argument p points to a uint32 variable in which to store the value of the flag.
+func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) {
+	f.VarP(newUint32Value(value, p), name, "", usage)
+}
+
+// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
+	f.VarP(newUint32Value(value, p), name, shorthand, usage)
+}
+
+// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
+// The argument p points to a uint32  variable in which to store the value of the flag.
+func Uint32Var(p *uint32, name string, value uint32, usage string) {
+	CommandLine.VarP(newUint32Value(value, p), name, "", usage)
+}
+
+// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
+func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
+	CommandLine.VarP(newUint32Value(value, p), name, shorthand, usage)
+}
+
+// Uint32 defines a uint32 flag with specified name, default value, and usage string.
+// The return value is the address of a uint32  variable that stores the value of the flag.
+func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 {
+	p := new(uint32)
+	f.Uint32VarP(p, name, "", value, usage)
+	return p
+}
+
+// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
+	p := new(uint32)
+	f.Uint32VarP(p, name, shorthand, value, usage)
+	return p
+}
+
+// Uint32 defines a uint32 flag with specified name, default value, and usage string.
+// The return value is the address of a uint32  variable that stores the value of the flag.
+func Uint32(name string, value uint32, usage string) *uint32 {
+	return CommandLine.Uint32P(name, "", value, usage)
+}
+
+// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
+func Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
+	return CommandLine.Uint32P(name, shorthand, value, usage)
+}