VOL-4925 - Build and release components.

Misc
----
  o Bulk update copyright notice to 2023.

Makefile
makefiles/*
-----------
  o Replace rm -rf with make builtin $(RM) -r
  o Move help target into makefiles/help.

go.mod
go.sum
------
  o Update opencord dependencies to the latest released versions.

Change-Id: I56eba94ddf878b318277b9e46a98053fae36ffcf
diff --git a/vendor/github.com/cespare/xxhash/v2/xxhash.go b/vendor/github.com/cespare/xxhash/v2/xxhash.go
new file mode 100644
index 0000000..db0b35f
--- /dev/null
+++ b/vendor/github.com/cespare/xxhash/v2/xxhash.go
@@ -0,0 +1,236 @@
+// Package xxhash implements the 64-bit variant of xxHash (XXH64) as described
+// at http://cyan4973.github.io/xxHash/.
+package xxhash
+
+import (
+	"encoding/binary"
+	"errors"
+	"math/bits"
+)
+
+const (
+	prime1 uint64 = 11400714785074694791
+	prime2 uint64 = 14029467366897019727
+	prime3 uint64 = 1609587929392839161
+	prime4 uint64 = 9650029242287828579
+	prime5 uint64 = 2870177450012600261
+)
+
+// NOTE(caleb): I'm using both consts and vars of the primes. Using consts where
+// possible in the Go code is worth a small (but measurable) performance boost
+// by avoiding some MOVQs. Vars are needed for the asm and also are useful for
+// convenience in the Go code in a few places where we need to intentionally
+// avoid constant arithmetic (e.g., v1 := prime1 + prime2 fails because the
+// result overflows a uint64).
+var (
+	prime1v = prime1
+	prime2v = prime2
+	prime3v = prime3
+	prime4v = prime4
+	prime5v = prime5
+)
+
+// Digest implements hash.Hash64.
+type Digest struct {
+	v1    uint64
+	v2    uint64
+	v3    uint64
+	v4    uint64
+	total uint64
+	mem   [32]byte
+	n     int // how much of mem is used
+}
+
+// New creates a new Digest that computes the 64-bit xxHash algorithm.
+func New() *Digest {
+	var d Digest
+	d.Reset()
+	return &d
+}
+
+// Reset clears the Digest's state so that it can be reused.
+func (d *Digest) Reset() {
+	d.v1 = prime1v + prime2
+	d.v2 = prime2
+	d.v3 = 0
+	d.v4 = -prime1v
+	d.total = 0
+	d.n = 0
+}
+
+// Size always returns 8 bytes.
+func (d *Digest) Size() int { return 8 }
+
+// BlockSize always returns 32 bytes.
+func (d *Digest) BlockSize() int { return 32 }
+
+// Write adds more data to d. It always returns len(b), nil.
+func (d *Digest) Write(b []byte) (n int, err error) {
+	n = len(b)
+	d.total += uint64(n)
+
+	if d.n+n < 32 {
+		// This new data doesn't even fill the current block.
+		copy(d.mem[d.n:], b)
+		d.n += n
+		return
+	}
+
+	if d.n > 0 {
+		// Finish off the partial block.
+		copy(d.mem[d.n:], b)
+		d.v1 = round(d.v1, u64(d.mem[0:8]))
+		d.v2 = round(d.v2, u64(d.mem[8:16]))
+		d.v3 = round(d.v3, u64(d.mem[16:24]))
+		d.v4 = round(d.v4, u64(d.mem[24:32]))
+		b = b[32-d.n:]
+		d.n = 0
+	}
+
+	if len(b) >= 32 {
+		// One or more full blocks left.
+		nw := writeBlocks(d, b)
+		b = b[nw:]
+	}
+
+	// Store any remaining partial block.
+	copy(d.mem[:], b)
+	d.n = len(b)
+
+	return
+}
+
+// Sum appends the current hash to b and returns the resulting slice.
+func (d *Digest) Sum(b []byte) []byte {
+	s := d.Sum64()
+	return append(
+		b,
+		byte(s>>56),
+		byte(s>>48),
+		byte(s>>40),
+		byte(s>>32),
+		byte(s>>24),
+		byte(s>>16),
+		byte(s>>8),
+		byte(s),
+	)
+}
+
+// Sum64 returns the current hash.
+func (d *Digest) Sum64() uint64 {
+	var h uint64
+
+	if d.total >= 32 {
+		v1, v2, v3, v4 := d.v1, d.v2, d.v3, d.v4
+		h = rol1(v1) + rol7(v2) + rol12(v3) + rol18(v4)
+		h = mergeRound(h, v1)
+		h = mergeRound(h, v2)
+		h = mergeRound(h, v3)
+		h = mergeRound(h, v4)
+	} else {
+		h = d.v3 + prime5
+	}
+
+	h += d.total
+
+	i, end := 0, d.n
+	for ; i+8 <= end; i += 8 {
+		k1 := round(0, u64(d.mem[i:i+8]))
+		h ^= k1
+		h = rol27(h)*prime1 + prime4
+	}
+	if i+4 <= end {
+		h ^= uint64(u32(d.mem[i:i+4])) * prime1
+		h = rol23(h)*prime2 + prime3
+		i += 4
+	}
+	for i < end {
+		h ^= uint64(d.mem[i]) * prime5
+		h = rol11(h) * prime1
+		i++
+	}
+
+	h ^= h >> 33
+	h *= prime2
+	h ^= h >> 29
+	h *= prime3
+	h ^= h >> 32
+
+	return h
+}
+
+const (
+	magic         = "xxh\x06"
+	marshaledSize = len(magic) + 8*5 + 32
+)
+
+// MarshalBinary implements the encoding.BinaryMarshaler interface.
+func (d *Digest) MarshalBinary() ([]byte, error) {
+	b := make([]byte, 0, marshaledSize)
+	b = append(b, magic...)
+	b = appendUint64(b, d.v1)
+	b = appendUint64(b, d.v2)
+	b = appendUint64(b, d.v3)
+	b = appendUint64(b, d.v4)
+	b = appendUint64(b, d.total)
+	b = append(b, d.mem[:d.n]...)
+	b = b[:len(b)+len(d.mem)-d.n]
+	return b, nil
+}
+
+// UnmarshalBinary implements the encoding.BinaryUnmarshaler interface.
+func (d *Digest) UnmarshalBinary(b []byte) error {
+	if len(b) < len(magic) || string(b[:len(magic)]) != magic {
+		return errors.New("xxhash: invalid hash state identifier")
+	}
+	if len(b) != marshaledSize {
+		return errors.New("xxhash: invalid hash state size")
+	}
+	b = b[len(magic):]
+	b, d.v1 = consumeUint64(b)
+	b, d.v2 = consumeUint64(b)
+	b, d.v3 = consumeUint64(b)
+	b, d.v4 = consumeUint64(b)
+	b, d.total = consumeUint64(b)
+	copy(d.mem[:], b)
+	b = b[len(d.mem):]
+	d.n = int(d.total % uint64(len(d.mem)))
+	return nil
+}
+
+func appendUint64(b []byte, x uint64) []byte {
+	var a [8]byte
+	binary.LittleEndian.PutUint64(a[:], x)
+	return append(b, a[:]...)
+}
+
+func consumeUint64(b []byte) ([]byte, uint64) {
+	x := u64(b)
+	return b[8:], x
+}
+
+func u64(b []byte) uint64 { return binary.LittleEndian.Uint64(b) }
+func u32(b []byte) uint32 { return binary.LittleEndian.Uint32(b) }
+
+func round(acc, input uint64) uint64 {
+	acc += input * prime2
+	acc = rol31(acc)
+	acc *= prime1
+	return acc
+}
+
+func mergeRound(acc, val uint64) uint64 {
+	val = round(0, val)
+	acc ^= val
+	acc = acc*prime1 + prime4
+	return acc
+}
+
+func rol1(x uint64) uint64  { return bits.RotateLeft64(x, 1) }
+func rol7(x uint64) uint64  { return bits.RotateLeft64(x, 7) }
+func rol11(x uint64) uint64 { return bits.RotateLeft64(x, 11) }
+func rol12(x uint64) uint64 { return bits.RotateLeft64(x, 12) }
+func rol18(x uint64) uint64 { return bits.RotateLeft64(x, 18) }
+func rol23(x uint64) uint64 { return bits.RotateLeft64(x, 23) }
+func rol27(x uint64) uint64 { return bits.RotateLeft64(x, 27) }
+func rol31(x uint64) uint64 { return bits.RotateLeft64(x, 31) }