VOL-1558 Implementation of openolt adapter with dep for dependency management
Also updated the build system to take this into account.

Currently dep ensure fails due to missing libraries in voltha-go, but the vendor folder has been updated otherwise.
This can be worked around in development using the LOCAL_VOLTHAGO variable described in the readme
This does not build currrently, but that is due to missing code in voltha-go master.

This pattern is consistent with how voltha-go does things, but does not leave you dependent on it to build.

See the readme for how to use dep.

The resourcemanager file is no longer hidden.

Change-Id: I25b8472dbc517b193970597c9f43ddff18c2d89f
diff --git a/vendor/github.com/eapache/go-resiliency/breaker/breaker.go b/vendor/github.com/eapache/go-resiliency/breaker/breaker.go
new file mode 100644
index 0000000..f88ca72
--- /dev/null
+++ b/vendor/github.com/eapache/go-resiliency/breaker/breaker.go
@@ -0,0 +1,161 @@
+// Package breaker implements the circuit-breaker resiliency pattern for Go.
+package breaker
+
+import (
+	"errors"
+	"sync"
+	"sync/atomic"
+	"time"
+)
+
+// ErrBreakerOpen is the error returned from Run() when the function is not executed
+// because the breaker is currently open.
+var ErrBreakerOpen = errors.New("circuit breaker is open")
+
+const (
+	closed uint32 = iota
+	open
+	halfOpen
+)
+
+// Breaker implements the circuit-breaker resiliency pattern
+type Breaker struct {
+	errorThreshold, successThreshold int
+	timeout                          time.Duration
+
+	lock              sync.Mutex
+	state             uint32
+	errors, successes int
+	lastError         time.Time
+}
+
+// New constructs a new circuit-breaker that starts closed.
+// From closed, the breaker opens if "errorThreshold" errors are seen
+// without an error-free period of at least "timeout". From open, the
+// breaker half-closes after "timeout". From half-open, the breaker closes
+// after "successThreshold" consecutive successes, or opens on a single error.
+func New(errorThreshold, successThreshold int, timeout time.Duration) *Breaker {
+	return &Breaker{
+		errorThreshold:   errorThreshold,
+		successThreshold: successThreshold,
+		timeout:          timeout,
+	}
+}
+
+// Run will either return ErrBreakerOpen immediately if the circuit-breaker is
+// already open, or it will run the given function and pass along its return
+// value. It is safe to call Run concurrently on the same Breaker.
+func (b *Breaker) Run(work func() error) error {
+	state := atomic.LoadUint32(&b.state)
+
+	if state == open {
+		return ErrBreakerOpen
+	}
+
+	return b.doWork(state, work)
+}
+
+// Go will either return ErrBreakerOpen immediately if the circuit-breaker is
+// already open, or it will run the given function in a separate goroutine.
+// If the function is run, Go will return nil immediately, and will *not* return
+// the return value of the function. It is safe to call Go concurrently on the
+// same Breaker.
+func (b *Breaker) Go(work func() error) error {
+	state := atomic.LoadUint32(&b.state)
+
+	if state == open {
+		return ErrBreakerOpen
+	}
+
+	// errcheck complains about ignoring the error return value, but
+	// that's on purpose; if you want an error from a goroutine you have to
+	// get it over a channel or something
+	go b.doWork(state, work)
+
+	return nil
+}
+
+func (b *Breaker) doWork(state uint32, work func() error) error {
+	var panicValue interface{}
+
+	result := func() error {
+		defer func() {
+			panicValue = recover()
+		}()
+		return work()
+	}()
+
+	if result == nil && panicValue == nil && state == closed {
+		// short-circuit the normal, success path without contending
+		// on the lock
+		return nil
+	}
+
+	// oh well, I guess we have to contend on the lock
+	b.processResult(result, panicValue)
+
+	if panicValue != nil {
+		// as close as Go lets us come to a "rethrow" although unfortunately
+		// we lose the original panicing location
+		panic(panicValue)
+	}
+
+	return result
+}
+
+func (b *Breaker) processResult(result error, panicValue interface{}) {
+	b.lock.Lock()
+	defer b.lock.Unlock()
+
+	if result == nil && panicValue == nil {
+		if b.state == halfOpen {
+			b.successes++
+			if b.successes == b.successThreshold {
+				b.closeBreaker()
+			}
+		}
+	} else {
+		if b.errors > 0 {
+			expiry := b.lastError.Add(b.timeout)
+			if time.Now().After(expiry) {
+				b.errors = 0
+			}
+		}
+
+		switch b.state {
+		case closed:
+			b.errors++
+			if b.errors == b.errorThreshold {
+				b.openBreaker()
+			} else {
+				b.lastError = time.Now()
+			}
+		case halfOpen:
+			b.openBreaker()
+		}
+	}
+}
+
+func (b *Breaker) openBreaker() {
+	b.changeState(open)
+	go b.timer()
+}
+
+func (b *Breaker) closeBreaker() {
+	b.changeState(closed)
+}
+
+func (b *Breaker) timer() {
+	time.Sleep(b.timeout)
+
+	b.lock.Lock()
+	defer b.lock.Unlock()
+
+	b.changeState(halfOpen)
+}
+
+func (b *Breaker) changeState(newState uint32) {
+	b.errors = 0
+	b.successes = 0
+	atomic.StoreUint32(&b.state, newState)
+}