VOL-1558 Implementation of openolt adapter with dep for dependency management
Also updated the build system to take this into account.

Currently dep ensure fails due to missing libraries in voltha-go, but the vendor folder has been updated otherwise.
This can be worked around in development using the LOCAL_VOLTHAGO variable described in the readme
This does not build currrently, but that is due to missing code in voltha-go master.

This pattern is consistent with how voltha-go does things, but does not leave you dependent on it to build.

See the readme for how to use dep.

The resourcemanager file is no longer hidden.

Change-Id: I25b8472dbc517b193970597c9f43ddff18c2d89f
diff --git a/vendor/google.golang.org/grpc/internal/grpcsync/event.go b/vendor/google.golang.org/grpc/internal/grpcsync/event.go
new file mode 100644
index 0000000..fbe697c
--- /dev/null
+++ b/vendor/google.golang.org/grpc/internal/grpcsync/event.go
@@ -0,0 +1,61 @@
+/*
+ *
+ * Copyright 2018 gRPC authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// Package grpcsync implements additional synchronization primitives built upon
+// the sync package.
+package grpcsync
+
+import (
+	"sync"
+	"sync/atomic"
+)
+
+// Event represents a one-time event that may occur in the future.
+type Event struct {
+	fired int32
+	c     chan struct{}
+	o     sync.Once
+}
+
+// Fire causes e to complete.  It is safe to call multiple times, and
+// concurrently.  It returns true iff this call to Fire caused the signaling
+// channel returned by Done to close.
+func (e *Event) Fire() bool {
+	ret := false
+	e.o.Do(func() {
+		atomic.StoreInt32(&e.fired, 1)
+		close(e.c)
+		ret = true
+	})
+	return ret
+}
+
+// Done returns a channel that will be closed when Fire is called.
+func (e *Event) Done() <-chan struct{} {
+	return e.c
+}
+
+// HasFired returns true if Fire has been called.
+func (e *Event) HasFired() bool {
+	return atomic.LoadInt32(&e.fired) == 1
+}
+
+// NewEvent returns a new, ready-to-use Event.
+func NewEvent() *Event {
+	return &Event{c: make(chan struct{})}
+}