VOL-1845 : Support for delete device in openolt adapter

           This commit is for the handling of delete device.

           The changes are done to handle the request for delete
           device. This includes the clearing of all data related
           to the device in KV store and reboot of device to reset
           the device.

           This commit has dependency in voltha-go so that needs to
           be merged first. Please refer this review link
           https://gerrit.opencord.org/#/c/15084/

           Updated to dep ensure above voltha-go patch set.  Also typo
           and make lint/sca fixes.

Change-Id: I53f16022c6902d498dad30e9b7d0ff50bf156347
diff --git a/vendor/golang.org/x/net/http2/server.go b/vendor/golang.org/x/net/http2/server.go
index 57334dc..b7524ba 100644
--- a/vendor/golang.org/x/net/http2/server.go
+++ b/vendor/golang.org/x/net/http2/server.go
@@ -52,10 +52,11 @@
 )
 
 const (
-	prefaceTimeout        = 10 * time.Second
-	firstSettingsTimeout  = 2 * time.Second // should be in-flight with preface anyway
-	handlerChunkWriteSize = 4 << 10
-	defaultMaxStreams     = 250 // TODO: make this 100 as the GFE seems to?
+	prefaceTimeout         = 10 * time.Second
+	firstSettingsTimeout   = 2 * time.Second // should be in-flight with preface anyway
+	handlerChunkWriteSize  = 4 << 10
+	defaultMaxStreams      = 250 // TODO: make this 100 as the GFE seems to?
+	maxQueuedControlFrames = 10000
 )
 
 var (
@@ -163,6 +164,15 @@
 	return defaultMaxStreams
 }
 
+// maxQueuedControlFrames is the maximum number of control frames like
+// SETTINGS, PING and RST_STREAM that will be queued for writing before
+// the connection is closed to prevent memory exhaustion attacks.
+func (s *Server) maxQueuedControlFrames() int {
+	// TODO: if anybody asks, add a Server field, and remember to define the
+	// behavior of negative values.
+	return maxQueuedControlFrames
+}
+
 type serverInternalState struct {
 	mu          sync.Mutex
 	activeConns map[*serverConn]struct{}
@@ -312,7 +322,7 @@
 }
 
 func (o *ServeConnOpts) context() context.Context {
-	if o.Context != nil {
+	if o != nil && o.Context != nil {
 		return o.Context
 	}
 	return context.Background()
@@ -506,6 +516,7 @@
 	sawFirstSettings            bool // got the initial SETTINGS frame after the preface
 	needToSendSettingsAck       bool
 	unackedSettings             int    // how many SETTINGS have we sent without ACKs?
+	queuedControlFrames         int    // control frames in the writeSched queue
 	clientMaxStreams            uint32 // SETTINGS_MAX_CONCURRENT_STREAMS from client (our PUSH_PROMISE limit)
 	advMaxStreams               uint32 // our SETTINGS_MAX_CONCURRENT_STREAMS advertised the client
 	curClientStreams            uint32 // number of open streams initiated by the client
@@ -894,6 +905,14 @@
 			}
 		}
 
+		// If the peer is causing us to generate a lot of control frames,
+		// but not reading them from us, assume they are trying to make us
+		// run out of memory.
+		if sc.queuedControlFrames > sc.srv.maxQueuedControlFrames() {
+			sc.vlogf("http2: too many control frames in send queue, closing connection")
+			return
+		}
+
 		// Start the shutdown timer after sending a GOAWAY. When sending GOAWAY
 		// with no error code (graceful shutdown), don't start the timer until
 		// all open streams have been completed.
@@ -1093,6 +1112,14 @@
 	}
 
 	if !ignoreWrite {
+		if wr.isControl() {
+			sc.queuedControlFrames++
+			// For extra safety, detect wraparounds, which should not happen,
+			// and pull the plug.
+			if sc.queuedControlFrames < 0 {
+				sc.conn.Close()
+			}
+		}
 		sc.writeSched.Push(wr)
 	}
 	sc.scheduleFrameWrite()
@@ -1210,10 +1237,8 @@
 // If a frame is already being written, nothing happens. This will be called again
 // when the frame is done being written.
 //
-// If a frame isn't being written we need to send one, the best frame
-// to send is selected, preferring first things that aren't
-// stream-specific (e.g. ACKing settings), and then finding the
-// highest priority stream.
+// If a frame isn't being written and we need to send one, the best frame
+// to send is selected by writeSched.
 //
 // If a frame isn't being written and there's nothing else to send, we
 // flush the write buffer.
@@ -1241,6 +1266,9 @@
 		}
 		if !sc.inGoAway || sc.goAwayCode == ErrCodeNo {
 			if wr, ok := sc.writeSched.Pop(); ok {
+				if wr.isControl() {
+					sc.queuedControlFrames--
+				}
 				sc.startFrameWrite(wr)
 				continue
 			}
@@ -1533,6 +1561,8 @@
 	if err := f.ForeachSetting(sc.processSetting); err != nil {
 		return err
 	}
+	// TODO: judging by RFC 7540, Section 6.5.3 each SETTINGS frame should be
+	// acknowledged individually, even if multiple are received before the ACK.
 	sc.needToSendSettingsAck = true
 	sc.scheduleFrameWrite()
 	return nil
@@ -2494,7 +2524,7 @@
 // trailers. That worked for a while, until we found the first major
 // user of Trailers in the wild: gRPC (using them only over http2),
 // and gRPC libraries permit setting trailers mid-stream without
-// predeclarnig them. So: change of plans. We still permit the old
+// predeclaring them. So: change of plans. We still permit the old
 // way, but we also permit this hack: if a Header() key begins with
 // "Trailer:", the suffix of that key is a Trailer. Because ':' is an
 // invalid token byte anyway, there is no ambiguity. (And it's already
@@ -2794,7 +2824,7 @@
 	// PUSH_PROMISE frames MUST only be sent on a peer-initiated stream that
 	// is in either the "open" or "half-closed (remote)" state.
 	if msg.parent.state != stateOpen && msg.parent.state != stateHalfClosedRemote {
-		// responseWriter.Push checks that the stream is peer-initiaed.
+		// responseWriter.Push checks that the stream is peer-initiated.
 		msg.done <- errStreamClosed
 		return
 	}