[VOL-4289]  Proto changes for gRPC migration

Change-Id: I317a0a865ccf78d0c37aa229c50d293a3f66c8bb
diff --git a/vendor/google.golang.org/grpc/balancer/balancer.go b/vendor/google.golang.org/grpc/balancer/balancer.go
new file mode 100644
index 0000000..178de08
--- /dev/null
+++ b/vendor/google.golang.org/grpc/balancer/balancer.go
@@ -0,0 +1,418 @@
+/*
+ *
+ * Copyright 2017 gRPC authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// Package balancer defines APIs for load balancing in gRPC.
+// All APIs in this package are experimental.
+package balancer
+
+import (
+	"context"
+	"encoding/json"
+	"errors"
+	"net"
+	"strings"
+
+	"google.golang.org/grpc/connectivity"
+	"google.golang.org/grpc/credentials"
+	"google.golang.org/grpc/internal"
+	"google.golang.org/grpc/metadata"
+	"google.golang.org/grpc/resolver"
+	"google.golang.org/grpc/serviceconfig"
+)
+
+var (
+	// m is a map from name to balancer builder.
+	m = make(map[string]Builder)
+)
+
+// Register registers the balancer builder to the balancer map. b.Name
+// (lowercased) will be used as the name registered with this builder.  If the
+// Builder implements ConfigParser, ParseConfig will be called when new service
+// configs are received by the resolver, and the result will be provided to the
+// Balancer in UpdateClientConnState.
+//
+// NOTE: this function must only be called during initialization time (i.e. in
+// an init() function), and is not thread-safe. If multiple Balancers are
+// registered with the same name, the one registered last will take effect.
+func Register(b Builder) {
+	m[strings.ToLower(b.Name())] = b
+}
+
+// unregisterForTesting deletes the balancer with the given name from the
+// balancer map.
+//
+// This function is not thread-safe.
+func unregisterForTesting(name string) {
+	delete(m, name)
+}
+
+func init() {
+	internal.BalancerUnregister = unregisterForTesting
+}
+
+// Get returns the resolver builder registered with the given name.
+// Note that the compare is done in a case-insensitive fashion.
+// If no builder is register with the name, nil will be returned.
+func Get(name string) Builder {
+	if b, ok := m[strings.ToLower(name)]; ok {
+		return b
+	}
+	return nil
+}
+
+// A SubConn represents a single connection to a gRPC backend service.
+//
+// Each SubConn contains a list of addresses.
+//
+// All SubConns start in IDLE, and will not try to connect. To trigger the
+// connecting, Balancers must call Connect.  If a connection re-enters IDLE,
+// Balancers must call Connect again to trigger a new connection attempt.
+//
+// gRPC will try to connect to the addresses in sequence, and stop trying the
+// remainder once the first connection is successful. If an attempt to connect
+// to all addresses encounters an error, the SubConn will enter
+// TRANSIENT_FAILURE for a backoff period, and then transition to IDLE.
+//
+// Once established, if a connection is lost, the SubConn will transition
+// directly to IDLE.
+//
+// This interface is to be implemented by gRPC. Users should not need their own
+// implementation of this interface. For situations like testing, any
+// implementations should embed this interface. This allows gRPC to add new
+// methods to this interface.
+type SubConn interface {
+	// UpdateAddresses updates the addresses used in this SubConn.
+	// gRPC checks if currently-connected address is still in the new list.
+	// If it's in the list, the connection will be kept.
+	// If it's not in the list, the connection will gracefully closed, and
+	// a new connection will be created.
+	//
+	// This will trigger a state transition for the SubConn.
+	//
+	// Deprecated: This method is now part of the ClientConn interface and will
+	// eventually be removed from here.
+	UpdateAddresses([]resolver.Address)
+	// Connect starts the connecting for this SubConn.
+	Connect()
+}
+
+// NewSubConnOptions contains options to create new SubConn.
+type NewSubConnOptions struct {
+	// CredsBundle is the credentials bundle that will be used in the created
+	// SubConn. If it's nil, the original creds from grpc DialOptions will be
+	// used.
+	//
+	// Deprecated: Use the Attributes field in resolver.Address to pass
+	// arbitrary data to the credential handshaker.
+	CredsBundle credentials.Bundle
+	// HealthCheckEnabled indicates whether health check service should be
+	// enabled on this SubConn
+	HealthCheckEnabled bool
+}
+
+// State contains the balancer's state relevant to the gRPC ClientConn.
+type State struct {
+	// State contains the connectivity state of the balancer, which is used to
+	// determine the state of the ClientConn.
+	ConnectivityState connectivity.State
+	// Picker is used to choose connections (SubConns) for RPCs.
+	Picker Picker
+}
+
+// ClientConn represents a gRPC ClientConn.
+//
+// This interface is to be implemented by gRPC. Users should not need a
+// brand new implementation of this interface. For the situations like
+// testing, the new implementation should embed this interface. This allows
+// gRPC to add new methods to this interface.
+type ClientConn interface {
+	// NewSubConn is called by balancer to create a new SubConn.
+	// It doesn't block and wait for the connections to be established.
+	// Behaviors of the SubConn can be controlled by options.
+	NewSubConn([]resolver.Address, NewSubConnOptions) (SubConn, error)
+	// RemoveSubConn removes the SubConn from ClientConn.
+	// The SubConn will be shutdown.
+	RemoveSubConn(SubConn)
+	// UpdateAddresses updates the addresses used in the passed in SubConn.
+	// gRPC checks if the currently connected address is still in the new list.
+	// If so, the connection will be kept. Else, the connection will be
+	// gracefully closed, and a new connection will be created.
+	//
+	// This will trigger a state transition for the SubConn.
+	UpdateAddresses(SubConn, []resolver.Address)
+
+	// UpdateState notifies gRPC that the balancer's internal state has
+	// changed.
+	//
+	// gRPC will update the connectivity state of the ClientConn, and will call
+	// Pick on the new Picker to pick new SubConns.
+	UpdateState(State)
+
+	// ResolveNow is called by balancer to notify gRPC to do a name resolving.
+	ResolveNow(resolver.ResolveNowOptions)
+
+	// Target returns the dial target for this ClientConn.
+	//
+	// Deprecated: Use the Target field in the BuildOptions instead.
+	Target() string
+}
+
+// BuildOptions contains additional information for Build.
+type BuildOptions struct {
+	// DialCreds is the transport credential the Balancer implementation can
+	// use to dial to a remote load balancer server. The Balancer implementations
+	// can ignore this if it does not need to talk to another party securely.
+	DialCreds credentials.TransportCredentials
+	// CredsBundle is the credentials bundle that the Balancer can use.
+	CredsBundle credentials.Bundle
+	// Dialer is the custom dialer the Balancer implementation can use to dial
+	// to a remote load balancer server. The Balancer implementations
+	// can ignore this if it doesn't need to talk to remote balancer.
+	Dialer func(context.Context, string) (net.Conn, error)
+	// ChannelzParentID is the entity parent's channelz unique identification number.
+	ChannelzParentID int64
+	// CustomUserAgent is the custom user agent set on the parent ClientConn.
+	// The balancer should set the same custom user agent if it creates a
+	// ClientConn.
+	CustomUserAgent string
+	// Target contains the parsed address info of the dial target. It is the same resolver.Target as
+	// passed to the resolver.
+	// See the documentation for the resolver.Target type for details about what it contains.
+	Target resolver.Target
+}
+
+// Builder creates a balancer.
+type Builder interface {
+	// Build creates a new balancer with the ClientConn.
+	Build(cc ClientConn, opts BuildOptions) Balancer
+	// Name returns the name of balancers built by this builder.
+	// It will be used to pick balancers (for example in service config).
+	Name() string
+}
+
+// ConfigParser parses load balancer configs.
+type ConfigParser interface {
+	// ParseConfig parses the JSON load balancer config provided into an
+	// internal form or returns an error if the config is invalid.  For future
+	// compatibility reasons, unknown fields in the config should be ignored.
+	ParseConfig(LoadBalancingConfigJSON json.RawMessage) (serviceconfig.LoadBalancingConfig, error)
+}
+
+// PickInfo contains additional information for the Pick operation.
+type PickInfo struct {
+	// FullMethodName is the method name that NewClientStream() is called
+	// with. The canonical format is /service/Method.
+	FullMethodName string
+	// Ctx is the RPC's context, and may contain relevant RPC-level information
+	// like the outgoing header metadata.
+	Ctx context.Context
+}
+
+// DoneInfo contains additional information for done.
+type DoneInfo struct {
+	// Err is the rpc error the RPC finished with. It could be nil.
+	Err error
+	// Trailer contains the metadata from the RPC's trailer, if present.
+	Trailer metadata.MD
+	// BytesSent indicates if any bytes have been sent to the server.
+	BytesSent bool
+	// BytesReceived indicates if any byte has been received from the server.
+	BytesReceived bool
+	// ServerLoad is the load received from server. It's usually sent as part of
+	// trailing metadata.
+	//
+	// The only supported type now is *orca_v1.LoadReport.
+	ServerLoad interface{}
+}
+
+var (
+	// ErrNoSubConnAvailable indicates no SubConn is available for pick().
+	// gRPC will block the RPC until a new picker is available via UpdateState().
+	ErrNoSubConnAvailable = errors.New("no SubConn is available")
+	// ErrTransientFailure indicates all SubConns are in TransientFailure.
+	// WaitForReady RPCs will block, non-WaitForReady RPCs will fail.
+	//
+	// Deprecated: return an appropriate error based on the last resolution or
+	// connection attempt instead.  The behavior is the same for any non-gRPC
+	// status error.
+	ErrTransientFailure = errors.New("all SubConns are in TransientFailure")
+)
+
+// PickResult contains information related to a connection chosen for an RPC.
+type PickResult struct {
+	// SubConn is the connection to use for this pick, if its state is Ready.
+	// If the state is not Ready, gRPC will block the RPC until a new Picker is
+	// provided by the balancer (using ClientConn.UpdateState).  The SubConn
+	// must be one returned by ClientConn.NewSubConn.
+	SubConn SubConn
+
+	// Done is called when the RPC is completed.  If the SubConn is not ready,
+	// this will be called with a nil parameter.  If the SubConn is not a valid
+	// type, Done may not be called.  May be nil if the balancer does not wish
+	// to be notified when the RPC completes.
+	Done func(DoneInfo)
+}
+
+// TransientFailureError returns e.  It exists for backward compatibility and
+// will be deleted soon.
+//
+// Deprecated: no longer necessary, picker errors are treated this way by
+// default.
+func TransientFailureError(e error) error { return e }
+
+// Picker is used by gRPC to pick a SubConn to send an RPC.
+// Balancer is expected to generate a new picker from its snapshot every time its
+// internal state has changed.
+//
+// The pickers used by gRPC can be updated by ClientConn.UpdateState().
+type Picker interface {
+	// Pick returns the connection to use for this RPC and related information.
+	//
+	// Pick should not block.  If the balancer needs to do I/O or any blocking
+	// or time-consuming work to service this call, it should return
+	// ErrNoSubConnAvailable, and the Pick call will be repeated by gRPC when
+	// the Picker is updated (using ClientConn.UpdateState).
+	//
+	// If an error is returned:
+	//
+	// - If the error is ErrNoSubConnAvailable, gRPC will block until a new
+	//   Picker is provided by the balancer (using ClientConn.UpdateState).
+	//
+	// - If the error is a status error (implemented by the grpc/status
+	//   package), gRPC will terminate the RPC with the code and message
+	//   provided.
+	//
+	// - For all other errors, wait for ready RPCs will wait, but non-wait for
+	//   ready RPCs will be terminated with this error's Error() string and
+	//   status code Unavailable.
+	Pick(info PickInfo) (PickResult, error)
+}
+
+// Balancer takes input from gRPC, manages SubConns, and collects and aggregates
+// the connectivity states.
+//
+// It also generates and updates the Picker used by gRPC to pick SubConns for RPCs.
+//
+// UpdateClientConnState, ResolverError, UpdateSubConnState, and Close are
+// guaranteed to be called synchronously from the same goroutine.  There's no
+// guarantee on picker.Pick, it may be called anytime.
+type Balancer interface {
+	// UpdateClientConnState is called by gRPC when the state of the ClientConn
+	// changes.  If the error returned is ErrBadResolverState, the ClientConn
+	// will begin calling ResolveNow on the active name resolver with
+	// exponential backoff until a subsequent call to UpdateClientConnState
+	// returns a nil error.  Any other errors are currently ignored.
+	UpdateClientConnState(ClientConnState) error
+	// ResolverError is called by gRPC when the name resolver reports an error.
+	ResolverError(error)
+	// UpdateSubConnState is called by gRPC when the state of a SubConn
+	// changes.
+	UpdateSubConnState(SubConn, SubConnState)
+	// Close closes the balancer. The balancer is not required to call
+	// ClientConn.RemoveSubConn for its existing SubConns.
+	Close()
+}
+
+// ExitIdler is an optional interface for balancers to implement.  If
+// implemented, ExitIdle will be called when ClientConn.Connect is called, if
+// the ClientConn is idle.  If unimplemented, ClientConn.Connect will cause
+// all SubConns to connect.
+//
+// Notice: it will be required for all balancers to implement this in a future
+// release.
+type ExitIdler interface {
+	// ExitIdle instructs the LB policy to reconnect to backends / exit the
+	// IDLE state, if appropriate and possible.  Note that SubConns that enter
+	// the IDLE state will not reconnect until SubConn.Connect is called.
+	ExitIdle()
+}
+
+// SubConnState describes the state of a SubConn.
+type SubConnState struct {
+	// ConnectivityState is the connectivity state of the SubConn.
+	ConnectivityState connectivity.State
+	// ConnectionError is set if the ConnectivityState is TransientFailure,
+	// describing the reason the SubConn failed.  Otherwise, it is nil.
+	ConnectionError error
+}
+
+// ClientConnState describes the state of a ClientConn relevant to the
+// balancer.
+type ClientConnState struct {
+	ResolverState resolver.State
+	// The parsed load balancing configuration returned by the builder's
+	// ParseConfig method, if implemented.
+	BalancerConfig serviceconfig.LoadBalancingConfig
+}
+
+// ErrBadResolverState may be returned by UpdateClientConnState to indicate a
+// problem with the provided name resolver data.
+var ErrBadResolverState = errors.New("bad resolver state")
+
+// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
+// and returns one aggregated connectivity state.
+//
+// It's not thread safe.
+type ConnectivityStateEvaluator struct {
+	numReady            uint64 // Number of addrConns in ready state.
+	numConnecting       uint64 // Number of addrConns in connecting state.
+	numTransientFailure uint64 // Number of addrConns in transient failure state.
+	numIdle             uint64 // Number of addrConns in idle state.
+}
+
+// RecordTransition records state change happening in subConn and based on that
+// it evaluates what aggregated state should be.
+//
+//  - If at least one SubConn in Ready, the aggregated state is Ready;
+//  - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
+//  - Else if at least one SubConn is TransientFailure, the aggregated state is Transient Failure;
+//  - Else if at least one SubConn is Idle, the aggregated state is Idle;
+//  - Else there are no subconns and the aggregated state is Transient Failure
+//
+// Shutdown is not considered.
+func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
+	// Update counters.
+	for idx, state := range []connectivity.State{oldState, newState} {
+		updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
+		switch state {
+		case connectivity.Ready:
+			cse.numReady += updateVal
+		case connectivity.Connecting:
+			cse.numConnecting += updateVal
+		case connectivity.TransientFailure:
+			cse.numTransientFailure += updateVal
+		case connectivity.Idle:
+			cse.numIdle += updateVal
+		}
+	}
+
+	// Evaluate.
+	if cse.numReady > 0 {
+		return connectivity.Ready
+	}
+	if cse.numConnecting > 0 {
+		return connectivity.Connecting
+	}
+	if cse.numTransientFailure > 0 {
+		return connectivity.TransientFailure
+	}
+	if cse.numIdle > 0 {
+		return connectivity.Idle
+	}
+	return connectivity.TransientFailure
+}