[VOL-5291] On demand statistics for ONU and OLT

Change-Id: I4850bb0f0d2235122cb0c1bcf835b3672bb34436
Signed-off-by: Akash Reddy Kankanala <akash.kankanala@radisys.com>
diff --git a/vendor/google.golang.org/grpc/idle.go b/vendor/google.golang.org/grpc/idle.go
new file mode 100644
index 0000000..dc3dc72
--- /dev/null
+++ b/vendor/google.golang.org/grpc/idle.go
@@ -0,0 +1,287 @@
+/*
+ *
+ * Copyright 2023 gRPC authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+package grpc
+
+import (
+	"fmt"
+	"math"
+	"sync"
+	"sync/atomic"
+	"time"
+)
+
+// For overriding in unit tests.
+var timeAfterFunc = func(d time.Duration, f func()) *time.Timer {
+	return time.AfterFunc(d, f)
+}
+
+// idlenessEnforcer is the functionality provided by grpc.ClientConn to enter
+// and exit from idle mode.
+type idlenessEnforcer interface {
+	exitIdleMode() error
+	enterIdleMode() error
+}
+
+// idlenessManager defines the functionality required to track RPC activity on a
+// channel.
+type idlenessManager interface {
+	onCallBegin() error
+	onCallEnd()
+	close()
+}
+
+type noopIdlenessManager struct{}
+
+func (noopIdlenessManager) onCallBegin() error { return nil }
+func (noopIdlenessManager) onCallEnd()         {}
+func (noopIdlenessManager) close()             {}
+
+// idlenessManagerImpl implements the idlenessManager interface. It uses atomic
+// operations to synchronize access to shared state and a mutex to guarantee
+// mutual exclusion in a critical section.
+type idlenessManagerImpl struct {
+	// State accessed atomically.
+	lastCallEndTime           int64 // Unix timestamp in nanos; time when the most recent RPC completed.
+	activeCallsCount          int32 // Count of active RPCs; -math.MaxInt32 means channel is idle or is trying to get there.
+	activeSinceLastTimerCheck int32 // Boolean; True if there was an RPC since the last timer callback.
+	closed                    int32 // Boolean; True when the manager is closed.
+
+	// Can be accessed without atomics or mutex since these are set at creation
+	// time and read-only after that.
+	enforcer idlenessEnforcer // Functionality provided by grpc.ClientConn.
+	timeout  int64            // Idle timeout duration nanos stored as an int64.
+
+	// idleMu is used to guarantee mutual exclusion in two scenarios:
+	// - Opposing intentions:
+	//   - a: Idle timeout has fired and handleIdleTimeout() is trying to put
+	//     the channel in idle mode because the channel has been inactive.
+	//   - b: At the same time an RPC is made on the channel, and onCallBegin()
+	//     is trying to prevent the channel from going idle.
+	// - Competing intentions:
+	//   - The channel is in idle mode and there are multiple RPCs starting at
+	//     the same time, all trying to move the channel out of idle. Only one
+	//     of them should succeed in doing so, while the other RPCs should
+	//     piggyback on the first one and be successfully handled.
+	idleMu       sync.RWMutex
+	actuallyIdle bool
+	timer        *time.Timer
+}
+
+// newIdlenessManager creates a new idleness manager implementation for the
+// given idle timeout.
+func newIdlenessManager(enforcer idlenessEnforcer, idleTimeout time.Duration) idlenessManager {
+	if idleTimeout == 0 {
+		return noopIdlenessManager{}
+	}
+
+	i := &idlenessManagerImpl{
+		enforcer: enforcer,
+		timeout:  int64(idleTimeout),
+	}
+	i.timer = timeAfterFunc(idleTimeout, i.handleIdleTimeout)
+	return i
+}
+
+// resetIdleTimer resets the idle timer to the given duration. This method
+// should only be called from the timer callback.
+func (i *idlenessManagerImpl) resetIdleTimer(d time.Duration) {
+	i.idleMu.Lock()
+	defer i.idleMu.Unlock()
+
+	if i.timer == nil {
+		// Only close sets timer to nil. We are done.
+		return
+	}
+
+	// It is safe to ignore the return value from Reset() because this method is
+	// only ever called from the timer callback, which means the timer has
+	// already fired.
+	i.timer.Reset(d)
+}
+
+// handleIdleTimeout is the timer callback that is invoked upon expiry of the
+// configured idle timeout. The channel is considered inactive if there are no
+// ongoing calls and no RPC activity since the last time the timer fired.
+func (i *idlenessManagerImpl) handleIdleTimeout() {
+	if i.isClosed() {
+		return
+	}
+
+	if atomic.LoadInt32(&i.activeCallsCount) > 0 {
+		i.resetIdleTimer(time.Duration(i.timeout))
+		return
+	}
+
+	// There has been activity on the channel since we last got here. Reset the
+	// timer and return.
+	if atomic.LoadInt32(&i.activeSinceLastTimerCheck) == 1 {
+		// Set the timer to fire after a duration of idle timeout, calculated
+		// from the time the most recent RPC completed.
+		atomic.StoreInt32(&i.activeSinceLastTimerCheck, 0)
+		i.resetIdleTimer(time.Duration(atomic.LoadInt64(&i.lastCallEndTime) + i.timeout - time.Now().UnixNano()))
+		return
+	}
+
+	// This CAS operation is extremely likely to succeed given that there has
+	// been no activity since the last time we were here.  Setting the
+	// activeCallsCount to -math.MaxInt32 indicates to onCallBegin() that the
+	// channel is either in idle mode or is trying to get there.
+	if !atomic.CompareAndSwapInt32(&i.activeCallsCount, 0, -math.MaxInt32) {
+		// This CAS operation can fail if an RPC started after we checked for
+		// activity at the top of this method, or one was ongoing from before
+		// the last time we were here. In both case, reset the timer and return.
+		i.resetIdleTimer(time.Duration(i.timeout))
+		return
+	}
+
+	// Now that we've set the active calls count to -math.MaxInt32, it's time to
+	// actually move to idle mode.
+	if i.tryEnterIdleMode() {
+		// Successfully entered idle mode. No timer needed until we exit idle.
+		return
+	}
+
+	// Failed to enter idle mode due to a concurrent RPC that kept the channel
+	// active, or because of an error from the channel. Undo the attempt to
+	// enter idle, and reset the timer to try again later.
+	atomic.AddInt32(&i.activeCallsCount, math.MaxInt32)
+	i.resetIdleTimer(time.Duration(i.timeout))
+}
+
+// tryEnterIdleMode instructs the channel to enter idle mode. But before
+// that, it performs a last minute check to ensure that no new RPC has come in,
+// making the channel active.
+//
+// Return value indicates whether or not the channel moved to idle mode.
+//
+// Holds idleMu which ensures mutual exclusion with exitIdleMode.
+func (i *idlenessManagerImpl) tryEnterIdleMode() bool {
+	i.idleMu.Lock()
+	defer i.idleMu.Unlock()
+
+	if atomic.LoadInt32(&i.activeCallsCount) != -math.MaxInt32 {
+		// We raced and lost to a new RPC. Very rare, but stop entering idle.
+		return false
+	}
+	if atomic.LoadInt32(&i.activeSinceLastTimerCheck) == 1 {
+		// An very short RPC could have come in (and also finished) after we
+		// checked for calls count and activity in handleIdleTimeout(), but
+		// before the CAS operation. So, we need to check for activity again.
+		return false
+	}
+
+	// No new RPCs have come in since we last set the active calls count value
+	// -math.MaxInt32 in the timer callback. And since we have the lock, it is
+	// safe to enter idle mode now.
+	if err := i.enforcer.enterIdleMode(); err != nil {
+		logger.Errorf("Failed to enter idle mode: %v", err)
+		return false
+	}
+
+	// Successfully entered idle mode.
+	i.actuallyIdle = true
+	return true
+}
+
+// onCallBegin is invoked at the start of every RPC.
+func (i *idlenessManagerImpl) onCallBegin() error {
+	if i.isClosed() {
+		return nil
+	}
+
+	if atomic.AddInt32(&i.activeCallsCount, 1) > 0 {
+		// Channel is not idle now. Set the activity bit and allow the call.
+		atomic.StoreInt32(&i.activeSinceLastTimerCheck, 1)
+		return nil
+	}
+
+	// Channel is either in idle mode or is in the process of moving to idle
+	// mode. Attempt to exit idle mode to allow this RPC.
+	if err := i.exitIdleMode(); err != nil {
+		// Undo the increment to calls count, and return an error causing the
+		// RPC to fail.
+		atomic.AddInt32(&i.activeCallsCount, -1)
+		return err
+	}
+
+	atomic.StoreInt32(&i.activeSinceLastTimerCheck, 1)
+	return nil
+}
+
+// exitIdleMode instructs the channel to exit idle mode.
+//
+// Holds idleMu which ensures mutual exclusion with tryEnterIdleMode.
+func (i *idlenessManagerImpl) exitIdleMode() error {
+	i.idleMu.Lock()
+	defer i.idleMu.Unlock()
+
+	if !i.actuallyIdle {
+		// This can happen in two scenarios:
+		// - handleIdleTimeout() set the calls count to -math.MaxInt32 and called
+		//   tryEnterIdleMode(). But before the latter could grab the lock, an RPC
+		//   came in and onCallBegin() noticed that the calls count is negative.
+		// - Channel is in idle mode, and multiple new RPCs come in at the same
+		//   time, all of them notice a negative calls count in onCallBegin and get
+		//   here. The first one to get the lock would got the channel to exit idle.
+		//
+		// Either way, nothing to do here.
+		return nil
+	}
+
+	if err := i.enforcer.exitIdleMode(); err != nil {
+		return fmt.Errorf("channel failed to exit idle mode: %v", err)
+	}
+
+	// Undo the idle entry process. This also respects any new RPC attempts.
+	atomic.AddInt32(&i.activeCallsCount, math.MaxInt32)
+	i.actuallyIdle = false
+
+	// Start a new timer to fire after the configured idle timeout.
+	i.timer = timeAfterFunc(time.Duration(i.timeout), i.handleIdleTimeout)
+	return nil
+}
+
+// onCallEnd is invoked at the end of every RPC.
+func (i *idlenessManagerImpl) onCallEnd() {
+	if i.isClosed() {
+		return
+	}
+
+	// Record the time at which the most recent call finished.
+	atomic.StoreInt64(&i.lastCallEndTime, time.Now().UnixNano())
+
+	// Decrement the active calls count. This count can temporarily go negative
+	// when the timer callback is in the process of moving the channel to idle
+	// mode, but one or more RPCs come in and complete before the timer callback
+	// can get done with the process of moving to idle mode.
+	atomic.AddInt32(&i.activeCallsCount, -1)
+}
+
+func (i *idlenessManagerImpl) isClosed() bool {
+	return atomic.LoadInt32(&i.closed) == 1
+}
+
+func (i *idlenessManagerImpl) close() {
+	atomic.StoreInt32(&i.closed, 1)
+
+	i.idleMu.Lock()
+	i.timer.Stop()
+	i.timer = nil
+	i.idleMu.Unlock()
+}