VOL-1868 move simulated onu from voltha-go to voltha-simonu-adapter

Sourced from voltha-go commit 251a11c0ffe60512318a644cd6ce0dc4e12f4018

Change-Id: Iab179bc2f3dd772ed7f488d1c03d1a84ba75e874
diff --git a/vendor/google.golang.org/grpc/balancer_v1_wrapper.go b/vendor/google.golang.org/grpc/balancer_v1_wrapper.go
new file mode 100644
index 0000000..29bda63
--- /dev/null
+++ b/vendor/google.golang.org/grpc/balancer_v1_wrapper.go
@@ -0,0 +1,341 @@
+/*
+ *
+ * Copyright 2017 gRPC authors.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+package grpc
+
+import (
+	"context"
+	"strings"
+	"sync"
+
+	"google.golang.org/grpc/balancer"
+	"google.golang.org/grpc/connectivity"
+	"google.golang.org/grpc/grpclog"
+	"google.golang.org/grpc/resolver"
+)
+
+type balancerWrapperBuilder struct {
+	b Balancer // The v1 balancer.
+}
+
+func (bwb *balancerWrapperBuilder) Build(cc balancer.ClientConn, opts balancer.BuildOptions) balancer.Balancer {
+	targetAddr := cc.Target()
+	targetSplitted := strings.Split(targetAddr, ":///")
+	if len(targetSplitted) >= 2 {
+		targetAddr = targetSplitted[1]
+	}
+
+	bwb.b.Start(targetAddr, BalancerConfig{
+		DialCreds: opts.DialCreds,
+		Dialer:    opts.Dialer,
+	})
+	_, pickfirst := bwb.b.(*pickFirst)
+	bw := &balancerWrapper{
+		balancer:   bwb.b,
+		pickfirst:  pickfirst,
+		cc:         cc,
+		targetAddr: targetAddr,
+		startCh:    make(chan struct{}),
+		conns:      make(map[resolver.Address]balancer.SubConn),
+		connSt:     make(map[balancer.SubConn]*scState),
+		csEvltr:    &balancer.ConnectivityStateEvaluator{},
+		state:      connectivity.Idle,
+	}
+	cc.UpdateBalancerState(connectivity.Idle, bw)
+	go bw.lbWatcher()
+	return bw
+}
+
+func (bwb *balancerWrapperBuilder) Name() string {
+	return "wrapper"
+}
+
+type scState struct {
+	addr Address // The v1 address type.
+	s    connectivity.State
+	down func(error)
+}
+
+type balancerWrapper struct {
+	balancer  Balancer // The v1 balancer.
+	pickfirst bool
+
+	cc         balancer.ClientConn
+	targetAddr string // Target without the scheme.
+
+	mu     sync.Mutex
+	conns  map[resolver.Address]balancer.SubConn
+	connSt map[balancer.SubConn]*scState
+	// This channel is closed when handling the first resolver result.
+	// lbWatcher blocks until this is closed, to avoid race between
+	// - NewSubConn is created, cc wants to notify balancer of state changes;
+	// - Build hasn't return, cc doesn't have access to balancer.
+	startCh chan struct{}
+
+	// To aggregate the connectivity state.
+	csEvltr *balancer.ConnectivityStateEvaluator
+	state   connectivity.State
+}
+
+// lbWatcher watches the Notify channel of the balancer and manages
+// connections accordingly.
+func (bw *balancerWrapper) lbWatcher() {
+	<-bw.startCh
+	notifyCh := bw.balancer.Notify()
+	if notifyCh == nil {
+		// There's no resolver in the balancer. Connect directly.
+		a := resolver.Address{
+			Addr: bw.targetAddr,
+			Type: resolver.Backend,
+		}
+		sc, err := bw.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{})
+		if err != nil {
+			grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
+		} else {
+			bw.mu.Lock()
+			bw.conns[a] = sc
+			bw.connSt[sc] = &scState{
+				addr: Address{Addr: bw.targetAddr},
+				s:    connectivity.Idle,
+			}
+			bw.mu.Unlock()
+			sc.Connect()
+		}
+		return
+	}
+
+	for addrs := range notifyCh {
+		grpclog.Infof("balancerWrapper: got update addr from Notify: %v\n", addrs)
+		if bw.pickfirst {
+			var (
+				oldA  resolver.Address
+				oldSC balancer.SubConn
+			)
+			bw.mu.Lock()
+			for oldA, oldSC = range bw.conns {
+				break
+			}
+			bw.mu.Unlock()
+			if len(addrs) <= 0 {
+				if oldSC != nil {
+					// Teardown old sc.
+					bw.mu.Lock()
+					delete(bw.conns, oldA)
+					delete(bw.connSt, oldSC)
+					bw.mu.Unlock()
+					bw.cc.RemoveSubConn(oldSC)
+				}
+				continue
+			}
+
+			var newAddrs []resolver.Address
+			for _, a := range addrs {
+				newAddr := resolver.Address{
+					Addr:       a.Addr,
+					Type:       resolver.Backend, // All addresses from balancer are all backends.
+					ServerName: "",
+					Metadata:   a.Metadata,
+				}
+				newAddrs = append(newAddrs, newAddr)
+			}
+			if oldSC == nil {
+				// Create new sc.
+				sc, err := bw.cc.NewSubConn(newAddrs, balancer.NewSubConnOptions{})
+				if err != nil {
+					grpclog.Warningf("Error creating connection to %v. Err: %v", newAddrs, err)
+				} else {
+					bw.mu.Lock()
+					// For pickfirst, there should be only one SubConn, so the
+					// address doesn't matter. All states updating (up and down)
+					// and picking should all happen on that only SubConn.
+					bw.conns[resolver.Address{}] = sc
+					bw.connSt[sc] = &scState{
+						addr: addrs[0], // Use the first address.
+						s:    connectivity.Idle,
+					}
+					bw.mu.Unlock()
+					sc.Connect()
+				}
+			} else {
+				bw.mu.Lock()
+				bw.connSt[oldSC].addr = addrs[0]
+				bw.mu.Unlock()
+				oldSC.UpdateAddresses(newAddrs)
+			}
+		} else {
+			var (
+				add []resolver.Address // Addresses need to setup connections.
+				del []balancer.SubConn // Connections need to tear down.
+			)
+			resAddrs := make(map[resolver.Address]Address)
+			for _, a := range addrs {
+				resAddrs[resolver.Address{
+					Addr:       a.Addr,
+					Type:       resolver.Backend, // All addresses from balancer are all backends.
+					ServerName: "",
+					Metadata:   a.Metadata,
+				}] = a
+			}
+			bw.mu.Lock()
+			for a := range resAddrs {
+				if _, ok := bw.conns[a]; !ok {
+					add = append(add, a)
+				}
+			}
+			for a, c := range bw.conns {
+				if _, ok := resAddrs[a]; !ok {
+					del = append(del, c)
+					delete(bw.conns, a)
+					// Keep the state of this sc in bw.connSt until its state becomes Shutdown.
+				}
+			}
+			bw.mu.Unlock()
+			for _, a := range add {
+				sc, err := bw.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{})
+				if err != nil {
+					grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
+				} else {
+					bw.mu.Lock()
+					bw.conns[a] = sc
+					bw.connSt[sc] = &scState{
+						addr: resAddrs[a],
+						s:    connectivity.Idle,
+					}
+					bw.mu.Unlock()
+					sc.Connect()
+				}
+			}
+			for _, c := range del {
+				bw.cc.RemoveSubConn(c)
+			}
+		}
+	}
+}
+
+func (bw *balancerWrapper) HandleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
+	bw.mu.Lock()
+	defer bw.mu.Unlock()
+	scSt, ok := bw.connSt[sc]
+	if !ok {
+		return
+	}
+	if s == connectivity.Idle {
+		sc.Connect()
+	}
+	oldS := scSt.s
+	scSt.s = s
+	if oldS != connectivity.Ready && s == connectivity.Ready {
+		scSt.down = bw.balancer.Up(scSt.addr)
+	} else if oldS == connectivity.Ready && s != connectivity.Ready {
+		if scSt.down != nil {
+			scSt.down(errConnClosing)
+		}
+	}
+	sa := bw.csEvltr.RecordTransition(oldS, s)
+	if bw.state != sa {
+		bw.state = sa
+	}
+	bw.cc.UpdateBalancerState(bw.state, bw)
+	if s == connectivity.Shutdown {
+		// Remove state for this sc.
+		delete(bw.connSt, sc)
+	}
+}
+
+func (bw *balancerWrapper) HandleResolvedAddrs([]resolver.Address, error) {
+	bw.mu.Lock()
+	defer bw.mu.Unlock()
+	select {
+	case <-bw.startCh:
+	default:
+		close(bw.startCh)
+	}
+	// There should be a resolver inside the balancer.
+	// All updates here, if any, are ignored.
+}
+
+func (bw *balancerWrapper) Close() {
+	bw.mu.Lock()
+	defer bw.mu.Unlock()
+	select {
+	case <-bw.startCh:
+	default:
+		close(bw.startCh)
+	}
+	bw.balancer.Close()
+}
+
+// The picker is the balancerWrapper itself.
+// It either blocks or returns error, consistent with v1 balancer Get().
+func (bw *balancerWrapper) Pick(ctx context.Context, opts balancer.PickOptions) (sc balancer.SubConn, done func(balancer.DoneInfo), err error) {
+	failfast := true // Default failfast is true.
+	if ss, ok := rpcInfoFromContext(ctx); ok {
+		failfast = ss.failfast
+	}
+	a, p, err := bw.balancer.Get(ctx, BalancerGetOptions{BlockingWait: !failfast})
+	if err != nil {
+		return nil, nil, err
+	}
+	if p != nil {
+		done = func(balancer.DoneInfo) { p() }
+		defer func() {
+			if err != nil {
+				p()
+			}
+		}()
+	}
+
+	bw.mu.Lock()
+	defer bw.mu.Unlock()
+	if bw.pickfirst {
+		// Get the first sc in conns.
+		for _, sc := range bw.conns {
+			return sc, done, nil
+		}
+		return nil, nil, balancer.ErrNoSubConnAvailable
+	}
+	sc, ok1 := bw.conns[resolver.Address{
+		Addr:       a.Addr,
+		Type:       resolver.Backend,
+		ServerName: "",
+		Metadata:   a.Metadata,
+	}]
+	s, ok2 := bw.connSt[sc]
+	if !ok1 || !ok2 {
+		// This can only happen due to a race where Get() returned an address
+		// that was subsequently removed by Notify.  In this case we should
+		// retry always.
+		return nil, nil, balancer.ErrNoSubConnAvailable
+	}
+	switch s.s {
+	case connectivity.Ready, connectivity.Idle:
+		return sc, done, nil
+	case connectivity.Shutdown, connectivity.TransientFailure:
+		// If the returned sc has been shut down or is in transient failure,
+		// return error, and this RPC will fail or wait for another picker (if
+		// non-failfast).
+		return nil, nil, balancer.ErrTransientFailure
+	default:
+		// For other states (connecting or unknown), the v1 balancer would
+		// traditionally wait until ready and then issue the RPC.  Returning
+		// ErrNoSubConnAvailable will be a slight improvement in that it will
+		// allow the balancer to choose another address in case others are
+		// connected.
+		return nil, nil, balancer.ErrNoSubConnAvailable
+	}
+}