| /** |
| * @license AngularJS v1.4.8 |
| * (c) 2010-2015 Google, Inc. http://angularjs.org |
| * License: MIT |
| */ |
| (function(window, angular, undefined) {'use strict'; |
| |
| /* jshint ignore:start */ |
| var noop = angular.noop; |
| var extend = angular.extend; |
| var jqLite = angular.element; |
| var forEach = angular.forEach; |
| var isArray = angular.isArray; |
| var isString = angular.isString; |
| var isObject = angular.isObject; |
| var isUndefined = angular.isUndefined; |
| var isDefined = angular.isDefined; |
| var isFunction = angular.isFunction; |
| var isElement = angular.isElement; |
| |
| var ELEMENT_NODE = 1; |
| var COMMENT_NODE = 8; |
| |
| var ADD_CLASS_SUFFIX = '-add'; |
| var REMOVE_CLASS_SUFFIX = '-remove'; |
| var EVENT_CLASS_PREFIX = 'ng-'; |
| var ACTIVE_CLASS_SUFFIX = '-active'; |
| |
| var NG_ANIMATE_CLASSNAME = 'ng-animate'; |
| var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren'; |
| |
| // Detect proper transitionend/animationend event names. |
| var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT; |
| |
| // If unprefixed events are not supported but webkit-prefixed are, use the latter. |
| // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them. |
| // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend` |
| // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`. |
| // Register both events in case `window.onanimationend` is not supported because of that, |
| // do the same for `transitionend` as Safari is likely to exhibit similar behavior. |
| // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit |
| // therefore there is no reason to test anymore for other vendor prefixes: |
| // http://caniuse.com/#search=transition |
| if (isUndefined(window.ontransitionend) && isDefined(window.onwebkittransitionend)) { |
| CSS_PREFIX = '-webkit-'; |
| TRANSITION_PROP = 'WebkitTransition'; |
| TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend'; |
| } else { |
| TRANSITION_PROP = 'transition'; |
| TRANSITIONEND_EVENT = 'transitionend'; |
| } |
| |
| if (isUndefined(window.onanimationend) && isDefined(window.onwebkitanimationend)) { |
| CSS_PREFIX = '-webkit-'; |
| ANIMATION_PROP = 'WebkitAnimation'; |
| ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend'; |
| } else { |
| ANIMATION_PROP = 'animation'; |
| ANIMATIONEND_EVENT = 'animationend'; |
| } |
| |
| var DURATION_KEY = 'Duration'; |
| var PROPERTY_KEY = 'Property'; |
| var DELAY_KEY = 'Delay'; |
| var TIMING_KEY = 'TimingFunction'; |
| var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount'; |
| var ANIMATION_PLAYSTATE_KEY = 'PlayState'; |
| var SAFE_FAST_FORWARD_DURATION_VALUE = 9999; |
| |
| var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY; |
| var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY; |
| var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY; |
| var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY; |
| |
| var isPromiseLike = function(p) { |
| return p && p.then ? true : false; |
| }; |
| |
| function assertArg(arg, name, reason) { |
| if (!arg) { |
| throw ngMinErr('areq', "Argument '{0}' is {1}", (name || '?'), (reason || "required")); |
| } |
| return arg; |
| } |
| |
| function mergeClasses(a,b) { |
| if (!a && !b) return ''; |
| if (!a) return b; |
| if (!b) return a; |
| if (isArray(a)) a = a.join(' '); |
| if (isArray(b)) b = b.join(' '); |
| return a + ' ' + b; |
| } |
| |
| function packageStyles(options) { |
| var styles = {}; |
| if (options && (options.to || options.from)) { |
| styles.to = options.to; |
| styles.from = options.from; |
| } |
| return styles; |
| } |
| |
| function pendClasses(classes, fix, isPrefix) { |
| var className = ''; |
| classes = isArray(classes) |
| ? classes |
| : classes && isString(classes) && classes.length |
| ? classes.split(/\s+/) |
| : []; |
| forEach(classes, function(klass, i) { |
| if (klass && klass.length > 0) { |
| className += (i > 0) ? ' ' : ''; |
| className += isPrefix ? fix + klass |
| : klass + fix; |
| } |
| }); |
| return className; |
| } |
| |
| function removeFromArray(arr, val) { |
| var index = arr.indexOf(val); |
| if (val >= 0) { |
| arr.splice(index, 1); |
| } |
| } |
| |
| function stripCommentsFromElement(element) { |
| if (element instanceof jqLite) { |
| switch (element.length) { |
| case 0: |
| return []; |
| break; |
| |
| case 1: |
| // there is no point of stripping anything if the element |
| // is the only element within the jqLite wrapper. |
| // (it's important that we retain the element instance.) |
| if (element[0].nodeType === ELEMENT_NODE) { |
| return element; |
| } |
| break; |
| |
| default: |
| return jqLite(extractElementNode(element)); |
| break; |
| } |
| } |
| |
| if (element.nodeType === ELEMENT_NODE) { |
| return jqLite(element); |
| } |
| } |
| |
| function extractElementNode(element) { |
| if (!element[0]) return element; |
| for (var i = 0; i < element.length; i++) { |
| var elm = element[i]; |
| if (elm.nodeType == ELEMENT_NODE) { |
| return elm; |
| } |
| } |
| } |
| |
| function $$addClass($$jqLite, element, className) { |
| forEach(element, function(elm) { |
| $$jqLite.addClass(elm, className); |
| }); |
| } |
| |
| function $$removeClass($$jqLite, element, className) { |
| forEach(element, function(elm) { |
| $$jqLite.removeClass(elm, className); |
| }); |
| } |
| |
| function applyAnimationClassesFactory($$jqLite) { |
| return function(element, options) { |
| if (options.addClass) { |
| $$addClass($$jqLite, element, options.addClass); |
| options.addClass = null; |
| } |
| if (options.removeClass) { |
| $$removeClass($$jqLite, element, options.removeClass); |
| options.removeClass = null; |
| } |
| } |
| } |
| |
| function prepareAnimationOptions(options) { |
| options = options || {}; |
| if (!options.$$prepared) { |
| var domOperation = options.domOperation || noop; |
| options.domOperation = function() { |
| options.$$domOperationFired = true; |
| domOperation(); |
| domOperation = noop; |
| }; |
| options.$$prepared = true; |
| } |
| return options; |
| } |
| |
| function applyAnimationStyles(element, options) { |
| applyAnimationFromStyles(element, options); |
| applyAnimationToStyles(element, options); |
| } |
| |
| function applyAnimationFromStyles(element, options) { |
| if (options.from) { |
| element.css(options.from); |
| options.from = null; |
| } |
| } |
| |
| function applyAnimationToStyles(element, options) { |
| if (options.to) { |
| element.css(options.to); |
| options.to = null; |
| } |
| } |
| |
| function mergeAnimationOptions(element, target, newOptions) { |
| var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || ''); |
| var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || ''); |
| var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove); |
| |
| if (newOptions.preparationClasses) { |
| target.preparationClasses = concatWithSpace(newOptions.preparationClasses, target.preparationClasses); |
| delete newOptions.preparationClasses; |
| } |
| |
| // noop is basically when there is no callback; otherwise something has been set |
| var realDomOperation = target.domOperation !== noop ? target.domOperation : null; |
| |
| extend(target, newOptions); |
| |
| // TODO(matsko or sreeramu): proper fix is to maintain all animation callback in array and call at last,but now only leave has the callback so no issue with this. |
| if (realDomOperation) { |
| target.domOperation = realDomOperation; |
| } |
| |
| if (classes.addClass) { |
| target.addClass = classes.addClass; |
| } else { |
| target.addClass = null; |
| } |
| |
| if (classes.removeClass) { |
| target.removeClass = classes.removeClass; |
| } else { |
| target.removeClass = null; |
| } |
| |
| return target; |
| } |
| |
| function resolveElementClasses(existing, toAdd, toRemove) { |
| var ADD_CLASS = 1; |
| var REMOVE_CLASS = -1; |
| |
| var flags = {}; |
| existing = splitClassesToLookup(existing); |
| |
| toAdd = splitClassesToLookup(toAdd); |
| forEach(toAdd, function(value, key) { |
| flags[key] = ADD_CLASS; |
| }); |
| |
| toRemove = splitClassesToLookup(toRemove); |
| forEach(toRemove, function(value, key) { |
| flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS; |
| }); |
| |
| var classes = { |
| addClass: '', |
| removeClass: '' |
| }; |
| |
| forEach(flags, function(val, klass) { |
| var prop, allow; |
| if (val === ADD_CLASS) { |
| prop = 'addClass'; |
| allow = !existing[klass]; |
| } else if (val === REMOVE_CLASS) { |
| prop = 'removeClass'; |
| allow = existing[klass]; |
| } |
| if (allow) { |
| if (classes[prop].length) { |
| classes[prop] += ' '; |
| } |
| classes[prop] += klass; |
| } |
| }); |
| |
| function splitClassesToLookup(classes) { |
| if (isString(classes)) { |
| classes = classes.split(' '); |
| } |
| |
| var obj = {}; |
| forEach(classes, function(klass) { |
| // sometimes the split leaves empty string values |
| // incase extra spaces were applied to the options |
| if (klass.length) { |
| obj[klass] = true; |
| } |
| }); |
| return obj; |
| } |
| |
| return classes; |
| } |
| |
| function getDomNode(element) { |
| return (element instanceof angular.element) ? element[0] : element; |
| } |
| |
| function applyGeneratedPreparationClasses(element, event, options) { |
| var classes = ''; |
| if (event) { |
| classes = pendClasses(event, EVENT_CLASS_PREFIX, true); |
| } |
| if (options.addClass) { |
| classes = concatWithSpace(classes, pendClasses(options.addClass, ADD_CLASS_SUFFIX)); |
| } |
| if (options.removeClass) { |
| classes = concatWithSpace(classes, pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX)); |
| } |
| if (classes.length) { |
| options.preparationClasses = classes; |
| element.addClass(classes); |
| } |
| } |
| |
| function clearGeneratedClasses(element, options) { |
| if (options.preparationClasses) { |
| element.removeClass(options.preparationClasses); |
| options.preparationClasses = null; |
| } |
| if (options.activeClasses) { |
| element.removeClass(options.activeClasses); |
| options.activeClasses = null; |
| } |
| } |
| |
| function blockTransitions(node, duration) { |
| // we use a negative delay value since it performs blocking |
| // yet it doesn't kill any existing transitions running on the |
| // same element which makes this safe for class-based animations |
| var value = duration ? '-' + duration + 's' : ''; |
| applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]); |
| return [TRANSITION_DELAY_PROP, value]; |
| } |
| |
| function blockKeyframeAnimations(node, applyBlock) { |
| var value = applyBlock ? 'paused' : ''; |
| var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY; |
| applyInlineStyle(node, [key, value]); |
| return [key, value]; |
| } |
| |
| function applyInlineStyle(node, styleTuple) { |
| var prop = styleTuple[0]; |
| var value = styleTuple[1]; |
| node.style[prop] = value; |
| } |
| |
| function concatWithSpace(a,b) { |
| if (!a) return b; |
| if (!b) return a; |
| return a + ' ' + b; |
| } |
| |
| var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) { |
| var queue, cancelFn; |
| |
| function scheduler(tasks) { |
| // we make a copy since RAFScheduler mutates the state |
| // of the passed in array variable and this would be difficult |
| // to track down on the outside code |
| queue = queue.concat(tasks); |
| nextTick(); |
| } |
| |
| queue = scheduler.queue = []; |
| |
| /* waitUntilQuiet does two things: |
| * 1. It will run the FINAL `fn` value only when an uncancelled RAF has passed through |
| * 2. It will delay the next wave of tasks from running until the quiet `fn` has run. |
| * |
| * The motivation here is that animation code can request more time from the scheduler |
| * before the next wave runs. This allows for certain DOM properties such as classes to |
| * be resolved in time for the next animation to run. |
| */ |
| scheduler.waitUntilQuiet = function(fn) { |
| if (cancelFn) cancelFn(); |
| |
| cancelFn = $$rAF(function() { |
| cancelFn = null; |
| fn(); |
| nextTick(); |
| }); |
| }; |
| |
| return scheduler; |
| |
| function nextTick() { |
| if (!queue.length) return; |
| |
| var items = queue.shift(); |
| for (var i = 0; i < items.length; i++) { |
| items[i](); |
| } |
| |
| if (!cancelFn) { |
| $$rAF(function() { |
| if (!cancelFn) nextTick(); |
| }); |
| } |
| } |
| }]; |
| |
| var $$AnimateChildrenDirective = [function() { |
| return function(scope, element, attrs) { |
| var val = attrs.ngAnimateChildren; |
| if (angular.isString(val) && val.length === 0) { //empty attribute |
| element.data(NG_ANIMATE_CHILDREN_DATA, true); |
| } else { |
| attrs.$observe('ngAnimateChildren', function(value) { |
| value = value === 'on' || value === 'true'; |
| element.data(NG_ANIMATE_CHILDREN_DATA, value); |
| }); |
| } |
| }; |
| }]; |
| |
| var ANIMATE_TIMER_KEY = '$$animateCss'; |
| |
| /** |
| * @ngdoc service |
| * @name $animateCss |
| * @kind object |
| * |
| * @description |
| * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes |
| * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT |
| * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or |
| * directives to create more complex animations that can be purely driven using CSS code. |
| * |
| * Note that only browsers that support CSS transitions and/or keyframe animations are capable of |
| * rendering animations triggered via `$animateCss` (bad news for IE9 and lower). |
| * |
| * ## Usage |
| * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that |
| * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however, |
| * any automatic control over cancelling animations and/or preventing animations from being run on |
| * child elements will not be handled by Angular. For this to work as expected, please use `$animate` to |
| * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger |
| * the CSS animation. |
| * |
| * The example below shows how we can create a folding animation on an element using `ng-if`: |
| * |
| * ```html |
| * <!-- notice the `fold-animation` CSS class --> |
| * <div ng-if="onOff" class="fold-animation"> |
| * This element will go BOOM |
| * </div> |
| * <button ng-click="onOff=true">Fold In</button> |
| * ``` |
| * |
| * Now we create the **JavaScript animation** that will trigger the CSS transition: |
| * |
| * ```js |
| * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) { |
| * return { |
| * enter: function(element, doneFn) { |
| * var height = element[0].offsetHeight; |
| * return $animateCss(element, { |
| * from: { height:'0px' }, |
| * to: { height:height + 'px' }, |
| * duration: 1 // one second |
| * }); |
| * } |
| * } |
| * }]); |
| * ``` |
| * |
| * ## More Advanced Uses |
| * |
| * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks |
| * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code. |
| * |
| * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation, |
| * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with |
| * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order |
| * to provide a working animation that will run in CSS. |
| * |
| * The example below showcases a more advanced version of the `.fold-animation` from the example above: |
| * |
| * ```js |
| * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) { |
| * return { |
| * enter: function(element, doneFn) { |
| * var height = element[0].offsetHeight; |
| * return $animateCss(element, { |
| * addClass: 'red large-text pulse-twice', |
| * easing: 'ease-out', |
| * from: { height:'0px' }, |
| * to: { height:height + 'px' }, |
| * duration: 1 // one second |
| * }); |
| * } |
| * } |
| * }]); |
| * ``` |
| * |
| * Since we're adding/removing CSS classes then the CSS transition will also pick those up: |
| * |
| * ```css |
| * /* since a hardcoded duration value of 1 was provided in the JavaScript animation code, |
| * the CSS classes below will be transitioned despite them being defined as regular CSS classes */ |
| * .red { background:red; } |
| * .large-text { font-size:20px; } |
| * |
| * /* we can also use a keyframe animation and $animateCss will make it work alongside the transition */ |
| * .pulse-twice { |
| * animation: 0.5s pulse linear 2; |
| * -webkit-animation: 0.5s pulse linear 2; |
| * } |
| * |
| * @keyframes pulse { |
| * from { transform: scale(0.5); } |
| * to { transform: scale(1.5); } |
| * } |
| * |
| * @-webkit-keyframes pulse { |
| * from { -webkit-transform: scale(0.5); } |
| * to { -webkit-transform: scale(1.5); } |
| * } |
| * ``` |
| * |
| * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen. |
| * |
| * ## How the Options are handled |
| * |
| * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation |
| * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline |
| * styles using the `from` and `to` properties. |
| * |
| * ```js |
| * var animator = $animateCss(element, { |
| * from: { background:'red' }, |
| * to: { background:'blue' } |
| * }); |
| * animator.start(); |
| * ``` |
| * |
| * ```css |
| * .rotating-animation { |
| * animation:0.5s rotate linear; |
| * -webkit-animation:0.5s rotate linear; |
| * } |
| * |
| * @keyframes rotate { |
| * from { transform: rotate(0deg); } |
| * to { transform: rotate(360deg); } |
| * } |
| * |
| * @-webkit-keyframes rotate { |
| * from { -webkit-transform: rotate(0deg); } |
| * to { -webkit-transform: rotate(360deg); } |
| * } |
| * ``` |
| * |
| * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is |
| * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition |
| * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition |
| * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied |
| * and spread across the transition and keyframe animation. |
| * |
| * ## What is returned |
| * |
| * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually |
| * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are |
| * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties: |
| * |
| * ```js |
| * var animator = $animateCss(element, { ... }); |
| * ``` |
| * |
| * Now what do the contents of our `animator` variable look like: |
| * |
| * ```js |
| * { |
| * // starts the animation |
| * start: Function, |
| * |
| * // ends (aborts) the animation |
| * end: Function |
| * } |
| * ``` |
| * |
| * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends. |
| * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and stlyes may have been |
| * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties |
| * and that changing them will not reconfigure the parameters of the animation. |
| * |
| * ### runner.done() vs runner.then() |
| * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the |
| * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**. |
| * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()` |
| * unless you really need a digest to kick off afterwards. |
| * |
| * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss |
| * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code). |
| * Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works. |
| * |
| * @param {DOMElement} element the element that will be animated |
| * @param {object} options the animation-related options that will be applied during the animation |
| * |
| * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied |
| * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.) |
| * * `structural` - Indicates that the `ng-` prefix will be added to the event class. Setting to `false` or omitting will turn `ng-EVENT` and |
| * `ng-EVENT-active` in `EVENT` and `EVENT-active`. Unused if `event` is omitted. |
| * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both). |
| * * `transitionStyle` - The raw CSS transition style that will be used (e.g. `1s linear all`). |
| * * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`). |
| * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation. |
| * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition. |
| * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation. |
| * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation. |
| * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0` |
| * is provided then the animation will be skipped entirely. |
| * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is |
| * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value |
| * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same |
| * CSS delay value. |
| * * `stagger` - A numeric time value representing the delay between successively animated elements |
| * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.}) |
| * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a |
| * * `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`) |
| * * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occuring on the classes being added and removed.) |
| * * `cleanupStyles` - Whether or not the provided `from` and `to` styles will be removed once |
| * the animation is closed. This is useful for when the styles are used purely for the sake of |
| * the animation and do not have a lasting visual effect on the element (e.g. a colapse and open animation). |
| * By default this value is set to `false`. |
| * |
| * @return {object} an object with start and end methods and details about the animation. |
| * |
| * * `start` - The method to start the animation. This will return a `Promise` when called. |
| * * `end` - This method will cancel the animation and remove all applied CSS classes and styles. |
| */ |
| var ONE_SECOND = 1000; |
| var BASE_TEN = 10; |
| |
| var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3; |
| var CLOSING_TIME_BUFFER = 1.5; |
| |
| var DETECT_CSS_PROPERTIES = { |
| transitionDuration: TRANSITION_DURATION_PROP, |
| transitionDelay: TRANSITION_DELAY_PROP, |
| transitionProperty: TRANSITION_PROP + PROPERTY_KEY, |
| animationDuration: ANIMATION_DURATION_PROP, |
| animationDelay: ANIMATION_DELAY_PROP, |
| animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY |
| }; |
| |
| var DETECT_STAGGER_CSS_PROPERTIES = { |
| transitionDuration: TRANSITION_DURATION_PROP, |
| transitionDelay: TRANSITION_DELAY_PROP, |
| animationDuration: ANIMATION_DURATION_PROP, |
| animationDelay: ANIMATION_DELAY_PROP |
| }; |
| |
| function getCssKeyframeDurationStyle(duration) { |
| return [ANIMATION_DURATION_PROP, duration + 's']; |
| } |
| |
| function getCssDelayStyle(delay, isKeyframeAnimation) { |
| var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP; |
| return [prop, delay + 's']; |
| } |
| |
| function computeCssStyles($window, element, properties) { |
| var styles = Object.create(null); |
| var detectedStyles = $window.getComputedStyle(element) || {}; |
| forEach(properties, function(formalStyleName, actualStyleName) { |
| var val = detectedStyles[formalStyleName]; |
| if (val) { |
| var c = val.charAt(0); |
| |
| // only numerical-based values have a negative sign or digit as the first value |
| if (c === '-' || c === '+' || c >= 0) { |
| val = parseMaxTime(val); |
| } |
| |
| // by setting this to null in the event that the delay is not set or is set directly as 0 |
| // then we can still allow for zegative values to be used later on and not mistake this |
| // value for being greater than any other negative value. |
| if (val === 0) { |
| val = null; |
| } |
| styles[actualStyleName] = val; |
| } |
| }); |
| |
| return styles; |
| } |
| |
| function parseMaxTime(str) { |
| var maxValue = 0; |
| var values = str.split(/\s*,\s*/); |
| forEach(values, function(value) { |
| // it's always safe to consider only second values and omit `ms` values since |
| // getComputedStyle will always handle the conversion for us |
| if (value.charAt(value.length - 1) == 's') { |
| value = value.substring(0, value.length - 1); |
| } |
| value = parseFloat(value) || 0; |
| maxValue = maxValue ? Math.max(value, maxValue) : value; |
| }); |
| return maxValue; |
| } |
| |
| function truthyTimingValue(val) { |
| return val === 0 || val != null; |
| } |
| |
| function getCssTransitionDurationStyle(duration, applyOnlyDuration) { |
| var style = TRANSITION_PROP; |
| var value = duration + 's'; |
| if (applyOnlyDuration) { |
| style += DURATION_KEY; |
| } else { |
| value += ' linear all'; |
| } |
| return [style, value]; |
| } |
| |
| function createLocalCacheLookup() { |
| var cache = Object.create(null); |
| return { |
| flush: function() { |
| cache = Object.create(null); |
| }, |
| |
| count: function(key) { |
| var entry = cache[key]; |
| return entry ? entry.total : 0; |
| }, |
| |
| get: function(key) { |
| var entry = cache[key]; |
| return entry && entry.value; |
| }, |
| |
| put: function(key, value) { |
| if (!cache[key]) { |
| cache[key] = { total: 1, value: value }; |
| } else { |
| cache[key].total++; |
| } |
| } |
| }; |
| } |
| |
| // we do not reassign an already present style value since |
| // if we detect the style property value again we may be |
| // detecting styles that were added via the `from` styles. |
| // We make use of `isDefined` here since an empty string |
| // or null value (which is what getPropertyValue will return |
| // for a non-existing style) will still be marked as a valid |
| // value for the style (a falsy value implies that the style |
| // is to be removed at the end of the animation). If we had a simple |
| // "OR" statement then it would not be enough to catch that. |
| function registerRestorableStyles(backup, node, properties) { |
| forEach(properties, function(prop) { |
| backup[prop] = isDefined(backup[prop]) |
| ? backup[prop] |
| : node.style.getPropertyValue(prop); |
| }); |
| } |
| |
| var $AnimateCssProvider = ['$animateProvider', function($animateProvider) { |
| var gcsLookup = createLocalCacheLookup(); |
| var gcsStaggerLookup = createLocalCacheLookup(); |
| |
| this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout', |
| '$$forceReflow', '$sniffer', '$$rAFScheduler', '$animate', |
| function($window, $$jqLite, $$AnimateRunner, $timeout, |
| $$forceReflow, $sniffer, $$rAFScheduler, $animate) { |
| |
| var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); |
| |
| var parentCounter = 0; |
| function gcsHashFn(node, extraClasses) { |
| var KEY = "$$ngAnimateParentKey"; |
| var parentNode = node.parentNode; |
| var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter); |
| return parentID + '-' + node.getAttribute('class') + '-' + extraClasses; |
| } |
| |
| function computeCachedCssStyles(node, className, cacheKey, properties) { |
| var timings = gcsLookup.get(cacheKey); |
| |
| if (!timings) { |
| timings = computeCssStyles($window, node, properties); |
| if (timings.animationIterationCount === 'infinite') { |
| timings.animationIterationCount = 1; |
| } |
| } |
| |
| // we keep putting this in multiple times even though the value and the cacheKey are the same |
| // because we're keeping an interal tally of how many duplicate animations are detected. |
| gcsLookup.put(cacheKey, timings); |
| return timings; |
| } |
| |
| function computeCachedCssStaggerStyles(node, className, cacheKey, properties) { |
| var stagger; |
| |
| // if we have one or more existing matches of matching elements |
| // containing the same parent + CSS styles (which is how cacheKey works) |
| // then staggering is possible |
| if (gcsLookup.count(cacheKey) > 0) { |
| stagger = gcsStaggerLookup.get(cacheKey); |
| |
| if (!stagger) { |
| var staggerClassName = pendClasses(className, '-stagger'); |
| |
| $$jqLite.addClass(node, staggerClassName); |
| |
| stagger = computeCssStyles($window, node, properties); |
| |
| // force the conversion of a null value to zero incase not set |
| stagger.animationDuration = Math.max(stagger.animationDuration, 0); |
| stagger.transitionDuration = Math.max(stagger.transitionDuration, 0); |
| |
| $$jqLite.removeClass(node, staggerClassName); |
| |
| gcsStaggerLookup.put(cacheKey, stagger); |
| } |
| } |
| |
| return stagger || {}; |
| } |
| |
| var cancelLastRAFRequest; |
| var rafWaitQueue = []; |
| function waitUntilQuiet(callback) { |
| rafWaitQueue.push(callback); |
| $$rAFScheduler.waitUntilQuiet(function() { |
| gcsLookup.flush(); |
| gcsStaggerLookup.flush(); |
| |
| // DO NOT REMOVE THIS LINE OR REFACTOR OUT THE `pageWidth` variable. |
| // PLEASE EXAMINE THE `$$forceReflow` service to understand why. |
| var pageWidth = $$forceReflow(); |
| |
| // we use a for loop to ensure that if the queue is changed |
| // during this looping then it will consider new requests |
| for (var i = 0; i < rafWaitQueue.length; i++) { |
| rafWaitQueue[i](pageWidth); |
| } |
| rafWaitQueue.length = 0; |
| }); |
| } |
| |
| function computeTimings(node, className, cacheKey) { |
| var timings = computeCachedCssStyles(node, className, cacheKey, DETECT_CSS_PROPERTIES); |
| var aD = timings.animationDelay; |
| var tD = timings.transitionDelay; |
| timings.maxDelay = aD && tD |
| ? Math.max(aD, tD) |
| : (aD || tD); |
| timings.maxDuration = Math.max( |
| timings.animationDuration * timings.animationIterationCount, |
| timings.transitionDuration); |
| |
| return timings; |
| } |
| |
| return function init(element, options) { |
| var restoreStyles = {}; |
| var node = getDomNode(element); |
| if (!node |
| || !node.parentNode |
| || !$animate.enabled()) { |
| return closeAndReturnNoopAnimator(); |
| } |
| |
| options = prepareAnimationOptions(options); |
| |
| var temporaryStyles = []; |
| var classes = element.attr('class'); |
| var styles = packageStyles(options); |
| var animationClosed; |
| var animationPaused; |
| var animationCompleted; |
| var runner; |
| var runnerHost; |
| var maxDelay; |
| var maxDelayTime; |
| var maxDuration; |
| var maxDurationTime; |
| |
| if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) { |
| return closeAndReturnNoopAnimator(); |
| } |
| |
| var method = options.event && isArray(options.event) |
| ? options.event.join(' ') |
| : options.event; |
| |
| var isStructural = method && options.structural; |
| var structuralClassName = ''; |
| var addRemoveClassName = ''; |
| |
| if (isStructural) { |
| structuralClassName = pendClasses(method, EVENT_CLASS_PREFIX, true); |
| } else if (method) { |
| structuralClassName = method; |
| } |
| |
| if (options.addClass) { |
| addRemoveClassName += pendClasses(options.addClass, ADD_CLASS_SUFFIX); |
| } |
| |
| if (options.removeClass) { |
| if (addRemoveClassName.length) { |
| addRemoveClassName += ' '; |
| } |
| addRemoveClassName += pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX); |
| } |
| |
| // there may be a situation where a structural animation is combined together |
| // with CSS classes that need to resolve before the animation is computed. |
| // However this means that there is no explicit CSS code to block the animation |
| // from happening (by setting 0s none in the class name). If this is the case |
| // we need to apply the classes before the first rAF so we know to continue if |
| // there actually is a detected transition or keyframe animation |
| if (options.applyClassesEarly && addRemoveClassName.length) { |
| applyAnimationClasses(element, options); |
| } |
| |
| var preparationClasses = [structuralClassName, addRemoveClassName].join(' ').trim(); |
| var fullClassName = classes + ' ' + preparationClasses; |
| var activeClasses = pendClasses(preparationClasses, ACTIVE_CLASS_SUFFIX); |
| var hasToStyles = styles.to && Object.keys(styles.to).length > 0; |
| var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0; |
| |
| // there is no way we can trigger an animation if no styles and |
| // no classes are being applied which would then trigger a transition, |
| // unless there a is raw keyframe value that is applied to the element. |
| if (!containsKeyframeAnimation |
| && !hasToStyles |
| && !preparationClasses) { |
| return closeAndReturnNoopAnimator(); |
| } |
| |
| var cacheKey, stagger; |
| if (options.stagger > 0) { |
| var staggerVal = parseFloat(options.stagger); |
| stagger = { |
| transitionDelay: staggerVal, |
| animationDelay: staggerVal, |
| transitionDuration: 0, |
| animationDuration: 0 |
| }; |
| } else { |
| cacheKey = gcsHashFn(node, fullClassName); |
| stagger = computeCachedCssStaggerStyles(node, preparationClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES); |
| } |
| |
| if (!options.$$skipPreparationClasses) { |
| $$jqLite.addClass(element, preparationClasses); |
| } |
| |
| var applyOnlyDuration; |
| |
| if (options.transitionStyle) { |
| var transitionStyle = [TRANSITION_PROP, options.transitionStyle]; |
| applyInlineStyle(node, transitionStyle); |
| temporaryStyles.push(transitionStyle); |
| } |
| |
| if (options.duration >= 0) { |
| applyOnlyDuration = node.style[TRANSITION_PROP].length > 0; |
| var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration); |
| |
| // we set the duration so that it will be picked up by getComputedStyle later |
| applyInlineStyle(node, durationStyle); |
| temporaryStyles.push(durationStyle); |
| } |
| |
| if (options.keyframeStyle) { |
| var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle]; |
| applyInlineStyle(node, keyframeStyle); |
| temporaryStyles.push(keyframeStyle); |
| } |
| |
| var itemIndex = stagger |
| ? options.staggerIndex >= 0 |
| ? options.staggerIndex |
| : gcsLookup.count(cacheKey) |
| : 0; |
| |
| var isFirst = itemIndex === 0; |
| |
| // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY |
| // without causing any combination of transitions to kick in. By adding a negative delay value |
| // it forces the setup class' transition to end immediately. We later then remove the negative |
| // transition delay to allow for the transition to naturally do it's thing. The beauty here is |
| // that if there is no transition defined then nothing will happen and this will also allow |
| // other transitions to be stacked on top of each other without any chopping them out. |
| if (isFirst && !options.skipBlocking) { |
| blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE); |
| } |
| |
| var timings = computeTimings(node, fullClassName, cacheKey); |
| var relativeDelay = timings.maxDelay; |
| maxDelay = Math.max(relativeDelay, 0); |
| maxDuration = timings.maxDuration; |
| |
| var flags = {}; |
| flags.hasTransitions = timings.transitionDuration > 0; |
| flags.hasAnimations = timings.animationDuration > 0; |
| flags.hasTransitionAll = flags.hasTransitions && timings.transitionProperty == 'all'; |
| flags.applyTransitionDuration = hasToStyles && ( |
| (flags.hasTransitions && !flags.hasTransitionAll) |
| || (flags.hasAnimations && !flags.hasTransitions)); |
| flags.applyAnimationDuration = options.duration && flags.hasAnimations; |
| flags.applyTransitionDelay = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions); |
| flags.applyAnimationDelay = truthyTimingValue(options.delay) && flags.hasAnimations; |
| flags.recalculateTimingStyles = addRemoveClassName.length > 0; |
| |
| if (flags.applyTransitionDuration || flags.applyAnimationDuration) { |
| maxDuration = options.duration ? parseFloat(options.duration) : maxDuration; |
| |
| if (flags.applyTransitionDuration) { |
| flags.hasTransitions = true; |
| timings.transitionDuration = maxDuration; |
| applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0; |
| temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration)); |
| } |
| |
| if (flags.applyAnimationDuration) { |
| flags.hasAnimations = true; |
| timings.animationDuration = maxDuration; |
| temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration)); |
| } |
| } |
| |
| if (maxDuration === 0 && !flags.recalculateTimingStyles) { |
| return closeAndReturnNoopAnimator(); |
| } |
| |
| if (options.delay != null) { |
| var delayStyle = parseFloat(options.delay); |
| |
| if (flags.applyTransitionDelay) { |
| temporaryStyles.push(getCssDelayStyle(delayStyle)); |
| } |
| |
| if (flags.applyAnimationDelay) { |
| temporaryStyles.push(getCssDelayStyle(delayStyle, true)); |
| } |
| } |
| |
| // we need to recalculate the delay value since we used a pre-emptive negative |
| // delay value and the delay value is required for the final event checking. This |
| // property will ensure that this will happen after the RAF phase has passed. |
| if (options.duration == null && timings.transitionDuration > 0) { |
| flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst; |
| } |
| |
| maxDelayTime = maxDelay * ONE_SECOND; |
| maxDurationTime = maxDuration * ONE_SECOND; |
| if (!options.skipBlocking) { |
| flags.blockTransition = timings.transitionDuration > 0; |
| flags.blockKeyframeAnimation = timings.animationDuration > 0 && |
| stagger.animationDelay > 0 && |
| stagger.animationDuration === 0; |
| } |
| |
| if (options.from) { |
| if (options.cleanupStyles) { |
| registerRestorableStyles(restoreStyles, node, Object.keys(options.from)); |
| } |
| applyAnimationFromStyles(element, options); |
| } |
| |
| if (flags.blockTransition || flags.blockKeyframeAnimation) { |
| applyBlocking(maxDuration); |
| } else if (!options.skipBlocking) { |
| blockTransitions(node, false); |
| } |
| |
| // TODO(matsko): for 1.5 change this code to have an animator object for better debugging |
| return { |
| $$willAnimate: true, |
| end: endFn, |
| start: function() { |
| if (animationClosed) return; |
| |
| runnerHost = { |
| end: endFn, |
| cancel: cancelFn, |
| resume: null, //this will be set during the start() phase |
| pause: null |
| }; |
| |
| runner = new $$AnimateRunner(runnerHost); |
| |
| waitUntilQuiet(start); |
| |
| // we don't have access to pause/resume the animation |
| // since it hasn't run yet. AnimateRunner will therefore |
| // set noop functions for resume and pause and they will |
| // later be overridden once the animation is triggered |
| return runner; |
| } |
| }; |
| |
| function endFn() { |
| close(); |
| } |
| |
| function cancelFn() { |
| close(true); |
| } |
| |
| function close(rejected) { // jshint ignore:line |
| // if the promise has been called already then we shouldn't close |
| // the animation again |
| if (animationClosed || (animationCompleted && animationPaused)) return; |
| animationClosed = true; |
| animationPaused = false; |
| |
| if (!options.$$skipPreparationClasses) { |
| $$jqLite.removeClass(element, preparationClasses); |
| } |
| $$jqLite.removeClass(element, activeClasses); |
| |
| blockKeyframeAnimations(node, false); |
| blockTransitions(node, false); |
| |
| forEach(temporaryStyles, function(entry) { |
| // There is only one way to remove inline style properties entirely from elements. |
| // By using `removeProperty` this works, but we need to convert camel-cased CSS |
| // styles down to hyphenated values. |
| node.style[entry[0]] = ''; |
| }); |
| |
| applyAnimationClasses(element, options); |
| applyAnimationStyles(element, options); |
| |
| if (Object.keys(restoreStyles).length) { |
| forEach(restoreStyles, function(value, prop) { |
| value ? node.style.setProperty(prop, value) |
| : node.style.removeProperty(prop); |
| }); |
| } |
| |
| // the reason why we have this option is to allow a synchronous closing callback |
| // that is fired as SOON as the animation ends (when the CSS is removed) or if |
| // the animation never takes off at all. A good example is a leave animation since |
| // the element must be removed just after the animation is over or else the element |
| // will appear on screen for one animation frame causing an overbearing flicker. |
| if (options.onDone) { |
| options.onDone(); |
| } |
| |
| // if the preparation function fails then the promise is not setup |
| if (runner) { |
| runner.complete(!rejected); |
| } |
| } |
| |
| function applyBlocking(duration) { |
| if (flags.blockTransition) { |
| blockTransitions(node, duration); |
| } |
| |
| if (flags.blockKeyframeAnimation) { |
| blockKeyframeAnimations(node, !!duration); |
| } |
| } |
| |
| function closeAndReturnNoopAnimator() { |
| runner = new $$AnimateRunner({ |
| end: endFn, |
| cancel: cancelFn |
| }); |
| |
| // should flush the cache animation |
| waitUntilQuiet(noop); |
| close(); |
| |
| return { |
| $$willAnimate: false, |
| start: function() { |
| return runner; |
| }, |
| end: endFn |
| }; |
| } |
| |
| function start() { |
| if (animationClosed) return; |
| if (!node.parentNode) { |
| close(); |
| return; |
| } |
| |
| var startTime, events = []; |
| |
| // even though we only pause keyframe animations here the pause flag |
| // will still happen when transitions are used. Only the transition will |
| // not be paused since that is not possible. If the animation ends when |
| // paused then it will not complete until unpaused or cancelled. |
| var playPause = function(playAnimation) { |
| if (!animationCompleted) { |
| animationPaused = !playAnimation; |
| if (timings.animationDuration) { |
| var value = blockKeyframeAnimations(node, animationPaused); |
| animationPaused |
| ? temporaryStyles.push(value) |
| : removeFromArray(temporaryStyles, value); |
| } |
| } else if (animationPaused && playAnimation) { |
| animationPaused = false; |
| close(); |
| } |
| }; |
| |
| // checking the stagger duration prevents an accidently cascade of the CSS delay style |
| // being inherited from the parent. If the transition duration is zero then we can safely |
| // rely that the delay value is an intential stagger delay style. |
| var maxStagger = itemIndex > 0 |
| && ((timings.transitionDuration && stagger.transitionDuration === 0) || |
| (timings.animationDuration && stagger.animationDuration === 0)) |
| && Math.max(stagger.animationDelay, stagger.transitionDelay); |
| if (maxStagger) { |
| $timeout(triggerAnimationStart, |
| Math.floor(maxStagger * itemIndex * ONE_SECOND), |
| false); |
| } else { |
| triggerAnimationStart(); |
| } |
| |
| // this will decorate the existing promise runner with pause/resume methods |
| runnerHost.resume = function() { |
| playPause(true); |
| }; |
| |
| runnerHost.pause = function() { |
| playPause(false); |
| }; |
| |
| function triggerAnimationStart() { |
| // just incase a stagger animation kicks in when the animation |
| // itself was cancelled entirely |
| if (animationClosed) return; |
| |
| applyBlocking(false); |
| |
| forEach(temporaryStyles, function(entry) { |
| var key = entry[0]; |
| var value = entry[1]; |
| node.style[key] = value; |
| }); |
| |
| applyAnimationClasses(element, options); |
| $$jqLite.addClass(element, activeClasses); |
| |
| if (flags.recalculateTimingStyles) { |
| fullClassName = node.className + ' ' + preparationClasses; |
| cacheKey = gcsHashFn(node, fullClassName); |
| |
| timings = computeTimings(node, fullClassName, cacheKey); |
| relativeDelay = timings.maxDelay; |
| maxDelay = Math.max(relativeDelay, 0); |
| maxDuration = timings.maxDuration; |
| |
| if (maxDuration === 0) { |
| close(); |
| return; |
| } |
| |
| flags.hasTransitions = timings.transitionDuration > 0; |
| flags.hasAnimations = timings.animationDuration > 0; |
| } |
| |
| if (flags.applyAnimationDelay) { |
| relativeDelay = typeof options.delay !== "boolean" && truthyTimingValue(options.delay) |
| ? parseFloat(options.delay) |
| : relativeDelay; |
| |
| maxDelay = Math.max(relativeDelay, 0); |
| timings.animationDelay = relativeDelay; |
| delayStyle = getCssDelayStyle(relativeDelay, true); |
| temporaryStyles.push(delayStyle); |
| node.style[delayStyle[0]] = delayStyle[1]; |
| } |
| |
| maxDelayTime = maxDelay * ONE_SECOND; |
| maxDurationTime = maxDuration * ONE_SECOND; |
| |
| if (options.easing) { |
| var easeProp, easeVal = options.easing; |
| if (flags.hasTransitions) { |
| easeProp = TRANSITION_PROP + TIMING_KEY; |
| temporaryStyles.push([easeProp, easeVal]); |
| node.style[easeProp] = easeVal; |
| } |
| if (flags.hasAnimations) { |
| easeProp = ANIMATION_PROP + TIMING_KEY; |
| temporaryStyles.push([easeProp, easeVal]); |
| node.style[easeProp] = easeVal; |
| } |
| } |
| |
| if (timings.transitionDuration) { |
| events.push(TRANSITIONEND_EVENT); |
| } |
| |
| if (timings.animationDuration) { |
| events.push(ANIMATIONEND_EVENT); |
| } |
| |
| startTime = Date.now(); |
| var timerTime = maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime; |
| var endTime = startTime + timerTime; |
| |
| var animationsData = element.data(ANIMATE_TIMER_KEY) || []; |
| var setupFallbackTimer = true; |
| if (animationsData.length) { |
| var currentTimerData = animationsData[0]; |
| setupFallbackTimer = endTime > currentTimerData.expectedEndTime; |
| if (setupFallbackTimer) { |
| $timeout.cancel(currentTimerData.timer); |
| } else { |
| animationsData.push(close); |
| } |
| } |
| |
| if (setupFallbackTimer) { |
| var timer = $timeout(onAnimationExpired, timerTime, false); |
| animationsData[0] = { |
| timer: timer, |
| expectedEndTime: endTime |
| }; |
| animationsData.push(close); |
| element.data(ANIMATE_TIMER_KEY, animationsData); |
| } |
| |
| element.on(events.join(' '), onAnimationProgress); |
| if (options.to) { |
| if (options.cleanupStyles) { |
| registerRestorableStyles(restoreStyles, node, Object.keys(options.to)); |
| } |
| applyAnimationToStyles(element, options); |
| } |
| } |
| |
| function onAnimationExpired() { |
| var animationsData = element.data(ANIMATE_TIMER_KEY); |
| |
| // this will be false in the event that the element was |
| // removed from the DOM (via a leave animation or something |
| // similar) |
| if (animationsData) { |
| for (var i = 1; i < animationsData.length; i++) { |
| animationsData[i](); |
| } |
| element.removeData(ANIMATE_TIMER_KEY); |
| } |
| } |
| |
| function onAnimationProgress(event) { |
| event.stopPropagation(); |
| var ev = event.originalEvent || event; |
| var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now(); |
| |
| /* Firefox (or possibly just Gecko) likes to not round values up |
| * when a ms measurement is used for the animation */ |
| var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES)); |
| |
| /* $manualTimeStamp is a mocked timeStamp value which is set |
| * within browserTrigger(). This is only here so that tests can |
| * mock animations properly. Real events fallback to event.timeStamp, |
| * or, if they don't, then a timeStamp is automatically created for them. |
| * We're checking to see if the timeStamp surpasses the expected delay, |
| * but we're using elapsedTime instead of the timeStamp on the 2nd |
| * pre-condition since animations sometimes close off early */ |
| if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) { |
| // we set this flag to ensure that if the transition is paused then, when resumed, |
| // the animation will automatically close itself since transitions cannot be paused. |
| animationCompleted = true; |
| close(); |
| } |
| } |
| } |
| }; |
| }]; |
| }]; |
| |
| var $$AnimateCssDriverProvider = ['$$animationProvider', function($$animationProvider) { |
| $$animationProvider.drivers.push('$$animateCssDriver'); |
| |
| var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim'; |
| var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor'; |
| |
| var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out'; |
| var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in'; |
| |
| function isDocumentFragment(node) { |
| return node.parentNode && node.parentNode.nodeType === 11; |
| } |
| |
| this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$sniffer', '$$jqLite', '$document', |
| function($animateCss, $rootScope, $$AnimateRunner, $rootElement, $sniffer, $$jqLite, $document) { |
| |
| // only browsers that support these properties can render animations |
| if (!$sniffer.animations && !$sniffer.transitions) return noop; |
| |
| var bodyNode = $document[0].body; |
| var rootNode = getDomNode($rootElement); |
| |
| var rootBodyElement = jqLite( |
| // this is to avoid using something that exists outside of the body |
| // we also special case the doc fragement case because our unit test code |
| // appends the $rootElement to the body after the app has been bootstrapped |
| isDocumentFragment(rootNode) || bodyNode.contains(rootNode) ? rootNode : bodyNode |
| ); |
| |
| var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); |
| |
| return function initDriverFn(animationDetails) { |
| return animationDetails.from && animationDetails.to |
| ? prepareFromToAnchorAnimation(animationDetails.from, |
| animationDetails.to, |
| animationDetails.classes, |
| animationDetails.anchors) |
| : prepareRegularAnimation(animationDetails); |
| }; |
| |
| function filterCssClasses(classes) { |
| //remove all the `ng-` stuff |
| return classes.replace(/\bng-\S+\b/g, ''); |
| } |
| |
| function getUniqueValues(a, b) { |
| if (isString(a)) a = a.split(' '); |
| if (isString(b)) b = b.split(' '); |
| return a.filter(function(val) { |
| return b.indexOf(val) === -1; |
| }).join(' '); |
| } |
| |
| function prepareAnchoredAnimation(classes, outAnchor, inAnchor) { |
| var clone = jqLite(getDomNode(outAnchor).cloneNode(true)); |
| var startingClasses = filterCssClasses(getClassVal(clone)); |
| |
| outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME); |
| inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME); |
| |
| clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME); |
| |
| rootBodyElement.append(clone); |
| |
| var animatorIn, animatorOut = prepareOutAnimation(); |
| |
| // the user may not end up using the `out` animation and |
| // only making use of the `in` animation or vice-versa. |
| // In either case we should allow this and not assume the |
| // animation is over unless both animations are not used. |
| if (!animatorOut) { |
| animatorIn = prepareInAnimation(); |
| if (!animatorIn) { |
| return end(); |
| } |
| } |
| |
| var startingAnimator = animatorOut || animatorIn; |
| |
| return { |
| start: function() { |
| var runner; |
| |
| var currentAnimation = startingAnimator.start(); |
| currentAnimation.done(function() { |
| currentAnimation = null; |
| if (!animatorIn) { |
| animatorIn = prepareInAnimation(); |
| if (animatorIn) { |
| currentAnimation = animatorIn.start(); |
| currentAnimation.done(function() { |
| currentAnimation = null; |
| end(); |
| runner.complete(); |
| }); |
| return currentAnimation; |
| } |
| } |
| // in the event that there is no `in` animation |
| end(); |
| runner.complete(); |
| }); |
| |
| runner = new $$AnimateRunner({ |
| end: endFn, |
| cancel: endFn |
| }); |
| |
| return runner; |
| |
| function endFn() { |
| if (currentAnimation) { |
| currentAnimation.end(); |
| } |
| } |
| } |
| }; |
| |
| function calculateAnchorStyles(anchor) { |
| var styles = {}; |
| |
| var coords = getDomNode(anchor).getBoundingClientRect(); |
| |
| // we iterate directly since safari messes up and doesn't return |
| // all the keys for the coods object when iterated |
| forEach(['width','height','top','left'], function(key) { |
| var value = coords[key]; |
| switch (key) { |
| case 'top': |
| value += bodyNode.scrollTop; |
| break; |
| case 'left': |
| value += bodyNode.scrollLeft; |
| break; |
| } |
| styles[key] = Math.floor(value) + 'px'; |
| }); |
| return styles; |
| } |
| |
| function prepareOutAnimation() { |
| var animator = $animateCss(clone, { |
| addClass: NG_OUT_ANCHOR_CLASS_NAME, |
| delay: true, |
| from: calculateAnchorStyles(outAnchor) |
| }); |
| |
| // read the comment within `prepareRegularAnimation` to understand |
| // why this check is necessary |
| return animator.$$willAnimate ? animator : null; |
| } |
| |
| function getClassVal(element) { |
| return element.attr('class') || ''; |
| } |
| |
| function prepareInAnimation() { |
| var endingClasses = filterCssClasses(getClassVal(inAnchor)); |
| var toAdd = getUniqueValues(endingClasses, startingClasses); |
| var toRemove = getUniqueValues(startingClasses, endingClasses); |
| |
| var animator = $animateCss(clone, { |
| to: calculateAnchorStyles(inAnchor), |
| addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd, |
| removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove, |
| delay: true |
| }); |
| |
| // read the comment within `prepareRegularAnimation` to understand |
| // why this check is necessary |
| return animator.$$willAnimate ? animator : null; |
| } |
| |
| function end() { |
| clone.remove(); |
| outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME); |
| inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME); |
| } |
| } |
| |
| function prepareFromToAnchorAnimation(from, to, classes, anchors) { |
| var fromAnimation = prepareRegularAnimation(from, noop); |
| var toAnimation = prepareRegularAnimation(to, noop); |
| |
| var anchorAnimations = []; |
| forEach(anchors, function(anchor) { |
| var outElement = anchor['out']; |
| var inElement = anchor['in']; |
| var animator = prepareAnchoredAnimation(classes, outElement, inElement); |
| if (animator) { |
| anchorAnimations.push(animator); |
| } |
| }); |
| |
| // no point in doing anything when there are no elements to animate |
| if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return; |
| |
| return { |
| start: function() { |
| var animationRunners = []; |
| |
| if (fromAnimation) { |
| animationRunners.push(fromAnimation.start()); |
| } |
| |
| if (toAnimation) { |
| animationRunners.push(toAnimation.start()); |
| } |
| |
| forEach(anchorAnimations, function(animation) { |
| animationRunners.push(animation.start()); |
| }); |
| |
| var runner = new $$AnimateRunner({ |
| end: endFn, |
| cancel: endFn // CSS-driven animations cannot be cancelled, only ended |
| }); |
| |
| $$AnimateRunner.all(animationRunners, function(status) { |
| runner.complete(status); |
| }); |
| |
| return runner; |
| |
| function endFn() { |
| forEach(animationRunners, function(runner) { |
| runner.end(); |
| }); |
| } |
| } |
| }; |
| } |
| |
| function prepareRegularAnimation(animationDetails) { |
| var element = animationDetails.element; |
| var options = animationDetails.options || {}; |
| |
| if (animationDetails.structural) { |
| options.event = animationDetails.event; |
| options.structural = true; |
| options.applyClassesEarly = true; |
| |
| // we special case the leave animation since we want to ensure that |
| // the element is removed as soon as the animation is over. Otherwise |
| // a flicker might appear or the element may not be removed at all |
| if (animationDetails.event === 'leave') { |
| options.onDone = options.domOperation; |
| } |
| } |
| |
| // We assign the preparationClasses as the actual animation event since |
| // the internals of $animateCss will just suffix the event token values |
| // with `-active` to trigger the animation. |
| if (options.preparationClasses) { |
| options.event = concatWithSpace(options.event, options.preparationClasses); |
| } |
| |
| var animator = $animateCss(element, options); |
| |
| // the driver lookup code inside of $$animation attempts to spawn a |
| // driver one by one until a driver returns a.$$willAnimate animator object. |
| // $animateCss will always return an object, however, it will pass in |
| // a flag as a hint as to whether an animation was detected or not |
| return animator.$$willAnimate ? animator : null; |
| } |
| }]; |
| }]; |
| |
| // TODO(matsko): use caching here to speed things up for detection |
| // TODO(matsko): add documentation |
| // by the time... |
| |
| var $$AnimateJsProvider = ['$animateProvider', function($animateProvider) { |
| this.$get = ['$injector', '$$AnimateRunner', '$$jqLite', |
| function($injector, $$AnimateRunner, $$jqLite) { |
| |
| var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); |
| // $animateJs(element, 'enter'); |
| return function(element, event, classes, options) { |
| // the `classes` argument is optional and if it is not used |
| // then the classes will be resolved from the element's className |
| // property as well as options.addClass/options.removeClass. |
| if (arguments.length === 3 && isObject(classes)) { |
| options = classes; |
| classes = null; |
| } |
| |
| options = prepareAnimationOptions(options); |
| if (!classes) { |
| classes = element.attr('class') || ''; |
| if (options.addClass) { |
| classes += ' ' + options.addClass; |
| } |
| if (options.removeClass) { |
| classes += ' ' + options.removeClass; |
| } |
| } |
| |
| var classesToAdd = options.addClass; |
| var classesToRemove = options.removeClass; |
| |
| // the lookupAnimations function returns a series of animation objects that are |
| // matched up with one or more of the CSS classes. These animation objects are |
| // defined via the module.animation factory function. If nothing is detected then |
| // we don't return anything which then makes $animation query the next driver. |
| var animations = lookupAnimations(classes); |
| var before, after; |
| if (animations.length) { |
| var afterFn, beforeFn; |
| if (event == 'leave') { |
| beforeFn = 'leave'; |
| afterFn = 'afterLeave'; // TODO(matsko): get rid of this |
| } else { |
| beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1); |
| afterFn = event; |
| } |
| |
| if (event !== 'enter' && event !== 'move') { |
| before = packageAnimations(element, event, options, animations, beforeFn); |
| } |
| after = packageAnimations(element, event, options, animations, afterFn); |
| } |
| |
| // no matching animations |
| if (!before && !after) return; |
| |
| function applyOptions() { |
| options.domOperation(); |
| applyAnimationClasses(element, options); |
| } |
| |
| return { |
| start: function() { |
| var closeActiveAnimations; |
| var chain = []; |
| |
| if (before) { |
| chain.push(function(fn) { |
| closeActiveAnimations = before(fn); |
| }); |
| } |
| |
| if (chain.length) { |
| chain.push(function(fn) { |
| applyOptions(); |
| fn(true); |
| }); |
| } else { |
| applyOptions(); |
| } |
| |
| if (after) { |
| chain.push(function(fn) { |
| closeActiveAnimations = after(fn); |
| }); |
| } |
| |
| var animationClosed = false; |
| var runner = new $$AnimateRunner({ |
| end: function() { |
| endAnimations(); |
| }, |
| cancel: function() { |
| endAnimations(true); |
| } |
| }); |
| |
| $$AnimateRunner.chain(chain, onComplete); |
| return runner; |
| |
| function onComplete(success) { |
| animationClosed = true; |
| applyOptions(); |
| applyAnimationStyles(element, options); |
| runner.complete(success); |
| } |
| |
| function endAnimations(cancelled) { |
| if (!animationClosed) { |
| (closeActiveAnimations || noop)(cancelled); |
| onComplete(cancelled); |
| } |
| } |
| } |
| }; |
| |
| function executeAnimationFn(fn, element, event, options, onDone) { |
| var args; |
| switch (event) { |
| case 'animate': |
| args = [element, options.from, options.to, onDone]; |
| break; |
| |
| case 'setClass': |
| args = [element, classesToAdd, classesToRemove, onDone]; |
| break; |
| |
| case 'addClass': |
| args = [element, classesToAdd, onDone]; |
| break; |
| |
| case 'removeClass': |
| args = [element, classesToRemove, onDone]; |
| break; |
| |
| default: |
| args = [element, onDone]; |
| break; |
| } |
| |
| args.push(options); |
| |
| var value = fn.apply(fn, args); |
| if (value) { |
| if (isFunction(value.start)) { |
| value = value.start(); |
| } |
| |
| if (value instanceof $$AnimateRunner) { |
| value.done(onDone); |
| } else if (isFunction(value)) { |
| // optional onEnd / onCancel callback |
| return value; |
| } |
| } |
| |
| return noop; |
| } |
| |
| function groupEventedAnimations(element, event, options, animations, fnName) { |
| var operations = []; |
| forEach(animations, function(ani) { |
| var animation = ani[fnName]; |
| if (!animation) return; |
| |
| // note that all of these animations will run in parallel |
| operations.push(function() { |
| var runner; |
| var endProgressCb; |
| |
| var resolved = false; |
| var onAnimationComplete = function(rejected) { |
| if (!resolved) { |
| resolved = true; |
| (endProgressCb || noop)(rejected); |
| runner.complete(!rejected); |
| } |
| }; |
| |
| runner = new $$AnimateRunner({ |
| end: function() { |
| onAnimationComplete(); |
| }, |
| cancel: function() { |
| onAnimationComplete(true); |
| } |
| }); |
| |
| endProgressCb = executeAnimationFn(animation, element, event, options, function(result) { |
| var cancelled = result === false; |
| onAnimationComplete(cancelled); |
| }); |
| |
| return runner; |
| }); |
| }); |
| |
| return operations; |
| } |
| |
| function packageAnimations(element, event, options, animations, fnName) { |
| var operations = groupEventedAnimations(element, event, options, animations, fnName); |
| if (operations.length === 0) { |
| var a,b; |
| if (fnName === 'beforeSetClass') { |
| a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass'); |
| b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass'); |
| } else if (fnName === 'setClass') { |
| a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass'); |
| b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass'); |
| } |
| |
| if (a) { |
| operations = operations.concat(a); |
| } |
| if (b) { |
| operations = operations.concat(b); |
| } |
| } |
| |
| if (operations.length === 0) return; |
| |
| // TODO(matsko): add documentation |
| return function startAnimation(callback) { |
| var runners = []; |
| if (operations.length) { |
| forEach(operations, function(animateFn) { |
| runners.push(animateFn()); |
| }); |
| } |
| |
| runners.length ? $$AnimateRunner.all(runners, callback) : callback(); |
| |
| return function endFn(reject) { |
| forEach(runners, function(runner) { |
| reject ? runner.cancel() : runner.end(); |
| }); |
| }; |
| }; |
| } |
| }; |
| |
| function lookupAnimations(classes) { |
| classes = isArray(classes) ? classes : classes.split(' '); |
| var matches = [], flagMap = {}; |
| for (var i=0; i < classes.length; i++) { |
| var klass = classes[i], |
| animationFactory = $animateProvider.$$registeredAnimations[klass]; |
| if (animationFactory && !flagMap[klass]) { |
| matches.push($injector.get(animationFactory)); |
| flagMap[klass] = true; |
| } |
| } |
| return matches; |
| } |
| }]; |
| }]; |
| |
| var $$AnimateJsDriverProvider = ['$$animationProvider', function($$animationProvider) { |
| $$animationProvider.drivers.push('$$animateJsDriver'); |
| this.$get = ['$$animateJs', '$$AnimateRunner', function($$animateJs, $$AnimateRunner) { |
| return function initDriverFn(animationDetails) { |
| if (animationDetails.from && animationDetails.to) { |
| var fromAnimation = prepareAnimation(animationDetails.from); |
| var toAnimation = prepareAnimation(animationDetails.to); |
| if (!fromAnimation && !toAnimation) return; |
| |
| return { |
| start: function() { |
| var animationRunners = []; |
| |
| if (fromAnimation) { |
| animationRunners.push(fromAnimation.start()); |
| } |
| |
| if (toAnimation) { |
| animationRunners.push(toAnimation.start()); |
| } |
| |
| $$AnimateRunner.all(animationRunners, done); |
| |
| var runner = new $$AnimateRunner({ |
| end: endFnFactory(), |
| cancel: endFnFactory() |
| }); |
| |
| return runner; |
| |
| function endFnFactory() { |
| return function() { |
| forEach(animationRunners, function(runner) { |
| // at this point we cannot cancel animations for groups just yet. 1.5+ |
| runner.end(); |
| }); |
| }; |
| } |
| |
| function done(status) { |
| runner.complete(status); |
| } |
| } |
| }; |
| } else { |
| return prepareAnimation(animationDetails); |
| } |
| }; |
| |
| function prepareAnimation(animationDetails) { |
| // TODO(matsko): make sure to check for grouped animations and delegate down to normal animations |
| var element = animationDetails.element; |
| var event = animationDetails.event; |
| var options = animationDetails.options; |
| var classes = animationDetails.classes; |
| return $$animateJs(element, event, classes, options); |
| } |
| }]; |
| }]; |
| |
| var NG_ANIMATE_ATTR_NAME = 'data-ng-animate'; |
| var NG_ANIMATE_PIN_DATA = '$ngAnimatePin'; |
| var $$AnimateQueueProvider = ['$animateProvider', function($animateProvider) { |
| var PRE_DIGEST_STATE = 1; |
| var RUNNING_STATE = 2; |
| |
| var rules = this.rules = { |
| skip: [], |
| cancel: [], |
| join: [] |
| }; |
| |
| function isAllowed(ruleType, element, currentAnimation, previousAnimation) { |
| return rules[ruleType].some(function(fn) { |
| return fn(element, currentAnimation, previousAnimation); |
| }); |
| } |
| |
| function hasAnimationClasses(options, and) { |
| options = options || {}; |
| var a = (options.addClass || '').length > 0; |
| var b = (options.removeClass || '').length > 0; |
| return and ? a && b : a || b; |
| } |
| |
| rules.join.push(function(element, newAnimation, currentAnimation) { |
| // if the new animation is class-based then we can just tack that on |
| return !newAnimation.structural && hasAnimationClasses(newAnimation.options); |
| }); |
| |
| rules.skip.push(function(element, newAnimation, currentAnimation) { |
| // there is no need to animate anything if no classes are being added and |
| // there is no structural animation that will be triggered |
| return !newAnimation.structural && !hasAnimationClasses(newAnimation.options); |
| }); |
| |
| rules.skip.push(function(element, newAnimation, currentAnimation) { |
| // why should we trigger a new structural animation if the element will |
| // be removed from the DOM anyway? |
| return currentAnimation.event == 'leave' && newAnimation.structural; |
| }); |
| |
| rules.skip.push(function(element, newAnimation, currentAnimation) { |
| // if there is an ongoing current animation then don't even bother running the class-based animation |
| return currentAnimation.structural && currentAnimation.state === RUNNING_STATE && !newAnimation.structural; |
| }); |
| |
| rules.cancel.push(function(element, newAnimation, currentAnimation) { |
| // there can never be two structural animations running at the same time |
| return currentAnimation.structural && newAnimation.structural; |
| }); |
| |
| rules.cancel.push(function(element, newAnimation, currentAnimation) { |
| // if the previous animation is already running, but the new animation will |
| // be triggered, but the new animation is structural |
| return currentAnimation.state === RUNNING_STATE && newAnimation.structural; |
| }); |
| |
| rules.cancel.push(function(element, newAnimation, currentAnimation) { |
| var nO = newAnimation.options; |
| var cO = currentAnimation.options; |
| |
| // if the exact same CSS class is added/removed then it's safe to cancel it |
| return (nO.addClass && nO.addClass === cO.removeClass) || (nO.removeClass && nO.removeClass === cO.addClass); |
| }); |
| |
| this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$HashMap', |
| '$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite', '$$forceReflow', |
| function($$rAF, $rootScope, $rootElement, $document, $$HashMap, |
| $$animation, $$AnimateRunner, $templateRequest, $$jqLite, $$forceReflow) { |
| |
| var activeAnimationsLookup = new $$HashMap(); |
| var disabledElementsLookup = new $$HashMap(); |
| var animationsEnabled = null; |
| |
| function postDigestTaskFactory() { |
| var postDigestCalled = false; |
| return function(fn) { |
| // we only issue a call to postDigest before |
| // it has first passed. This prevents any callbacks |
| // from not firing once the animation has completed |
| // since it will be out of the digest cycle. |
| if (postDigestCalled) { |
| fn(); |
| } else { |
| $rootScope.$$postDigest(function() { |
| postDigestCalled = true; |
| fn(); |
| }); |
| } |
| }; |
| } |
| |
| // Wait until all directive and route-related templates are downloaded and |
| // compiled. The $templateRequest.totalPendingRequests variable keeps track of |
| // all of the remote templates being currently downloaded. If there are no |
| // templates currently downloading then the watcher will still fire anyway. |
| var deregisterWatch = $rootScope.$watch( |
| function() { return $templateRequest.totalPendingRequests === 0; }, |
| function(isEmpty) { |
| if (!isEmpty) return; |
| deregisterWatch(); |
| |
| // Now that all templates have been downloaded, $animate will wait until |
| // the post digest queue is empty before enabling animations. By having two |
| // calls to $postDigest calls we can ensure that the flag is enabled at the |
| // very end of the post digest queue. Since all of the animations in $animate |
| // use $postDigest, it's important that the code below executes at the end. |
| // This basically means that the page is fully downloaded and compiled before |
| // any animations are triggered. |
| $rootScope.$$postDigest(function() { |
| $rootScope.$$postDigest(function() { |
| // we check for null directly in the event that the application already called |
| // .enabled() with whatever arguments that it provided it with |
| if (animationsEnabled === null) { |
| animationsEnabled = true; |
| } |
| }); |
| }); |
| } |
| ); |
| |
| var callbackRegistry = {}; |
| |
| // remember that the classNameFilter is set during the provider/config |
| // stage therefore we can optimize here and setup a helper function |
| var classNameFilter = $animateProvider.classNameFilter(); |
| var isAnimatableClassName = !classNameFilter |
| ? function() { return true; } |
| : function(className) { |
| return classNameFilter.test(className); |
| }; |
| |
| var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); |
| |
| function normalizeAnimationOptions(element, options) { |
| return mergeAnimationOptions(element, options, {}); |
| } |
| |
| function findCallbacks(parent, element, event) { |
| var targetNode = getDomNode(element); |
| var targetParentNode = getDomNode(parent); |
| |
| var matches = []; |
| var entries = callbackRegistry[event]; |
| if (entries) { |
| forEach(entries, function(entry) { |
| if (entry.node.contains(targetNode)) { |
| matches.push(entry.callback); |
| } else if (event === 'leave' && entry.node.contains(targetParentNode)) { |
| matches.push(entry.callback); |
| } |
| }); |
| } |
| |
| return matches; |
| } |
| |
| return { |
| on: function(event, container, callback) { |
| var node = extractElementNode(container); |
| callbackRegistry[event] = callbackRegistry[event] || []; |
| callbackRegistry[event].push({ |
| node: node, |
| callback: callback |
| }); |
| }, |
| |
| off: function(event, container, callback) { |
| var entries = callbackRegistry[event]; |
| if (!entries) return; |
| |
| callbackRegistry[event] = arguments.length === 1 |
| ? null |
| : filterFromRegistry(entries, container, callback); |
| |
| function filterFromRegistry(list, matchContainer, matchCallback) { |
| var containerNode = extractElementNode(matchContainer); |
| return list.filter(function(entry) { |
| var isMatch = entry.node === containerNode && |
| (!matchCallback || entry.callback === matchCallback); |
| return !isMatch; |
| }); |
| } |
| }, |
| |
| pin: function(element, parentElement) { |
| assertArg(isElement(element), 'element', 'not an element'); |
| assertArg(isElement(parentElement), 'parentElement', 'not an element'); |
| element.data(NG_ANIMATE_PIN_DATA, parentElement); |
| }, |
| |
| push: function(element, event, options, domOperation) { |
| options = options || {}; |
| options.domOperation = domOperation; |
| return queueAnimation(element, event, options); |
| }, |
| |
| // this method has four signatures: |
| // () - global getter |
| // (bool) - global setter |
| // (element) - element getter |
| // (element, bool) - element setter<F37> |
| enabled: function(element, bool) { |
| var argCount = arguments.length; |
| |
| if (argCount === 0) { |
| // () - Global getter |
| bool = !!animationsEnabled; |
| } else { |
| var hasElement = isElement(element); |
| |
| if (!hasElement) { |
| // (bool) - Global setter |
| bool = animationsEnabled = !!element; |
| } else { |
| var node = getDomNode(element); |
| var recordExists = disabledElementsLookup.get(node); |
| |
| if (argCount === 1) { |
| // (element) - Element getter |
| bool = !recordExists; |
| } else { |
| // (element, bool) - Element setter |
| bool = !!bool; |
| if (!bool) { |
| disabledElementsLookup.put(node, true); |
| } else if (recordExists) { |
| disabledElementsLookup.remove(node); |
| } |
| } |
| } |
| } |
| |
| return bool; |
| } |
| }; |
| |
| function queueAnimation(element, event, options) { |
| var node, parent; |
| element = stripCommentsFromElement(element); |
| if (element) { |
| node = getDomNode(element); |
| parent = element.parent(); |
| } |
| |
| options = prepareAnimationOptions(options); |
| |
| // we create a fake runner with a working promise. |
| // These methods will become available after the digest has passed |
| var runner = new $$AnimateRunner(); |
| |
| // this is used to trigger callbacks in postDigest mode |
| var runInNextPostDigestOrNow = postDigestTaskFactory(); |
| |
| if (isArray(options.addClass)) { |
| options.addClass = options.addClass.join(' '); |
| } |
| |
| if (options.addClass && !isString(options.addClass)) { |
| options.addClass = null; |
| } |
| |
| if (isArray(options.removeClass)) { |
| options.removeClass = options.removeClass.join(' '); |
| } |
| |
| if (options.removeClass && !isString(options.removeClass)) { |
| options.removeClass = null; |
| } |
| |
| if (options.from && !isObject(options.from)) { |
| options.from = null; |
| } |
| |
| if (options.to && !isObject(options.to)) { |
| options.to = null; |
| } |
| |
| // there are situations where a directive issues an animation for |
| // a jqLite wrapper that contains only comment nodes... If this |
| // happens then there is no way we can perform an animation |
| if (!node) { |
| close(); |
| return runner; |
| } |
| |
| var className = [node.className, options.addClass, options.removeClass].join(' '); |
| if (!isAnimatableClassName(className)) { |
| close(); |
| return runner; |
| } |
| |
| var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0; |
| |
| // this is a hard disable of all animations for the application or on |
| // the element itself, therefore there is no need to continue further |
| // past this point if not enabled |
| var skipAnimations = !animationsEnabled || disabledElementsLookup.get(node); |
| var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {}; |
| var hasExistingAnimation = !!existingAnimation.state; |
| |
| // there is no point in traversing the same collection of parent ancestors if a followup |
| // animation will be run on the same element that already did all that checking work |
| if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state != PRE_DIGEST_STATE)) { |
| skipAnimations = !areAnimationsAllowed(element, parent, event); |
| } |
| |
| if (skipAnimations) { |
| close(); |
| return runner; |
| } |
| |
| if (isStructural) { |
| closeChildAnimations(element); |
| } |
| |
| var newAnimation = { |
| structural: isStructural, |
| element: element, |
| event: event, |
| close: close, |
| options: options, |
| runner: runner |
| }; |
| |
| if (hasExistingAnimation) { |
| var skipAnimationFlag = isAllowed('skip', element, newAnimation, existingAnimation); |
| if (skipAnimationFlag) { |
| if (existingAnimation.state === RUNNING_STATE) { |
| close(); |
| return runner; |
| } else { |
| mergeAnimationOptions(element, existingAnimation.options, options); |
| return existingAnimation.runner; |
| } |
| } |
| |
| var cancelAnimationFlag = isAllowed('cancel', element, newAnimation, existingAnimation); |
| if (cancelAnimationFlag) { |
| if (existingAnimation.state === RUNNING_STATE) { |
| // this will end the animation right away and it is safe |
| // to do so since the animation is already running and the |
| // runner callback code will run in async |
| existingAnimation.runner.end(); |
| } else if (existingAnimation.structural) { |
| // this means that the animation is queued into a digest, but |
| // hasn't started yet. Therefore it is safe to run the close |
| // method which will call the runner methods in async. |
| existingAnimation.close(); |
| } else { |
| // this will merge the new animation options into existing animation options |
| mergeAnimationOptions(element, existingAnimation.options, newAnimation.options); |
| return existingAnimation.runner; |
| } |
| } else { |
| // a joined animation means that this animation will take over the existing one |
| // so an example would involve a leave animation taking over an enter. Then when |
| // the postDigest kicks in the enter will be ignored. |
| var joinAnimationFlag = isAllowed('join', element, newAnimation, existingAnimation); |
| if (joinAnimationFlag) { |
| if (existingAnimation.state === RUNNING_STATE) { |
| normalizeAnimationOptions(element, options); |
| } else { |
| applyGeneratedPreparationClasses(element, isStructural ? event : null, options); |
| |
| event = newAnimation.event = existingAnimation.event; |
| options = mergeAnimationOptions(element, existingAnimation.options, newAnimation.options); |
| |
| //we return the same runner since only the option values of this animation will |
| //be fed into the `existingAnimation`. |
| return existingAnimation.runner; |
| } |
| } |
| } |
| } else { |
| // normalization in this case means that it removes redundant CSS classes that |
| // already exist (addClass) or do not exist (removeClass) on the element |
| normalizeAnimationOptions(element, options); |
| } |
| |
| // when the options are merged and cleaned up we may end up not having to do |
| // an animation at all, therefore we should check this before issuing a post |
| // digest callback. Structural animations will always run no matter what. |
| var isValidAnimation = newAnimation.structural; |
| if (!isValidAnimation) { |
| // animate (from/to) can be quickly checked first, otherwise we check if any classes are present |
| isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0) |
| || hasAnimationClasses(newAnimation.options); |
| } |
| |
| if (!isValidAnimation) { |
| close(); |
| clearElementAnimationState(element); |
| return runner; |
| } |
| |
| // the counter keeps track of cancelled animations |
| var counter = (existingAnimation.counter || 0) + 1; |
| newAnimation.counter = counter; |
| |
| markElementAnimationState(element, PRE_DIGEST_STATE, newAnimation); |
| |
| $rootScope.$$postDigest(function() { |
| var animationDetails = activeAnimationsLookup.get(node); |
| var animationCancelled = !animationDetails; |
| animationDetails = animationDetails || {}; |
| |
| // if addClass/removeClass is called before something like enter then the |
| // registered parent element may not be present. The code below will ensure |
| // that a final value for parent element is obtained |
| var parentElement = element.parent() || []; |
| |
| // animate/structural/class-based animations all have requirements. Otherwise there |
| // is no point in performing an animation. The parent node must also be set. |
| var isValidAnimation = parentElement.length > 0 |
| && (animationDetails.event === 'animate' |
| || animationDetails.structural |
| || hasAnimationClasses(animationDetails.options)); |
| |
| // this means that the previous animation was cancelled |
| // even if the follow-up animation is the same event |
| if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) { |
| // if another animation did not take over then we need |
| // to make sure that the domOperation and options are |
| // handled accordingly |
| if (animationCancelled) { |
| applyAnimationClasses(element, options); |
| applyAnimationStyles(element, options); |
| } |
| |
| // if the event changed from something like enter to leave then we do |
| // it, otherwise if it's the same then the end result will be the same too |
| if (animationCancelled || (isStructural && animationDetails.event !== event)) { |
| options.domOperation(); |
| runner.end(); |
| } |
| |
| // in the event that the element animation was not cancelled or a follow-up animation |
| // isn't allowed to animate from here then we need to clear the state of the element |
| // so that any future animations won't read the expired animation data. |
| if (!isValidAnimation) { |
| clearElementAnimationState(element); |
| } |
| |
| return; |
| } |
| |
| // this combined multiple class to addClass / removeClass into a setClass event |
| // so long as a structural event did not take over the animation |
| event = !animationDetails.structural && hasAnimationClasses(animationDetails.options, true) |
| ? 'setClass' |
| : animationDetails.event; |
| |
| markElementAnimationState(element, RUNNING_STATE); |
| var realRunner = $$animation(element, event, animationDetails.options); |
| |
| realRunner.done(function(status) { |
| close(!status); |
| var animationDetails = activeAnimationsLookup.get(node); |
| if (animationDetails && animationDetails.counter === counter) { |
| clearElementAnimationState(getDomNode(element)); |
| } |
| notifyProgress(runner, event, 'close', {}); |
| }); |
| |
| // this will update the runner's flow-control events based on |
| // the `realRunner` object. |
| runner.setHost(realRunner); |
| notifyProgress(runner, event, 'start', {}); |
| }); |
| |
| return runner; |
| |
| function notifyProgress(runner, event, phase, data) { |
| runInNextPostDigestOrNow(function() { |
| var callbacks = findCallbacks(parent, element, event); |
| if (callbacks.length) { |
| // do not optimize this call here to RAF because |
| // we don't know how heavy the callback code here will |
| // be and if this code is buffered then this can |
| // lead to a performance regression. |
| $$rAF(function() { |
| forEach(callbacks, function(callback) { |
| callback(element, phase, data); |
| }); |
| }); |
| } |
| }); |
| runner.progress(event, phase, data); |
| } |
| |
| function close(reject) { // jshint ignore:line |
| clearGeneratedClasses(element, options); |
| applyAnimationClasses(element, options); |
| applyAnimationStyles(element, options); |
| options.domOperation(); |
| runner.complete(!reject); |
| } |
| } |
| |
| function closeChildAnimations(element) { |
| var node = getDomNode(element); |
| var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']'); |
| forEach(children, function(child) { |
| var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME)); |
| var animationDetails = activeAnimationsLookup.get(child); |
| switch (state) { |
| case RUNNING_STATE: |
| animationDetails.runner.end(); |
| /* falls through */ |
| case PRE_DIGEST_STATE: |
| if (animationDetails) { |
| activeAnimationsLookup.remove(child); |
| } |
| break; |
| } |
| }); |
| } |
| |
| function clearElementAnimationState(element) { |
| var node = getDomNode(element); |
| node.removeAttribute(NG_ANIMATE_ATTR_NAME); |
| activeAnimationsLookup.remove(node); |
| } |
| |
| function isMatchingElement(nodeOrElmA, nodeOrElmB) { |
| return getDomNode(nodeOrElmA) === getDomNode(nodeOrElmB); |
| } |
| |
| function areAnimationsAllowed(element, parentElement, event) { |
| var bodyElement = jqLite($document[0].body); |
| var bodyElementDetected = isMatchingElement(element, bodyElement) || element[0].nodeName === 'HTML'; |
| var rootElementDetected = isMatchingElement(element, $rootElement); |
| var parentAnimationDetected = false; |
| var animateChildren; |
| |
| var parentHost = element.data(NG_ANIMATE_PIN_DATA); |
| if (parentHost) { |
| parentElement = parentHost; |
| } |
| |
| while (parentElement && parentElement.length) { |
| if (!rootElementDetected) { |
| // angular doesn't want to attempt to animate elements outside of the application |
| // therefore we need to ensure that the rootElement is an ancestor of the current element |
| rootElementDetected = isMatchingElement(parentElement, $rootElement); |
| } |
| |
| var parentNode = parentElement[0]; |
| if (parentNode.nodeType !== ELEMENT_NODE) { |
| // no point in inspecting the #document element |
| break; |
| } |
| |
| var details = activeAnimationsLookup.get(parentNode) || {}; |
| // either an enter, leave or move animation will commence |
| // therefore we can't allow any animations to take place |
| // but if a parent animation is class-based then that's ok |
| if (!parentAnimationDetected) { |
| parentAnimationDetected = details.structural || disabledElementsLookup.get(parentNode); |
| } |
| |
| if (isUndefined(animateChildren) || animateChildren === true) { |
| var value = parentElement.data(NG_ANIMATE_CHILDREN_DATA); |
| if (isDefined(value)) { |
| animateChildren = value; |
| } |
| } |
| |
| // there is no need to continue traversing at this point |
| if (parentAnimationDetected && animateChildren === false) break; |
| |
| if (!rootElementDetected) { |
| // angular doesn't want to attempt to animate elements outside of the application |
| // therefore we need to ensure that the rootElement is an ancestor of the current element |
| rootElementDetected = isMatchingElement(parentElement, $rootElement); |
| if (!rootElementDetected) { |
| parentHost = parentElement.data(NG_ANIMATE_PIN_DATA); |
| if (parentHost) { |
| parentElement = parentHost; |
| } |
| } |
| } |
| |
| if (!bodyElementDetected) { |
| // we also need to ensure that the element is or will be apart of the body element |
| // otherwise it is pointless to even issue an animation to be rendered |
| bodyElementDetected = isMatchingElement(parentElement, bodyElement); |
| } |
| |
| parentElement = parentElement.parent(); |
| } |
| |
| var allowAnimation = !parentAnimationDetected || animateChildren; |
| return allowAnimation && rootElementDetected && bodyElementDetected; |
| } |
| |
| function markElementAnimationState(element, state, details) { |
| details = details || {}; |
| details.state = state; |
| |
| var node = getDomNode(element); |
| node.setAttribute(NG_ANIMATE_ATTR_NAME, state); |
| |
| var oldValue = activeAnimationsLookup.get(node); |
| var newValue = oldValue |
| ? extend(oldValue, details) |
| : details; |
| activeAnimationsLookup.put(node, newValue); |
| } |
| }]; |
| }]; |
| |
| var $$AnimateAsyncRunFactory = ['$$rAF', function($$rAF) { |
| var waitQueue = []; |
| |
| function waitForTick(fn) { |
| waitQueue.push(fn); |
| if (waitQueue.length > 1) return; |
| $$rAF(function() { |
| for (var i = 0; i < waitQueue.length; i++) { |
| waitQueue[i](); |
| } |
| waitQueue = []; |
| }); |
| } |
| |
| return function() { |
| var passed = false; |
| waitForTick(function() { |
| passed = true; |
| }); |
| return function(callback) { |
| passed ? callback() : waitForTick(callback); |
| }; |
| }; |
| }]; |
| |
| var $$AnimateRunnerFactory = ['$q', '$sniffer', '$$animateAsyncRun', |
| function($q, $sniffer, $$animateAsyncRun) { |
| |
| var INITIAL_STATE = 0; |
| var DONE_PENDING_STATE = 1; |
| var DONE_COMPLETE_STATE = 2; |
| |
| AnimateRunner.chain = function(chain, callback) { |
| var index = 0; |
| |
| next(); |
| function next() { |
| if (index === chain.length) { |
| callback(true); |
| return; |
| } |
| |
| chain[index](function(response) { |
| if (response === false) { |
| callback(false); |
| return; |
| } |
| index++; |
| next(); |
| }); |
| } |
| }; |
| |
| AnimateRunner.all = function(runners, callback) { |
| var count = 0; |
| var status = true; |
| forEach(runners, function(runner) { |
| runner.done(onProgress); |
| }); |
| |
| function onProgress(response) { |
| status = status && response; |
| if (++count === runners.length) { |
| callback(status); |
| } |
| } |
| }; |
| |
| function AnimateRunner(host) { |
| this.setHost(host); |
| |
| this._doneCallbacks = []; |
| this._runInAnimationFrame = $$animateAsyncRun(); |
| this._state = 0; |
| } |
| |
| AnimateRunner.prototype = { |
| setHost: function(host) { |
| this.host = host || {}; |
| }, |
| |
| done: function(fn) { |
| if (this._state === DONE_COMPLETE_STATE) { |
| fn(); |
| } else { |
| this._doneCallbacks.push(fn); |
| } |
| }, |
| |
| progress: noop, |
| |
| getPromise: function() { |
| if (!this.promise) { |
| var self = this; |
| this.promise = $q(function(resolve, reject) { |
| self.done(function(status) { |
| status === false ? reject() : resolve(); |
| }); |
| }); |
| } |
| return this.promise; |
| }, |
| |
| then: function(resolveHandler, rejectHandler) { |
| return this.getPromise().then(resolveHandler, rejectHandler); |
| }, |
| |
| 'catch': function(handler) { |
| return this.getPromise()['catch'](handler); |
| }, |
| |
| 'finally': function(handler) { |
| return this.getPromise()['finally'](handler); |
| }, |
| |
| pause: function() { |
| if (this.host.pause) { |
| this.host.pause(); |
| } |
| }, |
| |
| resume: function() { |
| if (this.host.resume) { |
| this.host.resume(); |
| } |
| }, |
| |
| end: function() { |
| if (this.host.end) { |
| this.host.end(); |
| } |
| this._resolve(true); |
| }, |
| |
| cancel: function() { |
| if (this.host.cancel) { |
| this.host.cancel(); |
| } |
| this._resolve(false); |
| }, |
| |
| complete: function(response) { |
| var self = this; |
| if (self._state === INITIAL_STATE) { |
| self._state = DONE_PENDING_STATE; |
| self._runInAnimationFrame(function() { |
| self._resolve(response); |
| }); |
| } |
| }, |
| |
| _resolve: function(response) { |
| if (this._state !== DONE_COMPLETE_STATE) { |
| forEach(this._doneCallbacks, function(fn) { |
| fn(response); |
| }); |
| this._doneCallbacks.length = 0; |
| this._state = DONE_COMPLETE_STATE; |
| } |
| } |
| }; |
| |
| return AnimateRunner; |
| }]; |
| |
| var $$AnimationProvider = ['$animateProvider', function($animateProvider) { |
| var NG_ANIMATE_REF_ATTR = 'ng-animate-ref'; |
| |
| var drivers = this.drivers = []; |
| |
| var RUNNER_STORAGE_KEY = '$$animationRunner'; |
| |
| function setRunner(element, runner) { |
| element.data(RUNNER_STORAGE_KEY, runner); |
| } |
| |
| function removeRunner(element) { |
| element.removeData(RUNNER_STORAGE_KEY); |
| } |
| |
| function getRunner(element) { |
| return element.data(RUNNER_STORAGE_KEY); |
| } |
| |
| this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$HashMap', '$$rAFScheduler', |
| function($$jqLite, $rootScope, $injector, $$AnimateRunner, $$HashMap, $$rAFScheduler) { |
| |
| var animationQueue = []; |
| var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); |
| |
| function sortAnimations(animations) { |
| var tree = { children: [] }; |
| var i, lookup = new $$HashMap(); |
| |
| // this is done first beforehand so that the hashmap |
| // is filled with a list of the elements that will be animated |
| for (i = 0; i < animations.length; i++) { |
| var animation = animations[i]; |
| lookup.put(animation.domNode, animations[i] = { |
| domNode: animation.domNode, |
| fn: animation.fn, |
| children: [] |
| }); |
| } |
| |
| for (i = 0; i < animations.length; i++) { |
| processNode(animations[i]); |
| } |
| |
| return flatten(tree); |
| |
| function processNode(entry) { |
| if (entry.processed) return entry; |
| entry.processed = true; |
| |
| var elementNode = entry.domNode; |
| var parentNode = elementNode.parentNode; |
| lookup.put(elementNode, entry); |
| |
| var parentEntry; |
| while (parentNode) { |
| parentEntry = lookup.get(parentNode); |
| if (parentEntry) { |
| if (!parentEntry.processed) { |
| parentEntry = processNode(parentEntry); |
| } |
| break; |
| } |
| parentNode = parentNode.parentNode; |
| } |
| |
| (parentEntry || tree).children.push(entry); |
| return entry; |
| } |
| |
| function flatten(tree) { |
| var result = []; |
| var queue = []; |
| var i; |
| |
| for (i = 0; i < tree.children.length; i++) { |
| queue.push(tree.children[i]); |
| } |
| |
| var remainingLevelEntries = queue.length; |
| var nextLevelEntries = 0; |
| var row = []; |
| |
| for (i = 0; i < queue.length; i++) { |
| var entry = queue[i]; |
| if (remainingLevelEntries <= 0) { |
| remainingLevelEntries = nextLevelEntries; |
| nextLevelEntries = 0; |
| result.push(row); |
| row = []; |
| } |
| row.push(entry.fn); |
| entry.children.forEach(function(childEntry) { |
| nextLevelEntries++; |
| queue.push(childEntry); |
| }); |
| remainingLevelEntries--; |
| } |
| |
| if (row.length) { |
| result.push(row); |
| } |
| |
| return result; |
| } |
| } |
| |
| // TODO(matsko): document the signature in a better way |
| return function(element, event, options) { |
| options = prepareAnimationOptions(options); |
| var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0; |
| |
| // there is no animation at the current moment, however |
| // these runner methods will get later updated with the |
| // methods leading into the driver's end/cancel methods |
| // for now they just stop the animation from starting |
| var runner = new $$AnimateRunner({ |
| end: function() { close(); }, |
| cancel: function() { close(true); } |
| }); |
| |
| if (!drivers.length) { |
| close(); |
| return runner; |
| } |
| |
| setRunner(element, runner); |
| |
| var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass)); |
| var tempClasses = options.tempClasses; |
| if (tempClasses) { |
| classes += ' ' + tempClasses; |
| options.tempClasses = null; |
| } |
| |
| animationQueue.push({ |
| // this data is used by the postDigest code and passed into |
| // the driver step function |
| element: element, |
| classes: classes, |
| event: event, |
| structural: isStructural, |
| options: options, |
| beforeStart: beforeStart, |
| close: close |
| }); |
| |
| element.on('$destroy', handleDestroyedElement); |
| |
| // we only want there to be one function called within the post digest |
| // block. This way we can group animations for all the animations that |
| // were apart of the same postDigest flush call. |
| if (animationQueue.length > 1) return runner; |
| |
| $rootScope.$$postDigest(function() { |
| var animations = []; |
| forEach(animationQueue, function(entry) { |
| // the element was destroyed early on which removed the runner |
| // form its storage. This means we can't animate this element |
| // at all and it already has been closed due to destruction. |
| if (getRunner(entry.element)) { |
| animations.push(entry); |
| } else { |
| entry.close(); |
| } |
| }); |
| |
| // now any future animations will be in another postDigest |
| animationQueue.length = 0; |
| |
| var groupedAnimations = groupAnimations(animations); |
| var toBeSortedAnimations = []; |
| |
| forEach(groupedAnimations, function(animationEntry) { |
| toBeSortedAnimations.push({ |
| domNode: getDomNode(animationEntry.from ? animationEntry.from.element : animationEntry.element), |
| fn: function triggerAnimationStart() { |
| // it's important that we apply the `ng-animate` CSS class and the |
| // temporary classes before we do any driver invoking since these |
| // CSS classes may be required for proper CSS detection. |
| animationEntry.beforeStart(); |
| |
| var startAnimationFn, closeFn = animationEntry.close; |
| |
| // in the event that the element was removed before the digest runs or |
| // during the RAF sequencing then we should not trigger the animation. |
| var targetElement = animationEntry.anchors |
| ? (animationEntry.from.element || animationEntry.to.element) |
| : animationEntry.element; |
| |
| if (getRunner(targetElement)) { |
| var operation = invokeFirstDriver(animationEntry); |
| if (operation) { |
| startAnimationFn = operation.start; |
| } |
| } |
| |
| if (!startAnimationFn) { |
| closeFn(); |
| } else { |
| var animationRunner = startAnimationFn(); |
| animationRunner.done(function(status) { |
| closeFn(!status); |
| }); |
| updateAnimationRunners(animationEntry, animationRunner); |
| } |
| } |
| }); |
| }); |
| |
| // we need to sort each of the animations in order of parent to child |
| // relationships. This ensures that the child classes are applied at the |
| // right time. |
| $$rAFScheduler(sortAnimations(toBeSortedAnimations)); |
| }); |
| |
| return runner; |
| |
| // TODO(matsko): change to reference nodes |
| function getAnchorNodes(node) { |
| var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']'; |
| var items = node.hasAttribute(NG_ANIMATE_REF_ATTR) |
| ? [node] |
| : node.querySelectorAll(SELECTOR); |
| var anchors = []; |
| forEach(items, function(node) { |
| var attr = node.getAttribute(NG_ANIMATE_REF_ATTR); |
| if (attr && attr.length) { |
| anchors.push(node); |
| } |
| }); |
| return anchors; |
| } |
| |
| function groupAnimations(animations) { |
| var preparedAnimations = []; |
| var refLookup = {}; |
| forEach(animations, function(animation, index) { |
| var element = animation.element; |
| var node = getDomNode(element); |
| var event = animation.event; |
| var enterOrMove = ['enter', 'move'].indexOf(event) >= 0; |
| var anchorNodes = animation.structural ? getAnchorNodes(node) : []; |
| |
| if (anchorNodes.length) { |
| var direction = enterOrMove ? 'to' : 'from'; |
| |
| forEach(anchorNodes, function(anchor) { |
| var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR); |
| refLookup[key] = refLookup[key] || {}; |
| refLookup[key][direction] = { |
| animationID: index, |
| element: jqLite(anchor) |
| }; |
| }); |
| } else { |
| preparedAnimations.push(animation); |
| } |
| }); |
| |
| var usedIndicesLookup = {}; |
| var anchorGroups = {}; |
| forEach(refLookup, function(operations, key) { |
| var from = operations.from; |
| var to = operations.to; |
| |
| if (!from || !to) { |
| // only one of these is set therefore we can't have an |
| // anchor animation since all three pieces are required |
| var index = from ? from.animationID : to.animationID; |
| var indexKey = index.toString(); |
| if (!usedIndicesLookup[indexKey]) { |
| usedIndicesLookup[indexKey] = true; |
| preparedAnimations.push(animations[index]); |
| } |
| return; |
| } |
| |
| var fromAnimation = animations[from.animationID]; |
| var toAnimation = animations[to.animationID]; |
| var lookupKey = from.animationID.toString(); |
| if (!anchorGroups[lookupKey]) { |
| var group = anchorGroups[lookupKey] = { |
| structural: true, |
| beforeStart: function() { |
| fromAnimation.beforeStart(); |
| toAnimation.beforeStart(); |
| }, |
| close: function() { |
| fromAnimation.close(); |
| toAnimation.close(); |
| }, |
| classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes), |
| from: fromAnimation, |
| to: toAnimation, |
| anchors: [] // TODO(matsko): change to reference nodes |
| }; |
| |
| // the anchor animations require that the from and to elements both have at least |
| // one shared CSS class which effictively marries the two elements together to use |
| // the same animation driver and to properly sequence the anchor animation. |
| if (group.classes.length) { |
| preparedAnimations.push(group); |
| } else { |
| preparedAnimations.push(fromAnimation); |
| preparedAnimations.push(toAnimation); |
| } |
| } |
| |
| anchorGroups[lookupKey].anchors.push({ |
| 'out': from.element, 'in': to.element |
| }); |
| }); |
| |
| return preparedAnimations; |
| } |
| |
| function cssClassesIntersection(a,b) { |
| a = a.split(' '); |
| b = b.split(' '); |
| var matches = []; |
| |
| for (var i = 0; i < a.length; i++) { |
| var aa = a[i]; |
| if (aa.substring(0,3) === 'ng-') continue; |
| |
| for (var j = 0; j < b.length; j++) { |
| if (aa === b[j]) { |
| matches.push(aa); |
| break; |
| } |
| } |
| } |
| |
| return matches.join(' '); |
| } |
| |
| function invokeFirstDriver(animationDetails) { |
| // we loop in reverse order since the more general drivers (like CSS and JS) |
| // may attempt more elements, but custom drivers are more particular |
| for (var i = drivers.length - 1; i >= 0; i--) { |
| var driverName = drivers[i]; |
| if (!$injector.has(driverName)) continue; // TODO(matsko): remove this check |
| |
| var factory = $injector.get(driverName); |
| var driver = factory(animationDetails); |
| if (driver) { |
| return driver; |
| } |
| } |
| } |
| |
| function beforeStart() { |
| element.addClass(NG_ANIMATE_CLASSNAME); |
| if (tempClasses) { |
| $$jqLite.addClass(element, tempClasses); |
| } |
| } |
| |
| function updateAnimationRunners(animation, newRunner) { |
| if (animation.from && animation.to) { |
| update(animation.from.element); |
| update(animation.to.element); |
| } else { |
| update(animation.element); |
| } |
| |
| function update(element) { |
| getRunner(element).setHost(newRunner); |
| } |
| } |
| |
| function handleDestroyedElement() { |
| var runner = getRunner(element); |
| if (runner && (event !== 'leave' || !options.$$domOperationFired)) { |
| runner.end(); |
| } |
| } |
| |
| function close(rejected) { // jshint ignore:line |
| element.off('$destroy', handleDestroyedElement); |
| removeRunner(element); |
| |
| applyAnimationClasses(element, options); |
| applyAnimationStyles(element, options); |
| options.domOperation(); |
| |
| if (tempClasses) { |
| $$jqLite.removeClass(element, tempClasses); |
| } |
| |
| element.removeClass(NG_ANIMATE_CLASSNAME); |
| runner.complete(!rejected); |
| } |
| }; |
| }]; |
| }]; |
| |
| /* global angularAnimateModule: true, |
| |
| $$AnimateAsyncRunFactory, |
| $$rAFSchedulerFactory, |
| $$AnimateChildrenDirective, |
| $$AnimateRunnerFactory, |
| $$AnimateQueueProvider, |
| $$AnimationProvider, |
| $AnimateCssProvider, |
| $$AnimateCssDriverProvider, |
| $$AnimateJsProvider, |
| $$AnimateJsDriverProvider, |
| */ |
| |
| /** |
| * @ngdoc module |
| * @name ngAnimate |
| * @description |
| * |
| * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via |
| * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an Angular app. |
| * |
| * <div doc-module-components="ngAnimate"></div> |
| * |
| * # Usage |
| * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based |
| * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For |
| * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within |
| * the HTML element that the animation will be triggered on. |
| * |
| * ## Directive Support |
| * The following directives are "animation aware": |
| * |
| * | Directive | Supported Animations | |
| * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------| |
| * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move | |
| * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave | |
| * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave | |
| * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave | |
| * | {@link ng.directive:ngIf#animations ngIf} | enter and leave | |
| * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) | |
| * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) | |
| * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | |
| * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) | |
| * | {@link module:ngMessages#animations ngMessage} | enter and leave | |
| * |
| * (More information can be found by visiting each the documentation associated with each directive.) |
| * |
| * ## CSS-based Animations |
| * |
| * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML |
| * and CSS code we can create an animation that will be picked up by Angular when an the underlying directive performs an operation. |
| * |
| * The example below shows how an `enter` animation can be made possible on an element using `ng-if`: |
| * |
| * ```html |
| * <div ng-if="bool" class="fade"> |
| * Fade me in out |
| * </div> |
| * <button ng-click="bool=true">Fade In!</button> |
| * <button ng-click="bool=false">Fade Out!</button> |
| * ``` |
| * |
| * Notice the CSS class **fade**? We can now create the CSS transition code that references this class: |
| * |
| * ```css |
| * /* The starting CSS styles for the enter animation */ |
| * .fade.ng-enter { |
| * transition:0.5s linear all; |
| * opacity:0; |
| * } |
| * |
| * /* The finishing CSS styles for the enter animation */ |
| * .fade.ng-enter.ng-enter-active { |
| * opacity:1; |
| * } |
| * ``` |
| * |
| * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two |
| * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition |
| * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards. |
| * |
| * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions: |
| * |
| * ```css |
| * /* now the element will fade out before it is removed from the DOM */ |
| * .fade.ng-leave { |
| * transition:0.5s linear all; |
| * opacity:1; |
| * } |
| * .fade.ng-leave.ng-leave-active { |
| * opacity:0; |
| * } |
| * ``` |
| * |
| * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class: |
| * |
| * ```css |
| * /* there is no need to define anything inside of the destination |
| * CSS class since the keyframe will take charge of the animation */ |
| * .fade.ng-leave { |
| * animation: my_fade_animation 0.5s linear; |
| * -webkit-animation: my_fade_animation 0.5s linear; |
| * } |
| * |
| * @keyframes my_fade_animation { |
| * from { opacity:1; } |
| * to { opacity:0; } |
| * } |
| * |
| * @-webkit-keyframes my_fade_animation { |
| * from { opacity:1; } |
| * to { opacity:0; } |
| * } |
| * ``` |
| * |
| * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element. |
| * |
| * ### CSS Class-based Animations |
| * |
| * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different |
| * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added |
| * and removed. |
| * |
| * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class: |
| * |
| * ```html |
| * <div ng-show="bool" class="fade"> |
| * Show and hide me |
| * </div> |
| * <button ng-click="bool=true">Toggle</button> |
| * |
| * <style> |
| * .fade.ng-hide { |
| * transition:0.5s linear all; |
| * opacity:0; |
| * } |
| * </style> |
| * ``` |
| * |
| * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since |
| * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest. |
| * |
| * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation |
| * with CSS styles. |
| * |
| * ```html |
| * <div ng-class="{on:onOff}" class="highlight"> |
| * Highlight this box |
| * </div> |
| * <button ng-click="onOff=!onOff">Toggle</button> |
| * |
| * <style> |
| * .highlight { |
| * transition:0.5s linear all; |
| * } |
| * .highlight.on-add { |
| * background:white; |
| * } |
| * .highlight.on { |
| * background:yellow; |
| * } |
| * .highlight.on-remove { |
| * background:black; |
| * } |
| * </style> |
| * ``` |
| * |
| * We can also make use of CSS keyframes by placing them within the CSS classes. |
| * |
| * |
| * ### CSS Staggering Animations |
| * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a |
| * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be |
| * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for |
| * the animation. The style property expected within the stagger class can either be a **transition-delay** or an |
| * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). |
| * |
| * ```css |
| * .my-animation.ng-enter { |
| * /* standard transition code */ |
| * transition: 1s linear all; |
| * opacity:0; |
| * } |
| * .my-animation.ng-enter-stagger { |
| * /* this will have a 100ms delay between each successive leave animation */ |
| * transition-delay: 0.1s; |
| * |
| * /* As of 1.4.4, this must always be set: it signals ngAnimate |
| * to not accidentally inherit a delay property from another CSS class */ |
| * transition-duration: 0s; |
| * } |
| * .my-animation.ng-enter.ng-enter-active { |
| * /* standard transition styles */ |
| * opacity:1; |
| * } |
| * ``` |
| * |
| * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations |
| * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this |
| * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation |
| * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired. |
| * |
| * The following code will issue the **ng-leave-stagger** event on the element provided: |
| * |
| * ```js |
| * var kids = parent.children(); |
| * |
| * $animate.leave(kids[0]); //stagger index=0 |
| * $animate.leave(kids[1]); //stagger index=1 |
| * $animate.leave(kids[2]); //stagger index=2 |
| * $animate.leave(kids[3]); //stagger index=3 |
| * $animate.leave(kids[4]); //stagger index=4 |
| * |
| * window.requestAnimationFrame(function() { |
| * //stagger has reset itself |
| * $animate.leave(kids[5]); //stagger index=0 |
| * $animate.leave(kids[6]); //stagger index=1 |
| * |
| * $scope.$digest(); |
| * }); |
| * ``` |
| * |
| * Stagger animations are currently only supported within CSS-defined animations. |
| * |
| * ### The `ng-animate` CSS class |
| * |
| * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation. |
| * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations). |
| * |
| * Therefore, animations can be applied to an element using this temporary class directly via CSS. |
| * |
| * ```css |
| * .zipper.ng-animate { |
| * transition:0.5s linear all; |
| * } |
| * .zipper.ng-enter { |
| * opacity:0; |
| * } |
| * .zipper.ng-enter.ng-enter-active { |
| * opacity:1; |
| * } |
| * .zipper.ng-leave { |
| * opacity:1; |
| * } |
| * .zipper.ng-leave.ng-leave-active { |
| * opacity:0; |
| * } |
| * ``` |
| * |
| * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove |
| * the CSS class once an animation has completed.) |
| * |
| * |
| * ## JavaScript-based Animations |
| * |
| * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared |
| * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the |
| * `module.animation()` module function we can register the ainmation. |
| * |
| * Let's see an example of a enter/leave animation using `ngRepeat`: |
| * |
| * ```html |
| * <div ng-repeat="item in items" class="slide"> |
| * {{ item }} |
| * </div> |
| * ``` |
| * |
| * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`: |
| * |
| * ```js |
| * myModule.animation('.slide', [function() { |
| * return { |
| * // make note that other events (like addClass/removeClass) |
| * // have different function input parameters |
| * enter: function(element, doneFn) { |
| * jQuery(element).fadeIn(1000, doneFn); |
| * |
| * // remember to call doneFn so that angular |
| * // knows that the animation has concluded |
| * }, |
| * |
| * move: function(element, doneFn) { |
| * jQuery(element).fadeIn(1000, doneFn); |
| * }, |
| * |
| * leave: function(element, doneFn) { |
| * jQuery(element).fadeOut(1000, doneFn); |
| * } |
| * } |
| * }]); |
| * ``` |
| * |
| * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as |
| * greensock.js and velocity.js. |
| * |
| * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define |
| * our animations inside of the same registered animation, however, the function input arguments are a bit different: |
| * |
| * ```html |
| * <div ng-class="color" class="colorful"> |
| * this box is moody |
| * </div> |
| * <button ng-click="color='red'">Change to red</button> |
| * <button ng-click="color='blue'">Change to blue</button> |
| * <button ng-click="color='green'">Change to green</button> |
| * ``` |
| * |
| * ```js |
| * myModule.animation('.colorful', [function() { |
| * return { |
| * addClass: function(element, className, doneFn) { |
| * // do some cool animation and call the doneFn |
| * }, |
| * removeClass: function(element, className, doneFn) { |
| * // do some cool animation and call the doneFn |
| * }, |
| * setClass: function(element, addedClass, removedClass, doneFn) { |
| * // do some cool animation and call the doneFn |
| * } |
| * } |
| * }]); |
| * ``` |
| * |
| * ## CSS + JS Animations Together |
| * |
| * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of Angular, |
| * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking |
| * charge of the animation**: |
| * |
| * ```html |
| * <div ng-if="bool" class="slide"> |
| * Slide in and out |
| * </div> |
| * ``` |
| * |
| * ```js |
| * myModule.animation('.slide', [function() { |
| * return { |
| * enter: function(element, doneFn) { |
| * jQuery(element).slideIn(1000, doneFn); |
| * } |
| * } |
| * }]); |
| * ``` |
| * |
| * ```css |
| * .slide.ng-enter { |
| * transition:0.5s linear all; |
| * transform:translateY(-100px); |
| * } |
| * .slide.ng-enter.ng-enter-active { |
| * transform:translateY(0); |
| * } |
| * ``` |
| * |
| * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the |
| * lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from |
| * our own JS-based animation code: |
| * |
| * ```js |
| * myModule.animation('.slide', ['$animateCss', function($animateCss) { |
| * return { |
| * enter: function(element) { |
| * // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`. |
| * return $animateCss(element, { |
| * event: 'enter', |
| * structural: true |
| * }); |
| * } |
| * } |
| * }]); |
| * ``` |
| * |
| * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework. |
| * |
| * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or |
| * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that |
| * data into `$animateCss` directly: |
| * |
| * ```js |
| * myModule.animation('.slide', ['$animateCss', function($animateCss) { |
| * return { |
| * enter: function(element) { |
| * return $animateCss(element, { |
| * event: 'enter', |
| * structural: true, |
| * addClass: 'maroon-setting', |
| * from: { height:0 }, |
| * to: { height: 200 } |
| * }); |
| * } |
| * } |
| * }]); |
| * ``` |
| * |
| * Now we can fill in the rest via our transition CSS code: |
| * |
| * ```css |
| * /* the transition tells ngAnimate to make the animation happen */ |
| * .slide.ng-enter { transition:0.5s linear all; } |
| * |
| * /* this extra CSS class will be absorbed into the transition |
| * since the $animateCss code is adding the class */ |
| * .maroon-setting { background:red; } |
| * ``` |
| * |
| * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over. |
| * |
| * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}. |
| * |
| * ## Animation Anchoring (via `ng-animate-ref`) |
| * |
| * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between |
| * structural areas of an application (like views) by pairing up elements using an attribute |
| * called `ng-animate-ref`. |
| * |
| * Let's say for example we have two views that are managed by `ng-view` and we want to show |
| * that there is a relationship between two components situated in within these views. By using the |
| * `ng-animate-ref` attribute we can identify that the two components are paired together and we |
| * can then attach an animation, which is triggered when the view changes. |
| * |
| * Say for example we have the following template code: |
| * |
| * ```html |
| * <!-- index.html --> |
| * <div ng-view class="view-animation"> |
| * </div> |
| * |
| * <!-- home.html --> |
| * <a href="#/banner-page"> |
| * <img src="./banner.jpg" class="banner" ng-animate-ref="banner"> |
| * </a> |
| * |
| * <!-- banner-page.html --> |
| * <img src="./banner.jpg" class="banner" ng-animate-ref="banner"> |
| * ``` |
| * |
| * Now, when the view changes (once the link is clicked), ngAnimate will examine the |
| * HTML contents to see if there is a match reference between any components in the view |
| * that is leaving and the view that is entering. It will scan both the view which is being |
| * removed (leave) and inserted (enter) to see if there are any paired DOM elements that |
| * contain a matching ref value. |
| * |
| * The two images match since they share the same ref value. ngAnimate will now create a |
| * transport element (which is a clone of the first image element) and it will then attempt |
| * to animate to the position of the second image element in the next view. For the animation to |
| * work a special CSS class called `ng-anchor` will be added to the transported element. |
| * |
| * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then |
| * ngAnimate will handle the entire transition for us as well as the addition and removal of |
| * any changes of CSS classes between the elements: |
| * |
| * ```css |
| * .banner.ng-anchor { |
| * /* this animation will last for 1 second since there are |
| * two phases to the animation (an `in` and an `out` phase) */ |
| * transition:0.5s linear all; |
| * } |
| * ``` |
| * |
| * We also **must** include animations for the views that are being entered and removed |
| * (otherwise anchoring wouldn't be possible since the new view would be inserted right away). |
| * |
| * ```css |
| * .view-animation.ng-enter, .view-animation.ng-leave { |
| * transition:0.5s linear all; |
| * position:fixed; |
| * left:0; |
| * top:0; |
| * width:100%; |
| * } |
| * .view-animation.ng-enter { |
| * transform:translateX(100%); |
| * } |
| * .view-animation.ng-leave, |
| * .view-animation.ng-enter.ng-enter-active { |
| * transform:translateX(0%); |
| * } |
| * .view-animation.ng-leave.ng-leave-active { |
| * transform:translateX(-100%); |
| * } |
| * ``` |
| * |
| * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur: |
| * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away |
| * from its origin. Once that animation is over then the `in` stage occurs which animates the |
| * element to its destination. The reason why there are two animations is to give enough time |
| * for the enter animation on the new element to be ready. |
| * |
| * The example above sets up a transition for both the in and out phases, but we can also target the out or |
| * in phases directly via `ng-anchor-out` and `ng-anchor-in`. |
| * |
| * ```css |
| * .banner.ng-anchor-out { |
| * transition: 0.5s linear all; |
| * |
| * /* the scale will be applied during the out animation, |
| * but will be animated away when the in animation runs */ |
| * transform: scale(1.2); |
| * } |
| * |
| * .banner.ng-anchor-in { |
| * transition: 1s linear all; |
| * } |
| * ``` |
| * |
| * |
| * |
| * |
| * ### Anchoring Demo |
| * |
| <example module="anchoringExample" |
| name="anchoringExample" |
| id="anchoringExample" |
| deps="angular-animate.js;angular-route.js" |
| animations="true"> |
| <file name="index.html"> |
| <a href="#/">Home</a> |
| <hr /> |
| <div class="view-container"> |
| <div ng-view class="view"></div> |
| </div> |
| </file> |
| <file name="script.js"> |
| angular.module('anchoringExample', ['ngAnimate', 'ngRoute']) |
| .config(['$routeProvider', function($routeProvider) { |
| $routeProvider.when('/', { |
| templateUrl: 'home.html', |
| controller: 'HomeController as home' |
| }); |
| $routeProvider.when('/profile/:id', { |
| templateUrl: 'profile.html', |
| controller: 'ProfileController as profile' |
| }); |
| }]) |
| .run(['$rootScope', function($rootScope) { |
| $rootScope.records = [ |
| { id:1, title: "Miss Beulah Roob" }, |
| { id:2, title: "Trent Morissette" }, |
| { id:3, title: "Miss Ava Pouros" }, |
| { id:4, title: "Rod Pouros" }, |
| { id:5, title: "Abdul Rice" }, |
| { id:6, title: "Laurie Rutherford Sr." }, |
| { id:7, title: "Nakia McLaughlin" }, |
| { id:8, title: "Jordon Blanda DVM" }, |
| { id:9, title: "Rhoda Hand" }, |
| { id:10, title: "Alexandrea Sauer" } |
| ]; |
| }]) |
| .controller('HomeController', [function() { |
| //empty |
| }]) |
| .controller('ProfileController', ['$rootScope', '$routeParams', function($rootScope, $routeParams) { |
| var index = parseInt($routeParams.id, 10); |
| var record = $rootScope.records[index - 1]; |
| |
| this.title = record.title; |
| this.id = record.id; |
| }]); |
| </file> |
| <file name="home.html"> |
| <h2>Welcome to the home page</h1> |
| <p>Please click on an element</p> |
| <a class="record" |
| ng-href="#/profile/{{ record.id }}" |
| ng-animate-ref="{{ record.id }}" |
| ng-repeat="record in records"> |
| {{ record.title }} |
| </a> |
| </file> |
| <file name="profile.html"> |
| <div class="profile record" ng-animate-ref="{{ profile.id }}"> |
| {{ profile.title }} |
| </div> |
| </file> |
| <file name="animations.css"> |
| .record { |
| display:block; |
| font-size:20px; |
| } |
| .profile { |
| background:black; |
| color:white; |
| font-size:100px; |
| } |
| .view-container { |
| position:relative; |
| } |
| .view-container > .view.ng-animate { |
| position:absolute; |
| top:0; |
| left:0; |
| width:100%; |
| min-height:500px; |
| } |
| .view.ng-enter, .view.ng-leave, |
| .record.ng-anchor { |
| transition:0.5s linear all; |
| } |
| .view.ng-enter { |
| transform:translateX(100%); |
| } |
| .view.ng-enter.ng-enter-active, .view.ng-leave { |
| transform:translateX(0%); |
| } |
| .view.ng-leave.ng-leave-active { |
| transform:translateX(-100%); |
| } |
| .record.ng-anchor-out { |
| background:red; |
| } |
| </file> |
| </example> |
| * |
| * ### How is the element transported? |
| * |
| * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting |
| * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element |
| * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The |
| * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match |
| * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied |
| * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class |
| * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element |
| * will become visible since the shim class will be removed. |
| * |
| * ### How is the morphing handled? |
| * |
| * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out |
| * what CSS classes differ between the starting element and the destination element. These different CSS classes |
| * will be added/removed on the anchor element and a transition will be applied (the transition that is provided |
| * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will |
| * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that |
| * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since |
| * the cloned element is placed inside of root element which is likely close to the body element). |
| * |
| * Note that if the root element is on the `<html>` element then the cloned node will be placed inside of body. |
| * |
| * |
| * ## Using $animate in your directive code |
| * |
| * So far we've explored how to feed in animations into an Angular application, but how do we trigger animations within our own directives in our application? |
| * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's |
| * imagine we have a greeting box that shows and hides itself when the data changes |
| * |
| * ```html |
| * <greeting-box active="onOrOff">Hi there</greeting-box> |
| * ``` |
| * |
| * ```js |
| * ngModule.directive('greetingBox', ['$animate', function($animate) { |
| * return function(scope, element, attrs) { |
| * attrs.$observe('active', function(value) { |
| * value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on'); |
| * }); |
| * }); |
| * }]); |
| * ``` |
| * |
| * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element |
| * in our HTML code then we can trigger a CSS or JS animation to happen. |
| * |
| * ```css |
| * /* normally we would create a CSS class to reference on the element */ |
| * greeting-box.on { transition:0.5s linear all; background:green; color:white; } |
| * ``` |
| * |
| * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's |
| * possible be sure to visit the {@link ng.$animate $animate service API page}. |
| * |
| * |
| * ### Preventing Collisions With Third Party Libraries |
| * |
| * Some third-party frameworks place animation duration defaults across many element or className |
| * selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which |
| * is expecting actual animations on these elements and has to wait for their completion. |
| * |
| * You can prevent this unwanted behavior by using a prefix on all your animation classes: |
| * |
| * ```css |
| * /* prefixed with animate- */ |
| * .animate-fade-add.animate-fade-add-active { |
| * transition:1s linear all; |
| * opacity:0; |
| * } |
| * ``` |
| * |
| * You then configure `$animate` to enforce this prefix: |
| * |
| * ```js |
| * $animateProvider.classNameFilter(/animate-/); |
| * ``` |
| * |
| * This also may provide your application with a speed boost since only specific elements containing CSS class prefix |
| * will be evaluated for animation when any DOM changes occur in the application. |
| * |
| * ## Callbacks and Promises |
| * |
| * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger |
| * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has |
| * ended by chaining onto the returned promise that animation method returns. |
| * |
| * ```js |
| * // somewhere within the depths of the directive |
| * $animate.enter(element, parent).then(function() { |
| * //the animation has completed |
| * }); |
| * ``` |
| * |
| * (Note that earlier versions of Angular prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case |
| * anymore.) |
| * |
| * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering |
| * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view |
| * routing controller to hook into that: |
| * |
| * ```js |
| * ngModule.controller('HomePageController', ['$animate', function($animate) { |
| * $animate.on('enter', ngViewElement, function(element) { |
| * // the animation for this route has completed |
| * }]); |
| * }]) |
| * ``` |
| * |
| * (Note that you will need to trigger a digest within the callback to get angular to notice any scope-related changes.) |
| */ |
| |
| /** |
| * @ngdoc service |
| * @name $animate |
| * @kind object |
| * |
| * @description |
| * The ngAnimate `$animate` service documentation is the same for the core `$animate` service. |
| * |
| * Click here {@link ng.$animate to learn more about animations with `$animate`}. |
| */ |
| angular.module('ngAnimate', []) |
| .directive('ngAnimateChildren', $$AnimateChildrenDirective) |
| .factory('$$rAFScheduler', $$rAFSchedulerFactory) |
| |
| .factory('$$AnimateRunner', $$AnimateRunnerFactory) |
| .factory('$$animateAsyncRun', $$AnimateAsyncRunFactory) |
| |
| .provider('$$animateQueue', $$AnimateQueueProvider) |
| .provider('$$animation', $$AnimationProvider) |
| |
| .provider('$animateCss', $AnimateCssProvider) |
| .provider('$$animateCssDriver', $$AnimateCssDriverProvider) |
| |
| .provider('$$animateJs', $$AnimateJsProvider) |
| .provider('$$animateJsDriver', $$AnimateJsDriverProvider); |
| |
| |
| })(window, window.angular); |