blob: 94e04252582c976058390751f778637a681132ab [file] [log] [blame]
[%- State = TemplateInputVar %]
[%- USE String %]
[%- MACRO CLASSNAME(str) BLOCK %]
[%- className = String.new %]
[%- strList = String.new(str).lower.split("_") %]
[%- FOREACH str = strList %]
[%- token = className.append(String.new(str).capital.text()) %]
[%- END %]
[%- className %]
[%- END %]
[%- MACRO FILENAME(str) BLOCK %]
[%- fileName = String.new %]
[%- str = CLASSNAME(str) %]
[%- fileName = fileName.append(str.substr(0,1)).lower %]
[%- fileName = fileName.append(str.substr(1)) %]
[%- fileName %]
[%- END %]
[%- stateClassName = CLASSNAME(State.Name) %]
/*
* Copyright 2019-present Infosys Limited  
*   
* SPDX-License-Identifier: Apache-2.0    
*/
/**************************************
* [% FILENAME(State.Name) %].cpp
* This is an auto generated file.
* Please do not edit this file.
* All edits to be made through template source file
* <TOP-DIR/scripts/SMCodeGen/templates/stateMachineTmpls/state.cpp.tt>
**************************************/
#include "smEnumTypes.h"
#include "actionTable.h"
#include "actionHandlers/actionHandlers.h"
#include "mmeStates/[% FILENAME(State.Name) %].h"
[%- FOREACH Event = State.Events %]
[%- IF Event.NextState != "end_state" %]
#include "mmeStates/[% FILENAME(Event.NextState) %].h"
[%- END %]
[%- END %]
using namespace mme;
using namespace SM;
/******************************************************************************
* Constructor
******************************************************************************/
[% stateClassName %]::[% stateClassName %]():State(State_e::[% State.Name %])
{
}
/******************************************************************************
* Destructor
******************************************************************************/
[% stateClassName %]::~[% stateClassName %]()
{
}
/******************************************************************************
* creates and returns static instance
******************************************************************************/
[% stateClassName %]* [% stateClassName %]::Instance()
{
static [% stateClassName %] state;
return &state;
}
/******************************************************************************
* initializes eventToActionsMap
******************************************************************************/
void [% stateClassName %]::initialize()
{
[%- FOREACH Event = State.Events %]
{
ActionTable actionTable;
[%- FOREACH Action = Event.Actions %]
actionTable.addAction(&ActionHandlers::[% String.new(Action).lower %]);
[%- END %]
[%- IF Event.NextState != "end_state" %]
actionTable.setNextState([% CLASSNAME(Event.NextState) %]::Instance());
[%- END %]
eventToActionsMap.insert(pair<Event_e, ActionTable>(Event_e::[% Event.Name %], actionTable));
}
[%- END %]
}