blob: 36feeec40defdd02de91832fd84ee55d943dfffa [file] [log] [blame]
[%- State = TemplateInputVar %]
[%- USE String %]
[%- MACRO CLASSNAME(str) BLOCK %]
[%- className = String.new %]
[%- strList = String.new(str).lower.split("_") %]
[%- FOREACH str = strList %]
[%- token = className.append(String.new(str).capital.text()) %]
[%- END %]
[%- className %]
[%- END %]
[%- MACRO FILENAME(str) BLOCK %]
[%- fileName = String.new %]
[%- str = CLASSNAME(str) %]
[%- fileName = fileName.append(str.substr(0,1)).lower %]
[%- fileName = fileName.append(str.substr(1)) %]
[%- fileName %]
[%- END %]
[%- stateClassName = CLASSNAME(State.Name) -%]
/*
* Copyright 2019-present, Infosys Limited.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/******************************************************
* [% FILENAME(State.Name) %].h
* This is an auto generated file.
* Please do not edit this file.
* All edits to be made through template source file
* <TOP-DIR/scripts/SMCodeGen/templates/stateMachineTmpls/state.h.tt>
******************************************************/
#ifndef __[% stateClassName %]__
#define __[% stateClassName %]__
#include "state.h"
namespace mme {
class [% stateClassName %] : public SM::State
{
public:
/******************************************
* Instance
* Creates static instance for the state
*******************************************/
static [% stateClassName %]* Instance();
/****************************************
* [% stateClassName %]
* Destructor
****************************************/
~[% stateClassName %]();
/******************************************
* initialize
* Initializes action handlers for the state
* and next state
******************************************/
void initialize();
private:
/****************************************
* [% stateClassName %]
* Private constructor
****************************************/
[% stateClassName %]();
};
};
#endif // __[% stateClassName %]__