| /* |
| Copyright 2016 The Kubernetes Authors. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| package workqueue |
| |
| import ( |
| "context" |
| "sync" |
| |
| utilruntime "k8s.io/apimachinery/pkg/util/runtime" |
| ) |
| |
| type DoWorkPieceFunc func(piece int) |
| |
| type options struct { |
| chunkSize int |
| } |
| |
| type Options func(*options) |
| |
| // WithChunkSize allows to set chunks of work items to the workers, rather than |
| // processing one by one. |
| // It is recommended to use this option if the number of pieces significantly |
| // higher than the number of workers and the work done for each item is small. |
| func WithChunkSize(c int) func(*options) { |
| return func(o *options) { |
| o.chunkSize = c |
| } |
| } |
| |
| // ParallelizeUntil is a framework that allows for parallelizing N |
| // independent pieces of work until done or the context is canceled. |
| func ParallelizeUntil(ctx context.Context, workers, pieces int, doWorkPiece DoWorkPieceFunc, opts ...Options) { |
| if pieces == 0 { |
| return |
| } |
| o := options{} |
| for _, opt := range opts { |
| opt(&o) |
| } |
| chunkSize := o.chunkSize |
| if chunkSize < 1 { |
| chunkSize = 1 |
| } |
| |
| chunks := ceilDiv(pieces, chunkSize) |
| toProcess := make(chan int, chunks) |
| for i := 0; i < chunks; i++ { |
| toProcess <- i |
| } |
| close(toProcess) |
| |
| var stop <-chan struct{} |
| if ctx != nil { |
| stop = ctx.Done() |
| } |
| if chunks < workers { |
| workers = chunks |
| } |
| wg := sync.WaitGroup{} |
| wg.Add(workers) |
| for i := 0; i < workers; i++ { |
| go func() { |
| defer utilruntime.HandleCrash() |
| defer wg.Done() |
| for chunk := range toProcess { |
| start := chunk * chunkSize |
| end := start + chunkSize |
| if end > pieces { |
| end = pieces |
| } |
| for p := start; p < end; p++ { |
| select { |
| case <-stop: |
| return |
| default: |
| doWorkPiece(p) |
| } |
| } |
| } |
| }() |
| } |
| wg.Wait() |
| } |
| |
| func ceilDiv(a, b int) int { |
| return (a + b - 1) / b |
| } |