| // Copyright 2016 Google Inc. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package uuid |
| |
| import ( |
| "sync" |
| ) |
| |
| var ( |
| nodeMu sync.Mutex |
| ifname string // name of interface being used |
| nodeID [6]byte // hardware for version 1 UUIDs |
| zeroID [6]byte // nodeID with only 0's |
| ) |
| |
| // NodeInterface returns the name of the interface from which the NodeID was |
| // derived. The interface "user" is returned if the NodeID was set by |
| // SetNodeID. |
| func NodeInterface() string { |
| defer nodeMu.Unlock() |
| nodeMu.Lock() |
| return ifname |
| } |
| |
| // SetNodeInterface selects the hardware address to be used for Version 1 UUIDs. |
| // If name is "" then the first usable interface found will be used or a random |
| // Node ID will be generated. If a named interface cannot be found then false |
| // is returned. |
| // |
| // SetNodeInterface never fails when name is "". |
| func SetNodeInterface(name string) bool { |
| defer nodeMu.Unlock() |
| nodeMu.Lock() |
| return setNodeInterface(name) |
| } |
| |
| func setNodeInterface(name string) bool { |
| iname, addr := getHardwareInterface(name) // null implementation for js |
| if iname != "" && addr != nil { |
| ifname = iname |
| copy(nodeID[:], addr) |
| return true |
| } |
| |
| // We found no interfaces with a valid hardware address. If name |
| // does not specify a specific interface generate a random Node ID |
| // (section 4.1.6) |
| if name == "" { |
| ifname = "random" |
| randomBits(nodeID[:]) |
| return true |
| } |
| return false |
| } |
| |
| // NodeID returns a slice of a copy of the current Node ID, setting the Node ID |
| // if not already set. |
| func NodeID() []byte { |
| defer nodeMu.Unlock() |
| nodeMu.Lock() |
| if nodeID == zeroID { |
| setNodeInterface("") |
| } |
| nid := nodeID |
| return nid[:] |
| } |
| |
| // SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes |
| // of id are used. If id is less than 6 bytes then false is returned and the |
| // Node ID is not set. |
| func SetNodeID(id []byte) bool { |
| if len(id) < 6 { |
| return false |
| } |
| defer nodeMu.Unlock() |
| nodeMu.Lock() |
| copy(nodeID[:], id) |
| ifname = "user" |
| return true |
| } |
| |
| // NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is |
| // not valid. The NodeID is only well defined for version 1 and 2 UUIDs. |
| func (uuid UUID) NodeID() []byte { |
| var node [6]byte |
| copy(node[:], uuid[10:]) |
| return node[:] |
| } |