Matteo Scandolo | a6a3aee | 2019-11-26 13:30:14 -0700 | [diff] [blame] | 1 | // Copyright (c) 2013 - Max Persson <max@looplab.se> |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Package fsm implements a finite state machine. |
| 16 | // |
| 17 | // It is heavily based on two FSM implementations: |
| 18 | // |
| 19 | // Javascript Finite State Machine |
| 20 | // https://github.com/jakesgordon/javascript-state-machine |
| 21 | // |
| 22 | // Fysom for Python |
| 23 | // https://github.com/oxplot/fysom (forked at https://github.com/mriehl/fysom) |
| 24 | // |
| 25 | package fsm |
| 26 | |
| 27 | import ( |
| 28 | "strings" |
| 29 | "sync" |
| 30 | ) |
| 31 | |
| 32 | // transitioner is an interface for the FSM's transition function. |
| 33 | type transitioner interface { |
| 34 | transition(*FSM) error |
| 35 | } |
| 36 | |
| 37 | // FSM is the state machine that holds the current state. |
| 38 | // |
| 39 | // It has to be created with NewFSM to function properly. |
| 40 | type FSM struct { |
| 41 | // current is the state that the FSM is currently in. |
| 42 | current string |
| 43 | |
| 44 | // transitions maps events and source states to destination states. |
| 45 | transitions map[eKey]string |
| 46 | |
| 47 | // callbacks maps events and targers to callback functions. |
| 48 | callbacks map[cKey]Callback |
| 49 | |
| 50 | // transition is the internal transition functions used either directly |
| 51 | // or when Transition is called in an asynchronous state transition. |
| 52 | transition func() |
| 53 | // transitionerObj calls the FSM's transition() function. |
| 54 | transitionerObj transitioner |
| 55 | |
| 56 | // stateMu guards access to the current state. |
| 57 | stateMu sync.RWMutex |
| 58 | // eventMu guards access to Event() and Transition(). |
| 59 | eventMu sync.Mutex |
| 60 | } |
| 61 | |
| 62 | // EventDesc represents an event when initializing the FSM. |
| 63 | // |
| 64 | // The event can have one or more source states that is valid for performing |
| 65 | // the transition. If the FSM is in one of the source states it will end up in |
| 66 | // the specified destination state, calling all defined callbacks as it goes. |
| 67 | type EventDesc struct { |
| 68 | // Name is the event name used when calling for a transition. |
| 69 | Name string |
| 70 | |
| 71 | // Src is a slice of source states that the FSM must be in to perform a |
| 72 | // state transition. |
| 73 | Src []string |
| 74 | |
| 75 | // Dst is the destination state that the FSM will be in if the transition |
| 76 | // succeds. |
| 77 | Dst string |
| 78 | } |
| 79 | |
| 80 | // Callback is a function type that callbacks should use. Event is the current |
| 81 | // event info as the callback happens. |
| 82 | type Callback func(*Event) |
| 83 | |
| 84 | // Events is a shorthand for defining the transition map in NewFSM. |
| 85 | type Events []EventDesc |
| 86 | |
| 87 | // Callbacks is a shorthand for defining the callbacks in NewFSM.a |
| 88 | type Callbacks map[string]Callback |
| 89 | |
| 90 | // NewFSM constructs a FSM from events and callbacks. |
| 91 | // |
| 92 | // The events and transitions are specified as a slice of Event structs |
| 93 | // specified as Events. Each Event is mapped to one or more internal |
| 94 | // transitions from Event.Src to Event.Dst. |
| 95 | // |
| 96 | // Callbacks are added as a map specified as Callbacks where the key is parsed |
| 97 | // as the callback event as follows, and called in the same order: |
| 98 | // |
| 99 | // 1. before_<EVENT> - called before event named <EVENT> |
| 100 | // |
| 101 | // 2. before_event - called before all events |
| 102 | // |
| 103 | // 3. leave_<OLD_STATE> - called before leaving <OLD_STATE> |
| 104 | // |
| 105 | // 4. leave_state - called before leaving all states |
| 106 | // |
| 107 | // 5. enter_<NEW_STATE> - called after entering <NEW_STATE> |
| 108 | // |
| 109 | // 6. enter_state - called after entering all states |
| 110 | // |
| 111 | // 7. after_<EVENT> - called after event named <EVENT> |
| 112 | // |
| 113 | // 8. after_event - called after all events |
| 114 | // |
| 115 | // There are also two short form versions for the most commonly used callbacks. |
| 116 | // They are simply the name of the event or state: |
| 117 | // |
| 118 | // 1. <NEW_STATE> - called after entering <NEW_STATE> |
| 119 | // |
| 120 | // 2. <EVENT> - called after event named <EVENT> |
| 121 | // |
| 122 | // If both a shorthand version and a full version is specified it is undefined |
| 123 | // which version of the callback will end up in the internal map. This is due |
| 124 | // to the psuedo random nature of Go maps. No checking for multiple keys is |
| 125 | // currently performed. |
| 126 | func NewFSM(initial string, events []EventDesc, callbacks map[string]Callback) *FSM { |
| 127 | f := &FSM{ |
| 128 | transitionerObj: &transitionerStruct{}, |
| 129 | current: initial, |
| 130 | transitions: make(map[eKey]string), |
| 131 | callbacks: make(map[cKey]Callback), |
| 132 | } |
| 133 | |
| 134 | // Build transition map and store sets of all events and states. |
| 135 | allEvents := make(map[string]bool) |
| 136 | allStates := make(map[string]bool) |
| 137 | for _, e := range events { |
| 138 | for _, src := range e.Src { |
| 139 | f.transitions[eKey{e.Name, src}] = e.Dst |
| 140 | allStates[src] = true |
| 141 | allStates[e.Dst] = true |
| 142 | } |
| 143 | allEvents[e.Name] = true |
| 144 | } |
| 145 | |
| 146 | // Map all callbacks to events/states. |
| 147 | for name, fn := range callbacks { |
| 148 | var target string |
| 149 | var callbackType int |
| 150 | |
| 151 | switch { |
| 152 | case strings.HasPrefix(name, "before_"): |
| 153 | target = strings.TrimPrefix(name, "before_") |
| 154 | if target == "event" { |
| 155 | target = "" |
| 156 | callbackType = callbackBeforeEvent |
| 157 | } else if _, ok := allEvents[target]; ok { |
| 158 | callbackType = callbackBeforeEvent |
| 159 | } |
| 160 | case strings.HasPrefix(name, "leave_"): |
| 161 | target = strings.TrimPrefix(name, "leave_") |
| 162 | if target == "state" { |
| 163 | target = "" |
| 164 | callbackType = callbackLeaveState |
| 165 | } else if _, ok := allStates[target]; ok { |
| 166 | callbackType = callbackLeaveState |
| 167 | } |
| 168 | case strings.HasPrefix(name, "enter_"): |
| 169 | target = strings.TrimPrefix(name, "enter_") |
| 170 | if target == "state" { |
| 171 | target = "" |
| 172 | callbackType = callbackEnterState |
| 173 | } else if _, ok := allStates[target]; ok { |
| 174 | callbackType = callbackEnterState |
| 175 | } |
| 176 | case strings.HasPrefix(name, "after_"): |
| 177 | target = strings.TrimPrefix(name, "after_") |
| 178 | if target == "event" { |
| 179 | target = "" |
| 180 | callbackType = callbackAfterEvent |
| 181 | } else if _, ok := allEvents[target]; ok { |
| 182 | callbackType = callbackAfterEvent |
| 183 | } |
| 184 | default: |
| 185 | target = name |
| 186 | if _, ok := allStates[target]; ok { |
| 187 | callbackType = callbackEnterState |
| 188 | } else if _, ok := allEvents[target]; ok { |
| 189 | callbackType = callbackAfterEvent |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | if callbackType != callbackNone { |
| 194 | f.callbacks[cKey{target, callbackType}] = fn |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | return f |
| 199 | } |
| 200 | |
| 201 | // Current returns the current state of the FSM. |
| 202 | func (f *FSM) Current() string { |
| 203 | f.stateMu.RLock() |
| 204 | defer f.stateMu.RUnlock() |
| 205 | return f.current |
| 206 | } |
| 207 | |
| 208 | // Is returns true if state is the current state. |
| 209 | func (f *FSM) Is(state string) bool { |
| 210 | f.stateMu.RLock() |
| 211 | defer f.stateMu.RUnlock() |
| 212 | return state == f.current |
| 213 | } |
| 214 | |
| 215 | // SetState allows the user to move to the given state from current state. |
| 216 | // The call does not trigger any callbacks, if defined. |
| 217 | func (f *FSM) SetState(state string) { |
| 218 | f.stateMu.Lock() |
| 219 | defer f.stateMu.Unlock() |
| 220 | f.current = state |
| 221 | return |
| 222 | } |
| 223 | |
| 224 | // Can returns true if event can occur in the current state. |
| 225 | func (f *FSM) Can(event string) bool { |
| 226 | f.stateMu.RLock() |
| 227 | defer f.stateMu.RUnlock() |
| 228 | _, ok := f.transitions[eKey{event, f.current}] |
| 229 | return ok && (f.transition == nil) |
| 230 | } |
| 231 | |
| 232 | // AvailableTransitions returns a list of transitions avilable in the |
| 233 | // current state. |
| 234 | func (f *FSM) AvailableTransitions() []string { |
| 235 | f.stateMu.RLock() |
| 236 | defer f.stateMu.RUnlock() |
| 237 | var transitions []string |
| 238 | for key := range f.transitions { |
| 239 | if key.src == f.current { |
| 240 | transitions = append(transitions, key.event) |
| 241 | } |
| 242 | } |
| 243 | return transitions |
| 244 | } |
| 245 | |
| 246 | // Cannot returns true if event can not occure in the current state. |
| 247 | // It is a convenience method to help code read nicely. |
| 248 | func (f *FSM) Cannot(event string) bool { |
| 249 | return !f.Can(event) |
| 250 | } |
| 251 | |
| 252 | // Event initiates a state transition with the named event. |
| 253 | // |
| 254 | // The call takes a variable number of arguments that will be passed to the |
| 255 | // callback, if defined. |
| 256 | // |
| 257 | // It will return nil if the state change is ok or one of these errors: |
| 258 | // |
| 259 | // - event X inappropriate because previous transition did not complete |
| 260 | // |
| 261 | // - event X inappropriate in current state Y |
| 262 | // |
| 263 | // - event X does not exist |
| 264 | // |
| 265 | // - internal error on state transition |
| 266 | // |
| 267 | // The last error should never occur in this situation and is a sign of an |
| 268 | // internal bug. |
| 269 | func (f *FSM) Event(event string, args ...interface{}) error { |
| 270 | f.eventMu.Lock() |
| 271 | defer f.eventMu.Unlock() |
| 272 | |
| 273 | f.stateMu.RLock() |
| 274 | defer f.stateMu.RUnlock() |
| 275 | |
| 276 | if f.transition != nil { |
| 277 | return InTransitionError{event} |
| 278 | } |
| 279 | |
| 280 | dst, ok := f.transitions[eKey{event, f.current}] |
| 281 | if !ok { |
| 282 | for ekey := range f.transitions { |
| 283 | if ekey.event == event { |
| 284 | return InvalidEventError{event, f.current} |
| 285 | } |
| 286 | } |
| 287 | return UnknownEventError{event} |
| 288 | } |
| 289 | |
| 290 | e := &Event{f, event, f.current, dst, nil, args, false, false} |
| 291 | |
| 292 | err := f.beforeEventCallbacks(e) |
| 293 | if err != nil { |
| 294 | return err |
| 295 | } |
| 296 | |
| 297 | if f.current == dst { |
| 298 | f.afterEventCallbacks(e) |
| 299 | return NoTransitionError{e.Err} |
| 300 | } |
| 301 | |
| 302 | // Setup the transition, call it later. |
| 303 | f.transition = func() { |
| 304 | f.stateMu.Lock() |
| 305 | f.current = dst |
| 306 | f.stateMu.Unlock() |
| 307 | |
| 308 | f.enterStateCallbacks(e) |
| 309 | f.afterEventCallbacks(e) |
| 310 | } |
| 311 | |
| 312 | if err = f.leaveStateCallbacks(e); err != nil { |
| 313 | if _, ok := err.(CanceledError); ok { |
| 314 | f.transition = nil |
| 315 | } |
| 316 | return err |
| 317 | } |
| 318 | |
| 319 | // Perform the rest of the transition, if not asynchronous. |
| 320 | f.stateMu.RUnlock() |
| 321 | err = f.doTransition() |
| 322 | f.stateMu.RLock() |
| 323 | if err != nil { |
| 324 | return InternalError{} |
| 325 | } |
| 326 | |
| 327 | return e.Err |
| 328 | } |
| 329 | |
| 330 | // Transition wraps transitioner.transition. |
| 331 | func (f *FSM) Transition() error { |
| 332 | f.eventMu.Lock() |
| 333 | defer f.eventMu.Unlock() |
| 334 | return f.doTransition() |
| 335 | } |
| 336 | |
| 337 | // doTransition wraps transitioner.transition. |
| 338 | func (f *FSM) doTransition() error { |
| 339 | return f.transitionerObj.transition(f) |
| 340 | } |
| 341 | |
| 342 | // transitionerStruct is the default implementation of the transitioner |
| 343 | // interface. Other implementations can be swapped in for testing. |
| 344 | type transitionerStruct struct{} |
| 345 | |
| 346 | // Transition completes an asynchrounous state change. |
| 347 | // |
| 348 | // The callback for leave_<STATE> must prviously have called Async on its |
| 349 | // event to have initiated an asynchronous state transition. |
| 350 | func (t transitionerStruct) transition(f *FSM) error { |
| 351 | if f.transition == nil { |
| 352 | return NotInTransitionError{} |
| 353 | } |
| 354 | f.transition() |
| 355 | f.transition = nil |
| 356 | return nil |
| 357 | } |
| 358 | |
| 359 | // beforeEventCallbacks calls the before_ callbacks, first the named then the |
| 360 | // general version. |
| 361 | func (f *FSM) beforeEventCallbacks(e *Event) error { |
| 362 | if fn, ok := f.callbacks[cKey{e.Event, callbackBeforeEvent}]; ok { |
| 363 | fn(e) |
| 364 | if e.canceled { |
| 365 | return CanceledError{e.Err} |
| 366 | } |
| 367 | } |
| 368 | if fn, ok := f.callbacks[cKey{"", callbackBeforeEvent}]; ok { |
| 369 | fn(e) |
| 370 | if e.canceled { |
| 371 | return CanceledError{e.Err} |
| 372 | } |
| 373 | } |
| 374 | return nil |
| 375 | } |
| 376 | |
| 377 | // leaveStateCallbacks calls the leave_ callbacks, first the named then the |
| 378 | // general version. |
| 379 | func (f *FSM) leaveStateCallbacks(e *Event) error { |
| 380 | if fn, ok := f.callbacks[cKey{f.current, callbackLeaveState}]; ok { |
| 381 | fn(e) |
| 382 | if e.canceled { |
| 383 | return CanceledError{e.Err} |
| 384 | } else if e.async { |
| 385 | return AsyncError{e.Err} |
| 386 | } |
| 387 | } |
| 388 | if fn, ok := f.callbacks[cKey{"", callbackLeaveState}]; ok { |
| 389 | fn(e) |
| 390 | if e.canceled { |
| 391 | return CanceledError{e.Err} |
| 392 | } else if e.async { |
| 393 | return AsyncError{e.Err} |
| 394 | } |
| 395 | } |
| 396 | return nil |
| 397 | } |
| 398 | |
| 399 | // enterStateCallbacks calls the enter_ callbacks, first the named then the |
| 400 | // general version. |
| 401 | func (f *FSM) enterStateCallbacks(e *Event) { |
| 402 | if fn, ok := f.callbacks[cKey{f.current, callbackEnterState}]; ok { |
| 403 | fn(e) |
| 404 | } |
| 405 | if fn, ok := f.callbacks[cKey{"", callbackEnterState}]; ok { |
| 406 | fn(e) |
| 407 | } |
| 408 | } |
| 409 | |
| 410 | // afterEventCallbacks calls the after_ callbacks, first the named then the |
| 411 | // general version. |
| 412 | func (f *FSM) afterEventCallbacks(e *Event) { |
| 413 | if fn, ok := f.callbacks[cKey{e.Event, callbackAfterEvent}]; ok { |
| 414 | fn(e) |
| 415 | } |
| 416 | if fn, ok := f.callbacks[cKey{"", callbackAfterEvent}]; ok { |
| 417 | fn(e) |
| 418 | } |
| 419 | } |
| 420 | |
| 421 | const ( |
| 422 | callbackNone int = iota |
| 423 | callbackBeforeEvent |
| 424 | callbackLeaveState |
| 425 | callbackEnterState |
| 426 | callbackAfterEvent |
| 427 | ) |
| 428 | |
| 429 | // cKey is a struct key used for keeping the callbacks mapped to a target. |
| 430 | type cKey struct { |
| 431 | // target is either the name of a state or an event depending on which |
| 432 | // callback type the key refers to. It can also be "" for a non-targeted |
| 433 | // callback like before_event. |
| 434 | target string |
| 435 | |
| 436 | // callbackType is the situation when the callback will be run. |
| 437 | callbackType int |
| 438 | } |
| 439 | |
| 440 | // eKey is a struct key used for storing the transition map. |
| 441 | type eKey struct { |
| 442 | // event is the name of the event that the keys refers to. |
| 443 | event string |
| 444 | |
| 445 | // src is the source from where the event can transition. |
| 446 | src string |
| 447 | } |