blob: dfead0829d6703235f6b50050f14092ca2e99aa3 [file] [log] [blame]
// Copyright (c) 2016 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package zapcore
import "time"
// MapObjectEncoder is an ObjectEncoder backed by a simple
// map[string]interface{}. It's not fast enough for production use, but it's
// helpful in tests.
type MapObjectEncoder struct {
// Fields contains the entire encoded log context.
Fields map[string]interface{}
// cur is a pointer to the namespace we're currently writing to.
cur map[string]interface{}
}
// NewMapObjectEncoder creates a new map-backed ObjectEncoder.
func NewMapObjectEncoder() *MapObjectEncoder {
m := make(map[string]interface{})
return &MapObjectEncoder{
Fields: m,
cur: m,
}
}
// AddArray implements ObjectEncoder.
func (m *MapObjectEncoder) AddArray(key string, v ArrayMarshaler) error {
arr := &sliceArrayEncoder{elems: make([]interface{}, 0)}
err := v.MarshalLogArray(arr)
m.cur[key] = arr.elems
return err
}
// AddObject implements ObjectEncoder.
func (m *MapObjectEncoder) AddObject(k string, v ObjectMarshaler) error {
newMap := NewMapObjectEncoder()
m.cur[k] = newMap.Fields
return v.MarshalLogObject(newMap)
}
// AddBinary implements ObjectEncoder.
func (m *MapObjectEncoder) AddBinary(k string, v []byte) { m.cur[k] = v }
// AddByteString implements ObjectEncoder.
func (m *MapObjectEncoder) AddByteString(k string, v []byte) { m.cur[k] = string(v) }
// AddBool implements ObjectEncoder.
func (m *MapObjectEncoder) AddBool(k string, v bool) { m.cur[k] = v }
// AddDuration implements ObjectEncoder.
func (m MapObjectEncoder) AddDuration(k string, v time.Duration) { m.cur[k] = v }
// AddComplex128 implements ObjectEncoder.
func (m *MapObjectEncoder) AddComplex128(k string, v complex128) { m.cur[k] = v }
// AddComplex64 implements ObjectEncoder.
func (m *MapObjectEncoder) AddComplex64(k string, v complex64) { m.cur[k] = v }
// AddFloat64 implements ObjectEncoder.
func (m *MapObjectEncoder) AddFloat64(k string, v float64) { m.cur[k] = v }
// AddFloat32 implements ObjectEncoder.
func (m *MapObjectEncoder) AddFloat32(k string, v float32) { m.cur[k] = v }
// AddInt implements ObjectEncoder.
func (m *MapObjectEncoder) AddInt(k string, v int) { m.cur[k] = v }
// AddInt64 implements ObjectEncoder.
func (m *MapObjectEncoder) AddInt64(k string, v int64) { m.cur[k] = v }
// AddInt32 implements ObjectEncoder.
func (m *MapObjectEncoder) AddInt32(k string, v int32) { m.cur[k] = v }
// AddInt16 implements ObjectEncoder.
func (m *MapObjectEncoder) AddInt16(k string, v int16) { m.cur[k] = v }
// AddInt8 implements ObjectEncoder.
func (m *MapObjectEncoder) AddInt8(k string, v int8) { m.cur[k] = v }
// AddString implements ObjectEncoder.
func (m *MapObjectEncoder) AddString(k string, v string) { m.cur[k] = v }
// AddTime implements ObjectEncoder.
func (m MapObjectEncoder) AddTime(k string, v time.Time) { m.cur[k] = v }
// AddUint implements ObjectEncoder.
func (m *MapObjectEncoder) AddUint(k string, v uint) { m.cur[k] = v }
// AddUint64 implements ObjectEncoder.
func (m *MapObjectEncoder) AddUint64(k string, v uint64) { m.cur[k] = v }
// AddUint32 implements ObjectEncoder.
func (m *MapObjectEncoder) AddUint32(k string, v uint32) { m.cur[k] = v }
// AddUint16 implements ObjectEncoder.
func (m *MapObjectEncoder) AddUint16(k string, v uint16) { m.cur[k] = v }
// AddUint8 implements ObjectEncoder.
func (m *MapObjectEncoder) AddUint8(k string, v uint8) { m.cur[k] = v }
// AddUintptr implements ObjectEncoder.
func (m *MapObjectEncoder) AddUintptr(k string, v uintptr) { m.cur[k] = v }
// AddReflected implements ObjectEncoder.
func (m *MapObjectEncoder) AddReflected(k string, v interface{}) error {
m.cur[k] = v
return nil
}
// OpenNamespace implements ObjectEncoder.
func (m *MapObjectEncoder) OpenNamespace(k string) {
ns := make(map[string]interface{})
m.cur[k] = ns
m.cur = ns
}
// sliceArrayEncoder is an ArrayEncoder backed by a simple []interface{}. Like
// the MapObjectEncoder, it's not designed for production use.
type sliceArrayEncoder struct {
elems []interface{}
}
func (s *sliceArrayEncoder) AppendArray(v ArrayMarshaler) error {
enc := &sliceArrayEncoder{}
err := v.MarshalLogArray(enc)
s.elems = append(s.elems, enc.elems)
return err
}
func (s *sliceArrayEncoder) AppendObject(v ObjectMarshaler) error {
m := NewMapObjectEncoder()
err := v.MarshalLogObject(m)
s.elems = append(s.elems, m.Fields)
return err
}
func (s *sliceArrayEncoder) AppendReflected(v interface{}) error {
s.elems = append(s.elems, v)
return nil
}
func (s *sliceArrayEncoder) AppendBool(v bool) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendByteString(v []byte) { s.elems = append(s.elems, string(v)) }
func (s *sliceArrayEncoder) AppendComplex128(v complex128) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendComplex64(v complex64) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendDuration(v time.Duration) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendFloat64(v float64) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendFloat32(v float32) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendInt(v int) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendInt64(v int64) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendInt32(v int32) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendInt16(v int16) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendInt8(v int8) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendString(v string) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendTime(v time.Time) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendUint(v uint) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendUint64(v uint64) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendUint32(v uint32) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendUint16(v uint16) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendUint8(v uint8) { s.elems = append(s.elems, v) }
func (s *sliceArrayEncoder) AppendUintptr(v uintptr) { s.elems = append(s.elems, v) }