Prince Pereira | c1c21d6 | 2021-04-22 08:38:15 +0000 | [diff] [blame] | 1 | // Copyright 2016 Google Inc. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style |
| 3 | // license that can be found in the LICENSE file. |
| 4 | |
| 5 | package uuid |
| 6 | |
| 7 | import ( |
| 8 | "sync" |
| 9 | ) |
| 10 | |
| 11 | var ( |
| 12 | nodeMu sync.Mutex |
| 13 | ifname string // name of interface being used |
| 14 | nodeID [6]byte // hardware for version 1 UUIDs |
| 15 | zeroID [6]byte // nodeID with only 0's |
| 16 | ) |
| 17 | |
| 18 | // NodeInterface returns the name of the interface from which the NodeID was |
| 19 | // derived. The interface "user" is returned if the NodeID was set by |
| 20 | // SetNodeID. |
| 21 | func NodeInterface() string { |
| 22 | defer nodeMu.Unlock() |
| 23 | nodeMu.Lock() |
| 24 | return ifname |
| 25 | } |
| 26 | |
| 27 | // SetNodeInterface selects the hardware address to be used for Version 1 UUIDs. |
| 28 | // If name is "" then the first usable interface found will be used or a random |
| 29 | // Node ID will be generated. If a named interface cannot be found then false |
| 30 | // is returned. |
| 31 | // |
| 32 | // SetNodeInterface never fails when name is "". |
| 33 | func SetNodeInterface(name string) bool { |
| 34 | defer nodeMu.Unlock() |
| 35 | nodeMu.Lock() |
| 36 | return setNodeInterface(name) |
| 37 | } |
| 38 | |
| 39 | func setNodeInterface(name string) bool { |
| 40 | iname, addr := getHardwareInterface(name) // null implementation for js |
| 41 | if iname != "" && addr != nil { |
| 42 | ifname = iname |
| 43 | copy(nodeID[:], addr) |
| 44 | return true |
| 45 | } |
| 46 | |
| 47 | // We found no interfaces with a valid hardware address. If name |
| 48 | // does not specify a specific interface generate a random Node ID |
| 49 | // (section 4.1.6) |
| 50 | if name == "" { |
| 51 | ifname = "random" |
| 52 | randomBits(nodeID[:]) |
| 53 | return true |
| 54 | } |
| 55 | return false |
| 56 | } |
| 57 | |
| 58 | // NodeID returns a slice of a copy of the current Node ID, setting the Node ID |
| 59 | // if not already set. |
| 60 | func NodeID() []byte { |
| 61 | defer nodeMu.Unlock() |
| 62 | nodeMu.Lock() |
| 63 | if nodeID == zeroID { |
| 64 | setNodeInterface("") |
| 65 | } |
| 66 | nid := nodeID |
| 67 | return nid[:] |
| 68 | } |
| 69 | |
| 70 | // SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes |
| 71 | // of id are used. If id is less than 6 bytes then false is returned and the |
| 72 | // Node ID is not set. |
| 73 | func SetNodeID(id []byte) bool { |
| 74 | if len(id) < 6 { |
| 75 | return false |
| 76 | } |
| 77 | defer nodeMu.Unlock() |
| 78 | nodeMu.Lock() |
| 79 | copy(nodeID[:], id) |
| 80 | ifname = "user" |
| 81 | return true |
| 82 | } |
| 83 | |
| 84 | // NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is |
| 85 | // not valid. The NodeID is only well defined for version 1 and 2 UUIDs. |
| 86 | func (uuid UUID) NodeID() []byte { |
| 87 | var node [6]byte |
| 88 | copy(node[:], uuid[10:]) |
| 89 | return node[:] |
| 90 | } |