| // Copyright 2015 The etcd Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| /* |
| Package raft sends and receives messages in the Protocol Buffer format |
| defined in the raftpb package. |
| |
| Raft is a protocol with which a cluster of nodes can maintain a replicated state machine. |
| The state machine is kept in sync through the use of a replicated log. |
| For more details on Raft, see "In Search of an Understandable Consensus Algorithm" |
| (https://raft.github.io/raft.pdf) by Diego Ongaro and John Ousterhout. |
| |
| A simple example application, _raftexample_, is also available to help illustrate |
| how to use this package in practice: |
| https://github.com/etcd-io/etcd/tree/master/contrib/raftexample |
| |
| Usage |
| |
| The primary object in raft is a Node. You either start a Node from scratch |
| using raft.StartNode or start a Node from some initial state using raft.RestartNode. |
| |
| To start a node from scratch: |
| |
| storage := raft.NewMemoryStorage() |
| c := &Config{ |
| ID: 0x01, |
| ElectionTick: 10, |
| HeartbeatTick: 1, |
| Storage: storage, |
| MaxSizePerMsg: 4096, |
| MaxInflightMsgs: 256, |
| } |
| n := raft.StartNode(c, []raft.Peer{{ID: 0x02}, {ID: 0x03}}) |
| |
| To restart a node from previous state: |
| |
| storage := raft.NewMemoryStorage() |
| |
| // recover the in-memory storage from persistent |
| // snapshot, state and entries. |
| storage.ApplySnapshot(snapshot) |
| storage.SetHardState(state) |
| storage.Append(entries) |
| |
| c := &Config{ |
| ID: 0x01, |
| ElectionTick: 10, |
| HeartbeatTick: 1, |
| Storage: storage, |
| MaxSizePerMsg: 4096, |
| MaxInflightMsgs: 256, |
| } |
| |
| // restart raft without peer information. |
| // peer information is already included in the storage. |
| n := raft.RestartNode(c) |
| |
| Now that you are holding onto a Node you have a few responsibilities: |
| |
| First, you must read from the Node.Ready() channel and process the updates |
| it contains. These steps may be performed in parallel, except as noted in step |
| 2. |
| |
| 1. Write HardState, Entries, and Snapshot to persistent storage if they are |
| not empty. Note that when writing an Entry with Index i, any |
| previously-persisted entries with Index >= i must be discarded. |
| |
| 2. Send all Messages to the nodes named in the To field. It is important that |
| no messages be sent until the latest HardState has been persisted to disk, |
| and all Entries written by any previous Ready batch (Messages may be sent while |
| entries from the same batch are being persisted). To reduce the I/O latency, an |
| optimization can be applied to make leader write to disk in parallel with its |
| followers (as explained at section 10.2.1 in Raft thesis). If any Message has type |
| MsgSnap, call Node.ReportSnapshot() after it has been sent (these messages may be |
| large). |
| |
| Note: Marshalling messages is not thread-safe; it is important that you |
| make sure that no new entries are persisted while marshalling. |
| The easiest way to achieve this is to serialize the messages directly inside |
| your main raft loop. |
| |
| 3. Apply Snapshot (if any) and CommittedEntries to the state machine. |
| If any committed Entry has Type EntryConfChange, call Node.ApplyConfChange() |
| to apply it to the node. The configuration change may be cancelled at this point |
| by setting the NodeID field to zero before calling ApplyConfChange |
| (but ApplyConfChange must be called one way or the other, and the decision to cancel |
| must be based solely on the state machine and not external information such as |
| the observed health of the node). |
| |
| 4. Call Node.Advance() to signal readiness for the next batch of updates. |
| This may be done at any time after step 1, although all updates must be processed |
| in the order they were returned by Ready. |
| |
| Second, all persisted log entries must be made available via an |
| implementation of the Storage interface. The provided MemoryStorage |
| type can be used for this (if you repopulate its state upon a |
| restart), or you can supply your own disk-backed implementation. |
| |
| Third, when you receive a message from another node, pass it to Node.Step: |
| |
| func recvRaftRPC(ctx context.Context, m raftpb.Message) { |
| n.Step(ctx, m) |
| } |
| |
| Finally, you need to call Node.Tick() at regular intervals (probably |
| via a time.Ticker). Raft has two important timeouts: heartbeat and the |
| election timeout. However, internally to the raft package time is |
| represented by an abstract "tick". |
| |
| The total state machine handling loop will look something like this: |
| |
| for { |
| select { |
| case <-s.Ticker: |
| n.Tick() |
| case rd := <-s.Node.Ready(): |
| saveToStorage(rd.State, rd.Entries, rd.Snapshot) |
| send(rd.Messages) |
| if !raft.IsEmptySnap(rd.Snapshot) { |
| processSnapshot(rd.Snapshot) |
| } |
| for _, entry := range rd.CommittedEntries { |
| process(entry) |
| if entry.Type == raftpb.EntryConfChange { |
| var cc raftpb.ConfChange |
| cc.Unmarshal(entry.Data) |
| s.Node.ApplyConfChange(cc) |
| } |
| } |
| s.Node.Advance() |
| case <-s.done: |
| return |
| } |
| } |
| |
| To propose changes to the state machine from your node take your application |
| data, serialize it into a byte slice and call: |
| |
| n.Propose(ctx, data) |
| |
| If the proposal is committed, data will appear in committed entries with type |
| raftpb.EntryNormal. There is no guarantee that a proposed command will be |
| committed; you may have to re-propose after a timeout. |
| |
| To add or remove a node in a cluster, build ConfChange struct 'cc' and call: |
| |
| n.ProposeConfChange(ctx, cc) |
| |
| After config change is committed, some committed entry with type |
| raftpb.EntryConfChange will be returned. You must apply it to node through: |
| |
| var cc raftpb.ConfChange |
| cc.Unmarshal(data) |
| n.ApplyConfChange(cc) |
| |
| Note: An ID represents a unique node in a cluster for all time. A |
| given ID MUST be used only once even if the old node has been removed. |
| This means that for example IP addresses make poor node IDs since they |
| may be reused. Node IDs must be non-zero. |
| |
| Implementation notes |
| |
| This implementation is up to date with the final Raft thesis |
| (https://github.com/ongardie/dissertation/blob/master/stanford.pdf), although our |
| implementation of the membership change protocol differs somewhat from |
| that described in chapter 4. The key invariant that membership changes |
| happen one node at a time is preserved, but in our implementation the |
| membership change takes effect when its entry is applied, not when it |
| is added to the log (so the entry is committed under the old |
| membership instead of the new). This is equivalent in terms of safety, |
| since the old and new configurations are guaranteed to overlap. |
| |
| To ensure that we do not attempt to commit two membership changes at |
| once by matching log positions (which would be unsafe since they |
| should have different quorum requirements), we simply disallow any |
| proposed membership change while any uncommitted change appears in |
| the leader's log. |
| |
| This approach introduces a problem when you try to remove a member |
| from a two-member cluster: If one of the members dies before the |
| other one receives the commit of the confchange entry, then the member |
| cannot be removed any more since the cluster cannot make progress. |
| For this reason it is highly recommended to use three or more nodes in |
| every cluster. |
| |
| MessageType |
| |
| Package raft sends and receives message in Protocol Buffer format (defined |
| in raftpb package). Each state (follower, candidate, leader) implements its |
| own 'step' method ('stepFollower', 'stepCandidate', 'stepLeader') when |
| advancing with the given raftpb.Message. Each step is determined by its |
| raftpb.MessageType. Note that every step is checked by one common method |
| 'Step' that safety-checks the terms of node and incoming message to prevent |
| stale log entries: |
| |
| 'MsgHup' is used for election. If a node is a follower or candidate, the |
| 'tick' function in 'raft' struct is set as 'tickElection'. If a follower or |
| candidate has not received any heartbeat before the election timeout, it |
| passes 'MsgHup' to its Step method and becomes (or remains) a candidate to |
| start a new election. |
| |
| 'MsgBeat' is an internal type that signals the leader to send a heartbeat of |
| the 'MsgHeartbeat' type. If a node is a leader, the 'tick' function in |
| the 'raft' struct is set as 'tickHeartbeat', and triggers the leader to |
| send periodic 'MsgHeartbeat' messages to its followers. |
| |
| 'MsgProp' proposes to append data to its log entries. This is a special |
| type to redirect proposals to leader. Therefore, send method overwrites |
| raftpb.Message's term with its HardState's term to avoid attaching its |
| local term to 'MsgProp'. When 'MsgProp' is passed to the leader's 'Step' |
| method, the leader first calls the 'appendEntry' method to append entries |
| to its log, and then calls 'bcastAppend' method to send those entries to |
| its peers. When passed to candidate, 'MsgProp' is dropped. When passed to |
| follower, 'MsgProp' is stored in follower's mailbox(msgs) by the send |
| method. It is stored with sender's ID and later forwarded to leader by |
| rafthttp package. |
| |
| 'MsgApp' contains log entries to replicate. A leader calls bcastAppend, |
| which calls sendAppend, which sends soon-to-be-replicated logs in 'MsgApp' |
| type. When 'MsgApp' is passed to candidate's Step method, candidate reverts |
| back to follower, because it indicates that there is a valid leader sending |
| 'MsgApp' messages. Candidate and follower respond to this message in |
| 'MsgAppResp' type. |
| |
| 'MsgAppResp' is response to log replication request('MsgApp'). When |
| 'MsgApp' is passed to candidate or follower's Step method, it responds by |
| calling 'handleAppendEntries' method, which sends 'MsgAppResp' to raft |
| mailbox. |
| |
| 'MsgVote' requests votes for election. When a node is a follower or |
| candidate and 'MsgHup' is passed to its Step method, then the node calls |
| 'campaign' method to campaign itself to become a leader. Once 'campaign' |
| method is called, the node becomes candidate and sends 'MsgVote' to peers |
| in cluster to request votes. When passed to leader or candidate's Step |
| method and the message's Term is lower than leader's or candidate's, |
| 'MsgVote' will be rejected ('MsgVoteResp' is returned with Reject true). |
| If leader or candidate receives 'MsgVote' with higher term, it will revert |
| back to follower. When 'MsgVote' is passed to follower, it votes for the |
| sender only when sender's last term is greater than MsgVote's term or |
| sender's last term is equal to MsgVote's term but sender's last committed |
| index is greater than or equal to follower's. |
| |
| 'MsgVoteResp' contains responses from voting request. When 'MsgVoteResp' is |
| passed to candidate, the candidate calculates how many votes it has won. If |
| it's more than majority (quorum), it becomes leader and calls 'bcastAppend'. |
| If candidate receives majority of votes of denials, it reverts back to |
| follower. |
| |
| 'MsgPreVote' and 'MsgPreVoteResp' are used in an optional two-phase election |
| protocol. When Config.PreVote is true, a pre-election is carried out first |
| (using the same rules as a regular election), and no node increases its term |
| number unless the pre-election indicates that the campaigning node would win. |
| This minimizes disruption when a partitioned node rejoins the cluster. |
| |
| 'MsgSnap' requests to install a snapshot message. When a node has just |
| become a leader or the leader receives 'MsgProp' message, it calls |
| 'bcastAppend' method, which then calls 'sendAppend' method to each |
| follower. In 'sendAppend', if a leader fails to get term or entries, |
| the leader requests snapshot by sending 'MsgSnap' type message. |
| |
| 'MsgSnapStatus' tells the result of snapshot install message. When a |
| follower rejected 'MsgSnap', it indicates the snapshot request with |
| 'MsgSnap' had failed from network issues which causes the network layer |
| to fail to send out snapshots to its followers. Then leader considers |
| follower's progress as probe. When 'MsgSnap' were not rejected, it |
| indicates that the snapshot succeeded and the leader sets follower's |
| progress to probe and resumes its log replication. |
| |
| 'MsgHeartbeat' sends heartbeat from leader. When 'MsgHeartbeat' is passed |
| to candidate and message's term is higher than candidate's, the candidate |
| reverts back to follower and updates its committed index from the one in |
| this heartbeat. And it sends the message to its mailbox. When |
| 'MsgHeartbeat' is passed to follower's Step method and message's term is |
| higher than follower's, the follower updates its leaderID with the ID |
| from the message. |
| |
| 'MsgHeartbeatResp' is a response to 'MsgHeartbeat'. When 'MsgHeartbeatResp' |
| is passed to leader's Step method, the leader knows which follower |
| responded. And only when the leader's last committed index is greater than |
| follower's Match index, the leader runs 'sendAppend` method. |
| |
| 'MsgUnreachable' tells that request(message) wasn't delivered. When |
| 'MsgUnreachable' is passed to leader's Step method, the leader discovers |
| that the follower that sent this 'MsgUnreachable' is not reachable, often |
| indicating 'MsgApp' is lost. When follower's progress state is replicate, |
| the leader sets it back to probe. |
| |
| */ |
| package raft |