| package clockwork |
| |
| import ( |
| "sync" |
| "time" |
| ) |
| |
| // Clock provides an interface that packages can use instead of directly |
| // using the time module, so that chronology-related behavior can be tested |
| type Clock interface { |
| After(d time.Duration) <-chan time.Time |
| Sleep(d time.Duration) |
| Now() time.Time |
| } |
| |
| // FakeClock provides an interface for a clock which can be |
| // manually advanced through time |
| type FakeClock interface { |
| Clock |
| // Advance advances the FakeClock to a new point in time, ensuring any existing |
| // sleepers are notified appropriately before returning |
| Advance(d time.Duration) |
| // BlockUntil will block until the FakeClock has the given number of |
| // sleepers (callers of Sleep or After) |
| BlockUntil(n int) |
| } |
| |
| // NewRealClock returns a Clock which simply delegates calls to the actual time |
| // package; it should be used by packages in production. |
| func NewRealClock() Clock { |
| return &realClock{} |
| } |
| |
| // NewFakeClock returns a FakeClock implementation which can be |
| // manually advanced through time for testing. The initial time of the |
| // FakeClock will be an arbitrary non-zero time. |
| func NewFakeClock() FakeClock { |
| // use a fixture that does not fulfill Time.IsZero() |
| return NewFakeClockAt(time.Date(1984, time.April, 4, 0, 0, 0, 0, time.UTC)) |
| } |
| |
| // NewFakeClockAt returns a FakeClock initialised at the given time.Time. |
| func NewFakeClockAt(t time.Time) FakeClock { |
| return &fakeClock{ |
| time: t, |
| } |
| } |
| |
| type realClock struct{} |
| |
| func (rc *realClock) After(d time.Duration) <-chan time.Time { |
| return time.After(d) |
| } |
| |
| func (rc *realClock) Sleep(d time.Duration) { |
| time.Sleep(d) |
| } |
| |
| func (rc *realClock) Now() time.Time { |
| return time.Now() |
| } |
| |
| type fakeClock struct { |
| sleepers []*sleeper |
| blockers []*blocker |
| time time.Time |
| |
| l sync.RWMutex |
| } |
| |
| // sleeper represents a caller of After or Sleep |
| type sleeper struct { |
| until time.Time |
| done chan time.Time |
| } |
| |
| // blocker represents a caller of BlockUntil |
| type blocker struct { |
| count int |
| ch chan struct{} |
| } |
| |
| // After mimics time.After; it waits for the given duration to elapse on the |
| // fakeClock, then sends the current time on the returned channel. |
| func (fc *fakeClock) After(d time.Duration) <-chan time.Time { |
| fc.l.Lock() |
| defer fc.l.Unlock() |
| now := fc.time |
| done := make(chan time.Time, 1) |
| if d.Nanoseconds() == 0 { |
| // special case - trigger immediately |
| done <- now |
| } else { |
| // otherwise, add to the set of sleepers |
| s := &sleeper{ |
| until: now.Add(d), |
| done: done, |
| } |
| fc.sleepers = append(fc.sleepers, s) |
| // and notify any blockers |
| fc.blockers = notifyBlockers(fc.blockers, len(fc.sleepers)) |
| } |
| return done |
| } |
| |
| // notifyBlockers notifies all the blockers waiting until the |
| // given number of sleepers are waiting on the fakeClock. It |
| // returns an updated slice of blockers (i.e. those still waiting) |
| func notifyBlockers(blockers []*blocker, count int) (newBlockers []*blocker) { |
| for _, b := range blockers { |
| if b.count == count { |
| close(b.ch) |
| } else { |
| newBlockers = append(newBlockers, b) |
| } |
| } |
| return |
| } |
| |
| // Sleep blocks until the given duration has passed on the fakeClock |
| func (fc *fakeClock) Sleep(d time.Duration) { |
| <-fc.After(d) |
| } |
| |
| // Time returns the current time of the fakeClock |
| func (fc *fakeClock) Now() time.Time { |
| fc.l.RLock() |
| t := fc.time |
| fc.l.RUnlock() |
| return t |
| } |
| |
| // Advance advances fakeClock to a new point in time, ensuring channels from any |
| // previous invocations of After are notified appropriately before returning |
| func (fc *fakeClock) Advance(d time.Duration) { |
| fc.l.Lock() |
| defer fc.l.Unlock() |
| end := fc.time.Add(d) |
| var newSleepers []*sleeper |
| for _, s := range fc.sleepers { |
| if end.Sub(s.until) >= 0 { |
| s.done <- end |
| } else { |
| newSleepers = append(newSleepers, s) |
| } |
| } |
| fc.sleepers = newSleepers |
| fc.blockers = notifyBlockers(fc.blockers, len(fc.sleepers)) |
| fc.time = end |
| } |
| |
| // BlockUntil will block until the fakeClock has the given number of sleepers |
| // (callers of Sleep or After) |
| func (fc *fakeClock) BlockUntil(n int) { |
| fc.l.Lock() |
| // Fast path: current number of sleepers is what we're looking for |
| if len(fc.sleepers) == n { |
| fc.l.Unlock() |
| return |
| } |
| // Otherwise, set up a new blocker |
| b := &blocker{ |
| count: n, |
| ch: make(chan struct{}), |
| } |
| fc.blockers = append(fc.blockers, b) |
| fc.l.Unlock() |
| <-b.ch |
| } |