[VOL-4291] Rw-core updates for gRPC migration

Change-Id: I8d5a554409115b29318089671ca4e1ab3fa98810
diff --git a/vendor/github.com/klauspost/compress/huff0/compress.go b/vendor/github.com/klauspost/compress/huff0/compress.go
new file mode 100644
index 0000000..0823c92
--- /dev/null
+++ b/vendor/github.com/klauspost/compress/huff0/compress.go
@@ -0,0 +1,656 @@
+package huff0
+
+import (
+	"fmt"
+	"runtime"
+	"sync"
+)
+
+// Compress1X will compress the input.
+// The output can be decoded using Decompress1X.
+// Supply a Scratch object. The scratch object contains state about re-use,
+// So when sharing across independent encodes, be sure to set the re-use policy.
+func Compress1X(in []byte, s *Scratch) (out []byte, reUsed bool, err error) {
+	s, err = s.prepare(in)
+	if err != nil {
+		return nil, false, err
+	}
+	return compress(in, s, s.compress1X)
+}
+
+// Compress4X will compress the input. The input is split into 4 independent blocks
+// and compressed similar to Compress1X.
+// The output can be decoded using Decompress4X.
+// Supply a Scratch object. The scratch object contains state about re-use,
+// So when sharing across independent encodes, be sure to set the re-use policy.
+func Compress4X(in []byte, s *Scratch) (out []byte, reUsed bool, err error) {
+	s, err = s.prepare(in)
+	if err != nil {
+		return nil, false, err
+	}
+	if false {
+		// TODO: compress4Xp only slightly faster.
+		const parallelThreshold = 8 << 10
+		if len(in) < parallelThreshold || runtime.GOMAXPROCS(0) == 1 {
+			return compress(in, s, s.compress4X)
+		}
+		return compress(in, s, s.compress4Xp)
+	}
+	return compress(in, s, s.compress4X)
+}
+
+func compress(in []byte, s *Scratch, compressor func(src []byte) ([]byte, error)) (out []byte, reUsed bool, err error) {
+	// Nuke previous table if we cannot reuse anyway.
+	if s.Reuse == ReusePolicyNone {
+		s.prevTable = s.prevTable[:0]
+	}
+
+	// Create histogram, if none was provided.
+	maxCount := s.maxCount
+	var canReuse = false
+	if maxCount == 0 {
+		maxCount, canReuse = s.countSimple(in)
+	} else {
+		canReuse = s.canUseTable(s.prevTable)
+	}
+
+	// We want the output size to be less than this:
+	wantSize := len(in)
+	if s.WantLogLess > 0 {
+		wantSize -= wantSize >> s.WantLogLess
+	}
+
+	// Reset for next run.
+	s.clearCount = true
+	s.maxCount = 0
+	if maxCount >= len(in) {
+		if maxCount > len(in) {
+			return nil, false, fmt.Errorf("maxCount (%d) > length (%d)", maxCount, len(in))
+		}
+		if len(in) == 1 {
+			return nil, false, ErrIncompressible
+		}
+		// One symbol, use RLE
+		return nil, false, ErrUseRLE
+	}
+	if maxCount == 1 || maxCount < (len(in)>>7) {
+		// Each symbol present maximum once or too well distributed.
+		return nil, false, ErrIncompressible
+	}
+	if s.Reuse == ReusePolicyMust && !canReuse {
+		// We must reuse, but we can't.
+		return nil, false, ErrIncompressible
+	}
+	if (s.Reuse == ReusePolicyPrefer || s.Reuse == ReusePolicyMust) && canReuse {
+		keepTable := s.cTable
+		keepTL := s.actualTableLog
+		s.cTable = s.prevTable
+		s.actualTableLog = s.prevTableLog
+		s.Out, err = compressor(in)
+		s.cTable = keepTable
+		s.actualTableLog = keepTL
+		if err == nil && len(s.Out) < wantSize {
+			s.OutData = s.Out
+			return s.Out, true, nil
+		}
+		if s.Reuse == ReusePolicyMust {
+			return nil, false, ErrIncompressible
+		}
+		// Do not attempt to re-use later.
+		s.prevTable = s.prevTable[:0]
+	}
+
+	// Calculate new table.
+	err = s.buildCTable()
+	if err != nil {
+		return nil, false, err
+	}
+
+	if false && !s.canUseTable(s.cTable) {
+		panic("invalid table generated")
+	}
+
+	if s.Reuse == ReusePolicyAllow && canReuse {
+		hSize := len(s.Out)
+		oldSize := s.prevTable.estimateSize(s.count[:s.symbolLen])
+		newSize := s.cTable.estimateSize(s.count[:s.symbolLen])
+		if oldSize <= hSize+newSize || hSize+12 >= wantSize {
+			// Retain cTable even if we re-use.
+			keepTable := s.cTable
+			keepTL := s.actualTableLog
+
+			s.cTable = s.prevTable
+			s.actualTableLog = s.prevTableLog
+			s.Out, err = compressor(in)
+
+			// Restore ctable.
+			s.cTable = keepTable
+			s.actualTableLog = keepTL
+			if err != nil {
+				return nil, false, err
+			}
+			if len(s.Out) >= wantSize {
+				return nil, false, ErrIncompressible
+			}
+			s.OutData = s.Out
+			return s.Out, true, nil
+		}
+	}
+
+	// Use new table
+	err = s.cTable.write(s)
+	if err != nil {
+		s.OutTable = nil
+		return nil, false, err
+	}
+	s.OutTable = s.Out
+
+	// Compress using new table
+	s.Out, err = compressor(in)
+	if err != nil {
+		s.OutTable = nil
+		return nil, false, err
+	}
+	if len(s.Out) >= wantSize {
+		s.OutTable = nil
+		return nil, false, ErrIncompressible
+	}
+	// Move current table into previous.
+	s.prevTable, s.prevTableLog, s.cTable = s.cTable, s.actualTableLog, s.prevTable[:0]
+	s.OutData = s.Out[len(s.OutTable):]
+	return s.Out, false, nil
+}
+
+func (s *Scratch) compress1X(src []byte) ([]byte, error) {
+	return s.compress1xDo(s.Out, src)
+}
+
+func (s *Scratch) compress1xDo(dst, src []byte) ([]byte, error) {
+	var bw = bitWriter{out: dst}
+
+	// N is length divisible by 4.
+	n := len(src)
+	n -= n & 3
+	cTable := s.cTable[:256]
+
+	// Encode last bytes.
+	for i := len(src) & 3; i > 0; i-- {
+		bw.encSymbol(cTable, src[n+i-1])
+	}
+	n -= 4
+	if s.actualTableLog <= 8 {
+		for ; n >= 0; n -= 4 {
+			tmp := src[n : n+4]
+			// tmp should be len 4
+			bw.flush32()
+			bw.encTwoSymbols(cTable, tmp[3], tmp[2])
+			bw.encTwoSymbols(cTable, tmp[1], tmp[0])
+		}
+	} else {
+		for ; n >= 0; n -= 4 {
+			tmp := src[n : n+4]
+			// tmp should be len 4
+			bw.flush32()
+			bw.encTwoSymbols(cTable, tmp[3], tmp[2])
+			bw.flush32()
+			bw.encTwoSymbols(cTable, tmp[1], tmp[0])
+		}
+	}
+	err := bw.close()
+	return bw.out, err
+}
+
+var sixZeros [6]byte
+
+func (s *Scratch) compress4X(src []byte) ([]byte, error) {
+	if len(src) < 12 {
+		return nil, ErrIncompressible
+	}
+	segmentSize := (len(src) + 3) / 4
+
+	// Add placeholder for output length
+	offsetIdx := len(s.Out)
+	s.Out = append(s.Out, sixZeros[:]...)
+
+	for i := 0; i < 4; i++ {
+		toDo := src
+		if len(toDo) > segmentSize {
+			toDo = toDo[:segmentSize]
+		}
+		src = src[len(toDo):]
+
+		var err error
+		idx := len(s.Out)
+		s.Out, err = s.compress1xDo(s.Out, toDo)
+		if err != nil {
+			return nil, err
+		}
+		// Write compressed length as little endian before block.
+		if i < 3 {
+			// Last length is not written.
+			length := len(s.Out) - idx
+			s.Out[i*2+offsetIdx] = byte(length)
+			s.Out[i*2+offsetIdx+1] = byte(length >> 8)
+		}
+	}
+
+	return s.Out, nil
+}
+
+// compress4Xp will compress 4 streams using separate goroutines.
+func (s *Scratch) compress4Xp(src []byte) ([]byte, error) {
+	if len(src) < 12 {
+		return nil, ErrIncompressible
+	}
+	// Add placeholder for output length
+	s.Out = s.Out[:6]
+
+	segmentSize := (len(src) + 3) / 4
+	var wg sync.WaitGroup
+	var errs [4]error
+	wg.Add(4)
+	for i := 0; i < 4; i++ {
+		toDo := src
+		if len(toDo) > segmentSize {
+			toDo = toDo[:segmentSize]
+		}
+		src = src[len(toDo):]
+
+		// Separate goroutine for each block.
+		go func(i int) {
+			s.tmpOut[i], errs[i] = s.compress1xDo(s.tmpOut[i][:0], toDo)
+			wg.Done()
+		}(i)
+	}
+	wg.Wait()
+	for i := 0; i < 4; i++ {
+		if errs[i] != nil {
+			return nil, errs[i]
+		}
+		o := s.tmpOut[i]
+		// Write compressed length as little endian before block.
+		if i < 3 {
+			// Last length is not written.
+			s.Out[i*2] = byte(len(o))
+			s.Out[i*2+1] = byte(len(o) >> 8)
+		}
+
+		// Write output.
+		s.Out = append(s.Out, o...)
+	}
+	return s.Out, nil
+}
+
+// countSimple will create a simple histogram in s.count.
+// Returns the biggest count.
+// Does not update s.clearCount.
+func (s *Scratch) countSimple(in []byte) (max int, reuse bool) {
+	reuse = true
+	for _, v := range in {
+		s.count[v]++
+	}
+	m := uint32(0)
+	if len(s.prevTable) > 0 {
+		for i, v := range s.count[:] {
+			if v > m {
+				m = v
+			}
+			if v > 0 {
+				s.symbolLen = uint16(i) + 1
+				if i >= len(s.prevTable) {
+					reuse = false
+				} else {
+					if s.prevTable[i].nBits == 0 {
+						reuse = false
+					}
+				}
+			}
+		}
+		return int(m), reuse
+	}
+	for i, v := range s.count[:] {
+		if v > m {
+			m = v
+		}
+		if v > 0 {
+			s.symbolLen = uint16(i) + 1
+		}
+	}
+	return int(m), false
+}
+
+func (s *Scratch) canUseTable(c cTable) bool {
+	if len(c) < int(s.symbolLen) {
+		return false
+	}
+	for i, v := range s.count[:s.symbolLen] {
+		if v != 0 && c[i].nBits == 0 {
+			return false
+		}
+	}
+	return true
+}
+
+func (s *Scratch) validateTable(c cTable) bool {
+	if len(c) < int(s.symbolLen) {
+		return false
+	}
+	for i, v := range s.count[:s.symbolLen] {
+		if v != 0 {
+			if c[i].nBits == 0 {
+				return false
+			}
+			if c[i].nBits > s.actualTableLog {
+				return false
+			}
+		}
+	}
+	return true
+}
+
+// minTableLog provides the minimum logSize to safely represent a distribution.
+func (s *Scratch) minTableLog() uint8 {
+	minBitsSrc := highBit32(uint32(s.br.remain())) + 1
+	minBitsSymbols := highBit32(uint32(s.symbolLen-1)) + 2
+	if minBitsSrc < minBitsSymbols {
+		return uint8(minBitsSrc)
+	}
+	return uint8(minBitsSymbols)
+}
+
+// optimalTableLog calculates and sets the optimal tableLog in s.actualTableLog
+func (s *Scratch) optimalTableLog() {
+	tableLog := s.TableLog
+	minBits := s.minTableLog()
+	maxBitsSrc := uint8(highBit32(uint32(s.br.remain()-1))) - 1
+	if maxBitsSrc < tableLog {
+		// Accuracy can be reduced
+		tableLog = maxBitsSrc
+	}
+	if minBits > tableLog {
+		tableLog = minBits
+	}
+	// Need a minimum to safely represent all symbol values
+	if tableLog < minTablelog {
+		tableLog = minTablelog
+	}
+	if tableLog > tableLogMax {
+		tableLog = tableLogMax
+	}
+	s.actualTableLog = tableLog
+}
+
+type cTableEntry struct {
+	val   uint16
+	nBits uint8
+	// We have 8 bits extra
+}
+
+const huffNodesMask = huffNodesLen - 1
+
+func (s *Scratch) buildCTable() error {
+	s.optimalTableLog()
+	s.huffSort()
+	if cap(s.cTable) < maxSymbolValue+1 {
+		s.cTable = make([]cTableEntry, s.symbolLen, maxSymbolValue+1)
+	} else {
+		s.cTable = s.cTable[:s.symbolLen]
+		for i := range s.cTable {
+			s.cTable[i] = cTableEntry{}
+		}
+	}
+
+	var startNode = int16(s.symbolLen)
+	nonNullRank := s.symbolLen - 1
+
+	nodeNb := startNode
+	huffNode := s.nodes[1 : huffNodesLen+1]
+
+	// This overlays the slice above, but allows "-1" index lookups.
+	// Different from reference implementation.
+	huffNode0 := s.nodes[0 : huffNodesLen+1]
+
+	for huffNode[nonNullRank].count == 0 {
+		nonNullRank--
+	}
+
+	lowS := int16(nonNullRank)
+	nodeRoot := nodeNb + lowS - 1
+	lowN := nodeNb
+	huffNode[nodeNb].count = huffNode[lowS].count + huffNode[lowS-1].count
+	huffNode[lowS].parent, huffNode[lowS-1].parent = uint16(nodeNb), uint16(nodeNb)
+	nodeNb++
+	lowS -= 2
+	for n := nodeNb; n <= nodeRoot; n++ {
+		huffNode[n].count = 1 << 30
+	}
+	// fake entry, strong barrier
+	huffNode0[0].count = 1 << 31
+
+	// create parents
+	for nodeNb <= nodeRoot {
+		var n1, n2 int16
+		if huffNode0[lowS+1].count < huffNode0[lowN+1].count {
+			n1 = lowS
+			lowS--
+		} else {
+			n1 = lowN
+			lowN++
+		}
+		if huffNode0[lowS+1].count < huffNode0[lowN+1].count {
+			n2 = lowS
+			lowS--
+		} else {
+			n2 = lowN
+			lowN++
+		}
+
+		huffNode[nodeNb].count = huffNode0[n1+1].count + huffNode0[n2+1].count
+		huffNode0[n1+1].parent, huffNode0[n2+1].parent = uint16(nodeNb), uint16(nodeNb)
+		nodeNb++
+	}
+
+	// distribute weights (unlimited tree height)
+	huffNode[nodeRoot].nbBits = 0
+	for n := nodeRoot - 1; n >= startNode; n-- {
+		huffNode[n].nbBits = huffNode[huffNode[n].parent].nbBits + 1
+	}
+	for n := uint16(0); n <= nonNullRank; n++ {
+		huffNode[n].nbBits = huffNode[huffNode[n].parent].nbBits + 1
+	}
+	s.actualTableLog = s.setMaxHeight(int(nonNullRank))
+	maxNbBits := s.actualTableLog
+
+	// fill result into tree (val, nbBits)
+	if maxNbBits > tableLogMax {
+		return fmt.Errorf("internal error: maxNbBits (%d) > tableLogMax (%d)", maxNbBits, tableLogMax)
+	}
+	var nbPerRank [tableLogMax + 1]uint16
+	var valPerRank [16]uint16
+	for _, v := range huffNode[:nonNullRank+1] {
+		nbPerRank[v.nbBits]++
+	}
+	// determine stating value per rank
+	{
+		min := uint16(0)
+		for n := maxNbBits; n > 0; n-- {
+			// get starting value within each rank
+			valPerRank[n] = min
+			min += nbPerRank[n]
+			min >>= 1
+		}
+	}
+
+	// push nbBits per symbol, symbol order
+	for _, v := range huffNode[:nonNullRank+1] {
+		s.cTable[v.symbol].nBits = v.nbBits
+	}
+
+	// assign value within rank, symbol order
+	t := s.cTable[:s.symbolLen]
+	for n, val := range t {
+		nbits := val.nBits & 15
+		v := valPerRank[nbits]
+		t[n].val = v
+		valPerRank[nbits] = v + 1
+	}
+
+	return nil
+}
+
+// huffSort will sort symbols, decreasing order.
+func (s *Scratch) huffSort() {
+	type rankPos struct {
+		base    uint32
+		current uint32
+	}
+
+	// Clear nodes
+	nodes := s.nodes[:huffNodesLen+1]
+	s.nodes = nodes
+	nodes = nodes[1 : huffNodesLen+1]
+
+	// Sort into buckets based on length of symbol count.
+	var rank [32]rankPos
+	for _, v := range s.count[:s.symbolLen] {
+		r := highBit32(v+1) & 31
+		rank[r].base++
+	}
+	// maxBitLength is log2(BlockSizeMax) + 1
+	const maxBitLength = 18 + 1
+	for n := maxBitLength; n > 0; n-- {
+		rank[n-1].base += rank[n].base
+	}
+	for n := range rank[:maxBitLength] {
+		rank[n].current = rank[n].base
+	}
+	for n, c := range s.count[:s.symbolLen] {
+		r := (highBit32(c+1) + 1) & 31
+		pos := rank[r].current
+		rank[r].current++
+		prev := nodes[(pos-1)&huffNodesMask]
+		for pos > rank[r].base && c > prev.count {
+			nodes[pos&huffNodesMask] = prev
+			pos--
+			prev = nodes[(pos-1)&huffNodesMask]
+		}
+		nodes[pos&huffNodesMask] = nodeElt{count: c, symbol: byte(n)}
+	}
+}
+
+func (s *Scratch) setMaxHeight(lastNonNull int) uint8 {
+	maxNbBits := s.actualTableLog
+	huffNode := s.nodes[1 : huffNodesLen+1]
+	//huffNode = huffNode[: huffNodesLen]
+
+	largestBits := huffNode[lastNonNull].nbBits
+
+	// early exit : no elt > maxNbBits
+	if largestBits <= maxNbBits {
+		return largestBits
+	}
+	totalCost := int(0)
+	baseCost := int(1) << (largestBits - maxNbBits)
+	n := uint32(lastNonNull)
+
+	for huffNode[n].nbBits > maxNbBits {
+		totalCost += baseCost - (1 << (largestBits - huffNode[n].nbBits))
+		huffNode[n].nbBits = maxNbBits
+		n--
+	}
+	// n stops at huffNode[n].nbBits <= maxNbBits
+
+	for huffNode[n].nbBits == maxNbBits {
+		n--
+	}
+	// n end at index of smallest symbol using < maxNbBits
+
+	// renorm totalCost
+	totalCost >>= largestBits - maxNbBits /* note : totalCost is necessarily a multiple of baseCost */
+
+	// repay normalized cost
+	{
+		const noSymbol = 0xF0F0F0F0
+		var rankLast [tableLogMax + 2]uint32
+
+		for i := range rankLast[:] {
+			rankLast[i] = noSymbol
+		}
+
+		// Get pos of last (smallest) symbol per rank
+		{
+			currentNbBits := maxNbBits
+			for pos := int(n); pos >= 0; pos-- {
+				if huffNode[pos].nbBits >= currentNbBits {
+					continue
+				}
+				currentNbBits = huffNode[pos].nbBits // < maxNbBits
+				rankLast[maxNbBits-currentNbBits] = uint32(pos)
+			}
+		}
+
+		for totalCost > 0 {
+			nBitsToDecrease := uint8(highBit32(uint32(totalCost))) + 1
+
+			for ; nBitsToDecrease > 1; nBitsToDecrease-- {
+				highPos := rankLast[nBitsToDecrease]
+				lowPos := rankLast[nBitsToDecrease-1]
+				if highPos == noSymbol {
+					continue
+				}
+				if lowPos == noSymbol {
+					break
+				}
+				highTotal := huffNode[highPos].count
+				lowTotal := 2 * huffNode[lowPos].count
+				if highTotal <= lowTotal {
+					break
+				}
+			}
+			// only triggered when no more rank 1 symbol left => find closest one (note : there is necessarily at least one !)
+			// HUF_MAX_TABLELOG test just to please gcc 5+; but it should not be necessary
+			// FIXME: try to remove
+			for (nBitsToDecrease <= tableLogMax) && (rankLast[nBitsToDecrease] == noSymbol) {
+				nBitsToDecrease++
+			}
+			totalCost -= 1 << (nBitsToDecrease - 1)
+			if rankLast[nBitsToDecrease-1] == noSymbol {
+				// this rank is no longer empty
+				rankLast[nBitsToDecrease-1] = rankLast[nBitsToDecrease]
+			}
+			huffNode[rankLast[nBitsToDecrease]].nbBits++
+			if rankLast[nBitsToDecrease] == 0 {
+				/* special case, reached largest symbol */
+				rankLast[nBitsToDecrease] = noSymbol
+			} else {
+				rankLast[nBitsToDecrease]--
+				if huffNode[rankLast[nBitsToDecrease]].nbBits != maxNbBits-nBitsToDecrease {
+					rankLast[nBitsToDecrease] = noSymbol /* this rank is now empty */
+				}
+			}
+		}
+
+		for totalCost < 0 { /* Sometimes, cost correction overshoot */
+			if rankLast[1] == noSymbol { /* special case : no rank 1 symbol (using maxNbBits-1); let's create one from largest rank 0 (using maxNbBits) */
+				for huffNode[n].nbBits == maxNbBits {
+					n--
+				}
+				huffNode[n+1].nbBits--
+				rankLast[1] = n + 1
+				totalCost++
+				continue
+			}
+			huffNode[rankLast[1]+1].nbBits--
+			rankLast[1]++
+			totalCost++
+		}
+	}
+	return maxNbBits
+}
+
+type nodeElt struct {
+	count  uint32
+	parent uint16
+	symbol byte
+	nbBits uint8
+}