khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 1 | // Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style |
| 3 | // license that can be found in the LICENSE file. |
| 4 | |
| 5 | // Package websocket implements the WebSocket protocol defined in RFC 6455. |
| 6 | // |
| 7 | // Overview |
| 8 | // |
| 9 | // The Conn type represents a WebSocket connection. A server application calls |
| 10 | // the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: |
| 11 | // |
| 12 | // var upgrader = websocket.Upgrader{ |
| 13 | // ReadBufferSize: 1024, |
| 14 | // WriteBufferSize: 1024, |
| 15 | // } |
| 16 | // |
| 17 | // func handler(w http.ResponseWriter, r *http.Request) { |
| 18 | // conn, err := upgrader.Upgrade(w, r, nil) |
| 19 | // if err != nil { |
| 20 | // log.Println(err) |
| 21 | // return |
| 22 | // } |
| 23 | // ... Use conn to send and receive messages. |
| 24 | // } |
| 25 | // |
| 26 | // Call the connection's WriteMessage and ReadMessage methods to send and |
| 27 | // receive messages as a slice of bytes. This snippet of code shows how to echo |
| 28 | // messages using these methods: |
| 29 | // |
| 30 | // for { |
| 31 | // messageType, p, err := conn.ReadMessage() |
| 32 | // if err != nil { |
khenaidoo | 2672188 | 2021-08-11 17:42:52 -0400 | [diff] [blame] | 33 | // log.Println(err) |
khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 34 | // return |
| 35 | // } |
| 36 | // if err := conn.WriteMessage(messageType, p); err != nil { |
khenaidoo | 2672188 | 2021-08-11 17:42:52 -0400 | [diff] [blame] | 37 | // log.Println(err) |
| 38 | // return |
khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 39 | // } |
| 40 | // } |
| 41 | // |
| 42 | // In above snippet of code, p is a []byte and messageType is an int with value |
| 43 | // websocket.BinaryMessage or websocket.TextMessage. |
| 44 | // |
| 45 | // An application can also send and receive messages using the io.WriteCloser |
| 46 | // and io.Reader interfaces. To send a message, call the connection NextWriter |
| 47 | // method to get an io.WriteCloser, write the message to the writer and close |
| 48 | // the writer when done. To receive a message, call the connection NextReader |
| 49 | // method to get an io.Reader and read until io.EOF is returned. This snippet |
| 50 | // shows how to echo messages using the NextWriter and NextReader methods: |
| 51 | // |
| 52 | // for { |
| 53 | // messageType, r, err := conn.NextReader() |
| 54 | // if err != nil { |
| 55 | // return |
| 56 | // } |
| 57 | // w, err := conn.NextWriter(messageType) |
| 58 | // if err != nil { |
| 59 | // return err |
| 60 | // } |
| 61 | // if _, err := io.Copy(w, r); err != nil { |
| 62 | // return err |
| 63 | // } |
| 64 | // if err := w.Close(); err != nil { |
| 65 | // return err |
| 66 | // } |
| 67 | // } |
| 68 | // |
| 69 | // Data Messages |
| 70 | // |
| 71 | // The WebSocket protocol distinguishes between text and binary data messages. |
| 72 | // Text messages are interpreted as UTF-8 encoded text. The interpretation of |
| 73 | // binary messages is left to the application. |
| 74 | // |
| 75 | // This package uses the TextMessage and BinaryMessage integer constants to |
| 76 | // identify the two data message types. The ReadMessage and NextReader methods |
| 77 | // return the type of the received message. The messageType argument to the |
| 78 | // WriteMessage and NextWriter methods specifies the type of a sent message. |
| 79 | // |
| 80 | // It is the application's responsibility to ensure that text messages are |
| 81 | // valid UTF-8 encoded text. |
| 82 | // |
| 83 | // Control Messages |
| 84 | // |
| 85 | // The WebSocket protocol defines three types of control messages: close, ping |
| 86 | // and pong. Call the connection WriteControl, WriteMessage or NextWriter |
| 87 | // methods to send a control message to the peer. |
| 88 | // |
khenaidoo | 2672188 | 2021-08-11 17:42:52 -0400 | [diff] [blame] | 89 | // Connections handle received close messages by calling the handler function |
| 90 | // set with the SetCloseHandler method and by returning a *CloseError from the |
| 91 | // NextReader, ReadMessage or the message Read method. The default close |
| 92 | // handler sends a close message to the peer. |
khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 93 | // |
khenaidoo | 2672188 | 2021-08-11 17:42:52 -0400 | [diff] [blame] | 94 | // Connections handle received ping messages by calling the handler function |
| 95 | // set with the SetPingHandler method. The default ping handler sends a pong |
| 96 | // message to the peer. |
khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 97 | // |
khenaidoo | 2672188 | 2021-08-11 17:42:52 -0400 | [diff] [blame] | 98 | // Connections handle received pong messages by calling the handler function |
| 99 | // set with the SetPongHandler method. The default pong handler does nothing. |
| 100 | // If an application sends ping messages, then the application should set a |
| 101 | // pong handler to receive the corresponding pong. |
khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 102 | // |
khenaidoo | 2672188 | 2021-08-11 17:42:52 -0400 | [diff] [blame] | 103 | // The control message handler functions are called from the NextReader, |
| 104 | // ReadMessage and message reader Read methods. The default close and ping |
| 105 | // handlers can block these methods for a short time when the handler writes to |
| 106 | // the connection. |
| 107 | // |
| 108 | // The application must read the connection to process close, ping and pong |
khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 109 | // messages sent from the peer. If the application is not otherwise interested |
| 110 | // in messages from the peer, then the application should start a goroutine to |
| 111 | // read and discard messages from the peer. A simple example is: |
| 112 | // |
| 113 | // func readLoop(c *websocket.Conn) { |
| 114 | // for { |
| 115 | // if _, _, err := c.NextReader(); err != nil { |
| 116 | // c.Close() |
| 117 | // break |
| 118 | // } |
| 119 | // } |
| 120 | // } |
| 121 | // |
| 122 | // Concurrency |
| 123 | // |
| 124 | // Connections support one concurrent reader and one concurrent writer. |
| 125 | // |
| 126 | // Applications are responsible for ensuring that no more than one goroutine |
| 127 | // calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, |
| 128 | // WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and |
| 129 | // that no more than one goroutine calls the read methods (NextReader, |
| 130 | // SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) |
| 131 | // concurrently. |
| 132 | // |
| 133 | // The Close and WriteControl methods can be called concurrently with all other |
| 134 | // methods. |
| 135 | // |
| 136 | // Origin Considerations |
| 137 | // |
| 138 | // Web browsers allow Javascript applications to open a WebSocket connection to |
| 139 | // any host. It's up to the server to enforce an origin policy using the Origin |
| 140 | // request header sent by the browser. |
| 141 | // |
| 142 | // The Upgrader calls the function specified in the CheckOrigin field to check |
| 143 | // the origin. If the CheckOrigin function returns false, then the Upgrade |
| 144 | // method fails the WebSocket handshake with HTTP status 403. |
| 145 | // |
| 146 | // If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail |
khenaidoo | 2672188 | 2021-08-11 17:42:52 -0400 | [diff] [blame] | 147 | // the handshake if the Origin request header is present and the Origin host is |
| 148 | // not equal to the Host request header. |
khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 149 | // |
| 150 | // The deprecated package-level Upgrade function does not perform origin |
| 151 | // checking. The application is responsible for checking the Origin header |
| 152 | // before calling the Upgrade function. |
| 153 | // |
khenaidoo | 2672188 | 2021-08-11 17:42:52 -0400 | [diff] [blame] | 154 | // Buffers |
| 155 | // |
| 156 | // Connections buffer network input and output to reduce the number |
| 157 | // of system calls when reading or writing messages. |
| 158 | // |
| 159 | // Write buffers are also used for constructing WebSocket frames. See RFC 6455, |
| 160 | // Section 5 for a discussion of message framing. A WebSocket frame header is |
| 161 | // written to the network each time a write buffer is flushed to the network. |
| 162 | // Decreasing the size of the write buffer can increase the amount of framing |
| 163 | // overhead on the connection. |
| 164 | // |
| 165 | // The buffer sizes in bytes are specified by the ReadBufferSize and |
| 166 | // WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default |
| 167 | // size of 4096 when a buffer size field is set to zero. The Upgrader reuses |
| 168 | // buffers created by the HTTP server when a buffer size field is set to zero. |
| 169 | // The HTTP server buffers have a size of 4096 at the time of this writing. |
| 170 | // |
| 171 | // The buffer sizes do not limit the size of a message that can be read or |
| 172 | // written by a connection. |
| 173 | // |
| 174 | // Buffers are held for the lifetime of the connection by default. If the |
| 175 | // Dialer or Upgrader WriteBufferPool field is set, then a connection holds the |
| 176 | // write buffer only when writing a message. |
| 177 | // |
| 178 | // Applications should tune the buffer sizes to balance memory use and |
| 179 | // performance. Increasing the buffer size uses more memory, but can reduce the |
| 180 | // number of system calls to read or write the network. In the case of writing, |
| 181 | // increasing the buffer size can reduce the number of frame headers written to |
| 182 | // the network. |
| 183 | // |
| 184 | // Some guidelines for setting buffer parameters are: |
| 185 | // |
| 186 | // Limit the buffer sizes to the maximum expected message size. Buffers larger |
| 187 | // than the largest message do not provide any benefit. |
| 188 | // |
| 189 | // Depending on the distribution of message sizes, setting the buffer size to |
| 190 | // a value less than the maximum expected message size can greatly reduce memory |
| 191 | // use with a small impact on performance. Here's an example: If 99% of the |
| 192 | // messages are smaller than 256 bytes and the maximum message size is 512 |
| 193 | // bytes, then a buffer size of 256 bytes will result in 1.01 more system calls |
| 194 | // than a buffer size of 512 bytes. The memory savings is 50%. |
| 195 | // |
| 196 | // A write buffer pool is useful when the application has a modest number |
| 197 | // writes over a large number of connections. when buffers are pooled, a larger |
| 198 | // buffer size has a reduced impact on total memory use and has the benefit of |
| 199 | // reducing system calls and frame overhead. |
| 200 | // |
khenaidoo | 59ce9dd | 2019-11-11 13:05:32 -0500 | [diff] [blame] | 201 | // Compression EXPERIMENTAL |
| 202 | // |
| 203 | // Per message compression extensions (RFC 7692) are experimentally supported |
| 204 | // by this package in a limited capacity. Setting the EnableCompression option |
| 205 | // to true in Dialer or Upgrader will attempt to negotiate per message deflate |
| 206 | // support. |
| 207 | // |
| 208 | // var upgrader = websocket.Upgrader{ |
| 209 | // EnableCompression: true, |
| 210 | // } |
| 211 | // |
| 212 | // If compression was successfully negotiated with the connection's peer, any |
| 213 | // message received in compressed form will be automatically decompressed. |
| 214 | // All Read methods will return uncompressed bytes. |
| 215 | // |
| 216 | // Per message compression of messages written to a connection can be enabled |
| 217 | // or disabled by calling the corresponding Conn method: |
| 218 | // |
| 219 | // conn.EnableWriteCompression(false) |
| 220 | // |
| 221 | // Currently this package does not support compression with "context takeover". |
| 222 | // This means that messages must be compressed and decompressed in isolation, |
| 223 | // without retaining sliding window or dictionary state across messages. For |
| 224 | // more details refer to RFC 7692. |
| 225 | // |
| 226 | // Use of compression is experimental and may result in decreased performance. |
| 227 | package websocket |