| // Copyright 2012 Google, Inc. All rights reserved. |
| // |
| // Use of this source code is governed by a BSD-style license |
| // that can be found in the LICENSE file in the root of the source |
| // tree. |
| |
| package gopacket |
| |
| import ( |
| "fmt" |
| ) |
| |
| // SerializableLayer allows its implementations to be written out as a set of bytes, |
| // so those bytes may be sent on the wire or otherwise used by the caller. |
| // SerializableLayer is implemented by certain Layer types, and can be encoded to |
| // bytes using the LayerWriter object. |
| type SerializableLayer interface { |
| // SerializeTo writes this layer to a slice, growing that slice if necessary |
| // to make it fit the layer's data. |
| // Args: |
| // b: SerializeBuffer to write this layer on to. When called, b.Bytes() |
| // is the payload this layer should wrap, if any. Note that this |
| // layer can either prepend itself (common), append itself |
| // (uncommon), or both (sometimes padding or footers are required at |
| // the end of packet data). It's also possible (though probably very |
| // rarely needed) to overwrite any bytes in the current payload. |
| // After this call, b.Bytes() should return the byte encoding of |
| // this layer wrapping the original b.Bytes() payload. |
| // opts: options to use while writing out data. |
| // Returns: |
| // error if a problem was encountered during encoding. If an error is |
| // returned, the bytes in data should be considered invalidated, and |
| // not used. |
| // |
| // SerializeTo calls SHOULD entirely ignore LayerContents and |
| // LayerPayload. It just serializes based on struct fields, neither |
| // modifying nor using contents/payload. |
| SerializeTo(b SerializeBuffer, opts SerializeOptions) error |
| // LayerType returns the type of the layer that is being serialized to the buffer |
| LayerType() LayerType |
| } |
| |
| // SerializeOptions provides options for behaviors that SerializableLayers may want to |
| // implement. |
| type SerializeOptions struct { |
| // FixLengths determines whether, during serialization, layers should fix |
| // the values for any length field that depends on the payload. |
| FixLengths bool |
| // ComputeChecksums determines whether, during serialization, layers |
| // should recompute checksums based on their payloads. |
| ComputeChecksums bool |
| } |
| |
| // SerializeBuffer is a helper used by gopacket for writing out packet layers. |
| // SerializeBuffer starts off as an empty []byte. Subsequent calls to PrependBytes |
| // return byte slices before the current Bytes(), AppendBytes returns byte |
| // slices after. |
| // |
| // Byte slices returned by PrependBytes/AppendBytes are NOT zero'd out, so if |
| // you want to make sure they're all zeros, set them as such. |
| // |
| // SerializeBuffer is specifically designed to handle packet writing, where unlike |
| // with normal writes it's easier to start writing at the inner-most layer and |
| // work out, meaning that we often need to prepend bytes. This runs counter to |
| // typical writes to byte slices using append(), where we only write at the end |
| // of the buffer. |
| // |
| // It can be reused via Clear. Note, however, that a Clear call will invalidate the |
| // byte slices returned by any previous Bytes() call (the same buffer is |
| // reused). |
| // |
| // 1) Reusing a write buffer is generally much faster than creating a new one, |
| // and with the default implementation it avoids additional memory allocations. |
| // 2) If a byte slice from a previous Bytes() call will continue to be used, |
| // it's better to create a new SerializeBuffer. |
| // |
| // The Clear method is specifically designed to minimize memory allocations for |
| // similar later workloads on the SerializeBuffer. IE: if you make a set of |
| // Prepend/Append calls, then clear, then make the same calls with the same |
| // sizes, the second round (and all future similar rounds) shouldn't allocate |
| // any new memory. |
| type SerializeBuffer interface { |
| // Bytes returns the contiguous set of bytes collected so far by Prepend/Append |
| // calls. The slice returned by Bytes will be modified by future Clear calls, |
| // so if you're planning on clearing this SerializeBuffer, you may want to copy |
| // Bytes somewhere safe first. |
| Bytes() []byte |
| // PrependBytes returns a set of bytes which prepends the current bytes in this |
| // buffer. These bytes start in an indeterminate state, so they should be |
| // overwritten by the caller. The caller must only call PrependBytes if they |
| // know they're going to immediately overwrite all bytes returned. |
| PrependBytes(num int) ([]byte, error) |
| // AppendBytes returns a set of bytes which appends the current bytes in this |
| // buffer. These bytes start in an indeterminate state, so they should be |
| // overwritten by the caller. The caller must only call AppendBytes if they |
| // know they're going to immediately overwrite all bytes returned. |
| AppendBytes(num int) ([]byte, error) |
| // Clear resets the SerializeBuffer to a new, empty buffer. After a call to clear, |
| // the byte slice returned by any previous call to Bytes() for this buffer |
| // should be considered invalidated. |
| Clear() error |
| // Layers returns all the Layers that have been successfully serialized into this buffer |
| // already. |
| Layers() []LayerType |
| // PushLayer adds the current Layer to the list of Layers that have been serialized |
| // into this buffer. |
| PushLayer(LayerType) |
| } |
| |
| type serializeBuffer struct { |
| data []byte |
| start int |
| prepended, appended int |
| layers []LayerType |
| } |
| |
| // NewSerializeBuffer creates a new instance of the default implementation of |
| // the SerializeBuffer interface. |
| func NewSerializeBuffer() SerializeBuffer { |
| return &serializeBuffer{} |
| } |
| |
| // NewSerializeBufferExpectedSize creates a new buffer for serialization, optimized for an |
| // expected number of bytes prepended/appended. This tends to decrease the |
| // number of memory allocations made by the buffer during writes. |
| func NewSerializeBufferExpectedSize(expectedPrependLength, expectedAppendLength int) SerializeBuffer { |
| return &serializeBuffer{ |
| data: make([]byte, expectedPrependLength, expectedPrependLength+expectedAppendLength), |
| start: expectedPrependLength, |
| prepended: expectedPrependLength, |
| appended: expectedAppendLength, |
| } |
| } |
| |
| func (w *serializeBuffer) Bytes() []byte { |
| return w.data[w.start:] |
| } |
| |
| func (w *serializeBuffer) PrependBytes(num int) ([]byte, error) { |
| if num < 0 { |
| panic("num < 0") |
| } |
| if w.start < num { |
| toPrepend := w.prepended |
| if toPrepend < num { |
| toPrepend = num |
| } |
| w.prepended += toPrepend |
| length := cap(w.data) + toPrepend |
| newData := make([]byte, length) |
| newStart := w.start + toPrepend |
| copy(newData[newStart:], w.data[w.start:]) |
| w.start = newStart |
| w.data = newData[:toPrepend+len(w.data)] |
| } |
| w.start -= num |
| return w.data[w.start : w.start+num], nil |
| } |
| |
| func (w *serializeBuffer) AppendBytes(num int) ([]byte, error) { |
| if num < 0 { |
| panic("num < 0") |
| } |
| initialLength := len(w.data) |
| if cap(w.data)-initialLength < num { |
| toAppend := w.appended |
| if toAppend < num { |
| toAppend = num |
| } |
| w.appended += toAppend |
| newData := make([]byte, cap(w.data)+toAppend) |
| copy(newData[w.start:], w.data[w.start:]) |
| w.data = newData[:initialLength] |
| } |
| // Grow the buffer. We know it'll be under capacity given above. |
| w.data = w.data[:initialLength+num] |
| return w.data[initialLength:], nil |
| } |
| |
| func (w *serializeBuffer) Clear() error { |
| w.start = w.prepended |
| w.data = w.data[:w.start] |
| w.layers = w.layers[:0] |
| return nil |
| } |
| |
| func (w *serializeBuffer) Layers() []LayerType { |
| return w.layers |
| } |
| |
| func (w *serializeBuffer) PushLayer(l LayerType) { |
| w.layers = append(w.layers, l) |
| } |
| |
| // SerializeLayers clears the given write buffer, then writes all layers into it so |
| // they correctly wrap each other. Note that by clearing the buffer, it |
| // invalidates all slices previously returned by w.Bytes() |
| // |
| // Example: |
| // buf := gopacket.NewSerializeBuffer() |
| // opts := gopacket.SerializeOptions{} |
| // gopacket.SerializeLayers(buf, opts, a, b, c) |
| // firstPayload := buf.Bytes() // contains byte representation of a(b(c)) |
| // gopacket.SerializeLayers(buf, opts, d, e, f) |
| // secondPayload := buf.Bytes() // contains byte representation of d(e(f)). firstPayload is now invalidated, since the SerializeLayers call Clears buf. |
| func SerializeLayers(w SerializeBuffer, opts SerializeOptions, layers ...SerializableLayer) error { |
| w.Clear() |
| for i := len(layers) - 1; i >= 0; i-- { |
| layer := layers[i] |
| err := layer.SerializeTo(w, opts) |
| if err != nil { |
| return err |
| } |
| w.PushLayer(layer.LayerType()) |
| } |
| return nil |
| } |
| |
| // SerializePacket is a convenience function that calls SerializeLayers |
| // on packet's Layers(). |
| // It returns an error if one of the packet layers is not a SerializableLayer. |
| func SerializePacket(buf SerializeBuffer, opts SerializeOptions, packet Packet) error { |
| sls := []SerializableLayer{} |
| for _, layer := range packet.Layers() { |
| sl, ok := layer.(SerializableLayer) |
| if !ok { |
| return fmt.Errorf("layer %s is not serializable", layer.LayerType().String()) |
| } |
| sls = append(sls, sl) |
| } |
| return SerializeLayers(buf, opts, sls...) |
| } |