[VOL-4291] Rw-core updates for gRPC migration

Change-Id: I8d5a554409115b29318089671ca4e1ab3fa98810
diff --git a/vendor/github.com/klauspost/compress/fse/compress.go b/vendor/github.com/klauspost/compress/fse/compress.go
new file mode 100644
index 0000000..6f34191
--- /dev/null
+++ b/vendor/github.com/klauspost/compress/fse/compress.go
@@ -0,0 +1,683 @@
+// Copyright 2018 Klaus Post. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+// Based on work Copyright (c) 2013, Yann Collet, released under BSD License.
+
+package fse
+
+import (
+	"errors"
+	"fmt"
+)
+
+// Compress the input bytes. Input must be < 2GB.
+// Provide a Scratch buffer to avoid memory allocations.
+// Note that the output is also kept in the scratch buffer.
+// If input is too hard to compress, ErrIncompressible is returned.
+// If input is a single byte value repeated ErrUseRLE is returned.
+func Compress(in []byte, s *Scratch) ([]byte, error) {
+	if len(in) <= 1 {
+		return nil, ErrIncompressible
+	}
+	if len(in) > (2<<30)-1 {
+		return nil, errors.New("input too big, must be < 2GB")
+	}
+	s, err := s.prepare(in)
+	if err != nil {
+		return nil, err
+	}
+
+	// Create histogram, if none was provided.
+	maxCount := s.maxCount
+	if maxCount == 0 {
+		maxCount = s.countSimple(in)
+	}
+	// Reset for next run.
+	s.clearCount = true
+	s.maxCount = 0
+	if maxCount == len(in) {
+		// One symbol, use RLE
+		return nil, ErrUseRLE
+	}
+	if maxCount == 1 || maxCount < (len(in)>>7) {
+		// Each symbol present maximum once or too well distributed.
+		return nil, ErrIncompressible
+	}
+	s.optimalTableLog()
+	err = s.normalizeCount()
+	if err != nil {
+		return nil, err
+	}
+	err = s.writeCount()
+	if err != nil {
+		return nil, err
+	}
+
+	if false {
+		err = s.validateNorm()
+		if err != nil {
+			return nil, err
+		}
+	}
+
+	err = s.buildCTable()
+	if err != nil {
+		return nil, err
+	}
+	err = s.compress(in)
+	if err != nil {
+		return nil, err
+	}
+	s.Out = s.bw.out
+	// Check if we compressed.
+	if len(s.Out) >= len(in) {
+		return nil, ErrIncompressible
+	}
+	return s.Out, nil
+}
+
+// cState contains the compression state of a stream.
+type cState struct {
+	bw         *bitWriter
+	stateTable []uint16
+	state      uint16
+}
+
+// init will initialize the compression state to the first symbol of the stream.
+func (c *cState) init(bw *bitWriter, ct *cTable, tableLog uint8, first symbolTransform) {
+	c.bw = bw
+	c.stateTable = ct.stateTable
+
+	nbBitsOut := (first.deltaNbBits + (1 << 15)) >> 16
+	im := int32((nbBitsOut << 16) - first.deltaNbBits)
+	lu := (im >> nbBitsOut) + first.deltaFindState
+	c.state = c.stateTable[lu]
+}
+
+// encode the output symbol provided and write it to the bitstream.
+func (c *cState) encode(symbolTT symbolTransform) {
+	nbBitsOut := (uint32(c.state) + symbolTT.deltaNbBits) >> 16
+	dstState := int32(c.state>>(nbBitsOut&15)) + symbolTT.deltaFindState
+	c.bw.addBits16NC(c.state, uint8(nbBitsOut))
+	c.state = c.stateTable[dstState]
+}
+
+// encode the output symbol provided and write it to the bitstream.
+func (c *cState) encodeZero(symbolTT symbolTransform) {
+	nbBitsOut := (uint32(c.state) + symbolTT.deltaNbBits) >> 16
+	dstState := int32(c.state>>(nbBitsOut&15)) + symbolTT.deltaFindState
+	c.bw.addBits16ZeroNC(c.state, uint8(nbBitsOut))
+	c.state = c.stateTable[dstState]
+}
+
+// flush will write the tablelog to the output and flush the remaining full bytes.
+func (c *cState) flush(tableLog uint8) {
+	c.bw.flush32()
+	c.bw.addBits16NC(c.state, tableLog)
+	c.bw.flush()
+}
+
+// compress is the main compression loop that will encode the input from the last byte to the first.
+func (s *Scratch) compress(src []byte) error {
+	if len(src) <= 2 {
+		return errors.New("compress: src too small")
+	}
+	tt := s.ct.symbolTT[:256]
+	s.bw.reset(s.Out)
+
+	// Our two states each encodes every second byte.
+	// Last byte encoded (first byte decoded) will always be encoded by c1.
+	var c1, c2 cState
+
+	// Encode so remaining size is divisible by 4.
+	ip := len(src)
+	if ip&1 == 1 {
+		c1.init(&s.bw, &s.ct, s.actualTableLog, tt[src[ip-1]])
+		c2.init(&s.bw, &s.ct, s.actualTableLog, tt[src[ip-2]])
+		c1.encodeZero(tt[src[ip-3]])
+		ip -= 3
+	} else {
+		c2.init(&s.bw, &s.ct, s.actualTableLog, tt[src[ip-1]])
+		c1.init(&s.bw, &s.ct, s.actualTableLog, tt[src[ip-2]])
+		ip -= 2
+	}
+	if ip&2 != 0 {
+		c2.encodeZero(tt[src[ip-1]])
+		c1.encodeZero(tt[src[ip-2]])
+		ip -= 2
+	}
+
+	// Main compression loop.
+	switch {
+	case !s.zeroBits && s.actualTableLog <= 8:
+		// We can encode 4 symbols without requiring a flush.
+		// We do not need to check if any output is 0 bits.
+		for ip >= 4 {
+			s.bw.flush32()
+			v3, v2, v1, v0 := src[ip-4], src[ip-3], src[ip-2], src[ip-1]
+			c2.encode(tt[v0])
+			c1.encode(tt[v1])
+			c2.encode(tt[v2])
+			c1.encode(tt[v3])
+			ip -= 4
+		}
+	case !s.zeroBits:
+		// We do not need to check if any output is 0 bits.
+		for ip >= 4 {
+			s.bw.flush32()
+			v3, v2, v1, v0 := src[ip-4], src[ip-3], src[ip-2], src[ip-1]
+			c2.encode(tt[v0])
+			c1.encode(tt[v1])
+			s.bw.flush32()
+			c2.encode(tt[v2])
+			c1.encode(tt[v3])
+			ip -= 4
+		}
+	case s.actualTableLog <= 8:
+		// We can encode 4 symbols without requiring a flush
+		for ip >= 4 {
+			s.bw.flush32()
+			v3, v2, v1, v0 := src[ip-4], src[ip-3], src[ip-2], src[ip-1]
+			c2.encodeZero(tt[v0])
+			c1.encodeZero(tt[v1])
+			c2.encodeZero(tt[v2])
+			c1.encodeZero(tt[v3])
+			ip -= 4
+		}
+	default:
+		for ip >= 4 {
+			s.bw.flush32()
+			v3, v2, v1, v0 := src[ip-4], src[ip-3], src[ip-2], src[ip-1]
+			c2.encodeZero(tt[v0])
+			c1.encodeZero(tt[v1])
+			s.bw.flush32()
+			c2.encodeZero(tt[v2])
+			c1.encodeZero(tt[v3])
+			ip -= 4
+		}
+	}
+
+	// Flush final state.
+	// Used to initialize state when decoding.
+	c2.flush(s.actualTableLog)
+	c1.flush(s.actualTableLog)
+
+	return s.bw.close()
+}
+
+// writeCount will write the normalized histogram count to header.
+// This is read back by readNCount.
+func (s *Scratch) writeCount() error {
+	var (
+		tableLog  = s.actualTableLog
+		tableSize = 1 << tableLog
+		previous0 bool
+		charnum   uint16
+
+		maxHeaderSize = ((int(s.symbolLen) * int(tableLog)) >> 3) + 3
+
+		// Write Table Size
+		bitStream = uint32(tableLog - minTablelog)
+		bitCount  = uint(4)
+		remaining = int16(tableSize + 1) /* +1 for extra accuracy */
+		threshold = int16(tableSize)
+		nbBits    = uint(tableLog + 1)
+	)
+	if cap(s.Out) < maxHeaderSize {
+		s.Out = make([]byte, 0, s.br.remain()+maxHeaderSize)
+	}
+	outP := uint(0)
+	out := s.Out[:maxHeaderSize]
+
+	// stops at 1
+	for remaining > 1 {
+		if previous0 {
+			start := charnum
+			for s.norm[charnum] == 0 {
+				charnum++
+			}
+			for charnum >= start+24 {
+				start += 24
+				bitStream += uint32(0xFFFF) << bitCount
+				out[outP] = byte(bitStream)
+				out[outP+1] = byte(bitStream >> 8)
+				outP += 2
+				bitStream >>= 16
+			}
+			for charnum >= start+3 {
+				start += 3
+				bitStream += 3 << bitCount
+				bitCount += 2
+			}
+			bitStream += uint32(charnum-start) << bitCount
+			bitCount += 2
+			if bitCount > 16 {
+				out[outP] = byte(bitStream)
+				out[outP+1] = byte(bitStream >> 8)
+				outP += 2
+				bitStream >>= 16
+				bitCount -= 16
+			}
+		}
+
+		count := s.norm[charnum]
+		charnum++
+		max := (2*threshold - 1) - remaining
+		if count < 0 {
+			remaining += count
+		} else {
+			remaining -= count
+		}
+		count++ // +1 for extra accuracy
+		if count >= threshold {
+			count += max // [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[
+		}
+		bitStream += uint32(count) << bitCount
+		bitCount += nbBits
+		if count < max {
+			bitCount--
+		}
+
+		previous0 = count == 1
+		if remaining < 1 {
+			return errors.New("internal error: remaining<1")
+		}
+		for remaining < threshold {
+			nbBits--
+			threshold >>= 1
+		}
+
+		if bitCount > 16 {
+			out[outP] = byte(bitStream)
+			out[outP+1] = byte(bitStream >> 8)
+			outP += 2
+			bitStream >>= 16
+			bitCount -= 16
+		}
+	}
+
+	out[outP] = byte(bitStream)
+	out[outP+1] = byte(bitStream >> 8)
+	outP += (bitCount + 7) / 8
+
+	if charnum > s.symbolLen {
+		return errors.New("internal error: charnum > s.symbolLen")
+	}
+	s.Out = out[:outP]
+	return nil
+}
+
+// symbolTransform contains the state transform for a symbol.
+type symbolTransform struct {
+	deltaFindState int32
+	deltaNbBits    uint32
+}
+
+// String prints values as a human readable string.
+func (s symbolTransform) String() string {
+	return fmt.Sprintf("dnbits: %08x, fs:%d", s.deltaNbBits, s.deltaFindState)
+}
+
+// cTable contains tables used for compression.
+type cTable struct {
+	tableSymbol []byte
+	stateTable  []uint16
+	symbolTT    []symbolTransform
+}
+
+// allocCtable will allocate tables needed for compression.
+// If existing tables a re big enough, they are simply re-used.
+func (s *Scratch) allocCtable() {
+	tableSize := 1 << s.actualTableLog
+	// get tableSymbol that is big enough.
+	if cap(s.ct.tableSymbol) < tableSize {
+		s.ct.tableSymbol = make([]byte, tableSize)
+	}
+	s.ct.tableSymbol = s.ct.tableSymbol[:tableSize]
+
+	ctSize := tableSize
+	if cap(s.ct.stateTable) < ctSize {
+		s.ct.stateTable = make([]uint16, ctSize)
+	}
+	s.ct.stateTable = s.ct.stateTable[:ctSize]
+
+	if cap(s.ct.symbolTT) < 256 {
+		s.ct.symbolTT = make([]symbolTransform, 256)
+	}
+	s.ct.symbolTT = s.ct.symbolTT[:256]
+}
+
+// buildCTable will populate the compression table so it is ready to be used.
+func (s *Scratch) buildCTable() error {
+	tableSize := uint32(1 << s.actualTableLog)
+	highThreshold := tableSize - 1
+	var cumul [maxSymbolValue + 2]int16
+
+	s.allocCtable()
+	tableSymbol := s.ct.tableSymbol[:tableSize]
+	// symbol start positions
+	{
+		cumul[0] = 0
+		for ui, v := range s.norm[:s.symbolLen-1] {
+			u := byte(ui) // one less than reference
+			if v == -1 {
+				// Low proba symbol
+				cumul[u+1] = cumul[u] + 1
+				tableSymbol[highThreshold] = u
+				highThreshold--
+			} else {
+				cumul[u+1] = cumul[u] + v
+			}
+		}
+		// Encode last symbol separately to avoid overflowing u
+		u := int(s.symbolLen - 1)
+		v := s.norm[s.symbolLen-1]
+		if v == -1 {
+			// Low proba symbol
+			cumul[u+1] = cumul[u] + 1
+			tableSymbol[highThreshold] = byte(u)
+			highThreshold--
+		} else {
+			cumul[u+1] = cumul[u] + v
+		}
+		if uint32(cumul[s.symbolLen]) != tableSize {
+			return fmt.Errorf("internal error: expected cumul[s.symbolLen] (%d) == tableSize (%d)", cumul[s.symbolLen], tableSize)
+		}
+		cumul[s.symbolLen] = int16(tableSize) + 1
+	}
+	// Spread symbols
+	s.zeroBits = false
+	{
+		step := tableStep(tableSize)
+		tableMask := tableSize - 1
+		var position uint32
+		// if any symbol > largeLimit, we may have 0 bits output.
+		largeLimit := int16(1 << (s.actualTableLog - 1))
+		for ui, v := range s.norm[:s.symbolLen] {
+			symbol := byte(ui)
+			if v > largeLimit {
+				s.zeroBits = true
+			}
+			for nbOccurrences := int16(0); nbOccurrences < v; nbOccurrences++ {
+				tableSymbol[position] = symbol
+				position = (position + step) & tableMask
+				for position > highThreshold {
+					position = (position + step) & tableMask
+				} /* Low proba area */
+			}
+		}
+
+		// Check if we have gone through all positions
+		if position != 0 {
+			return errors.New("position!=0")
+		}
+	}
+
+	// Build table
+	table := s.ct.stateTable
+	{
+		tsi := int(tableSize)
+		for u, v := range tableSymbol {
+			// TableU16 : sorted by symbol order; gives next state value
+			table[cumul[v]] = uint16(tsi + u)
+			cumul[v]++
+		}
+	}
+
+	// Build Symbol Transformation Table
+	{
+		total := int16(0)
+		symbolTT := s.ct.symbolTT[:s.symbolLen]
+		tableLog := s.actualTableLog
+		tl := (uint32(tableLog) << 16) - (1 << tableLog)
+		for i, v := range s.norm[:s.symbolLen] {
+			switch v {
+			case 0:
+			case -1, 1:
+				symbolTT[i].deltaNbBits = tl
+				symbolTT[i].deltaFindState = int32(total - 1)
+				total++
+			default:
+				maxBitsOut := uint32(tableLog) - highBits(uint32(v-1))
+				minStatePlus := uint32(v) << maxBitsOut
+				symbolTT[i].deltaNbBits = (maxBitsOut << 16) - minStatePlus
+				symbolTT[i].deltaFindState = int32(total - v)
+				total += v
+			}
+		}
+		if total != int16(tableSize) {
+			return fmt.Errorf("total mismatch %d (got) != %d (want)", total, tableSize)
+		}
+	}
+	return nil
+}
+
+// countSimple will create a simple histogram in s.count.
+// Returns the biggest count.
+// Does not update s.clearCount.
+func (s *Scratch) countSimple(in []byte) (max int) {
+	for _, v := range in {
+		s.count[v]++
+	}
+	m := uint32(0)
+	for i, v := range s.count[:] {
+		if v > m {
+			m = v
+		}
+		if v > 0 {
+			s.symbolLen = uint16(i) + 1
+		}
+	}
+	return int(m)
+}
+
+// minTableLog provides the minimum logSize to safely represent a distribution.
+func (s *Scratch) minTableLog() uint8 {
+	minBitsSrc := highBits(uint32(s.br.remain()-1)) + 1
+	minBitsSymbols := highBits(uint32(s.symbolLen-1)) + 2
+	if minBitsSrc < minBitsSymbols {
+		return uint8(minBitsSrc)
+	}
+	return uint8(minBitsSymbols)
+}
+
+// optimalTableLog calculates and sets the optimal tableLog in s.actualTableLog
+func (s *Scratch) optimalTableLog() {
+	tableLog := s.TableLog
+	minBits := s.minTableLog()
+	maxBitsSrc := uint8(highBits(uint32(s.br.remain()-1))) - 2
+	if maxBitsSrc < tableLog {
+		// Accuracy can be reduced
+		tableLog = maxBitsSrc
+	}
+	if minBits > tableLog {
+		tableLog = minBits
+	}
+	// Need a minimum to safely represent all symbol values
+	if tableLog < minTablelog {
+		tableLog = minTablelog
+	}
+	if tableLog > maxTableLog {
+		tableLog = maxTableLog
+	}
+	s.actualTableLog = tableLog
+}
+
+var rtbTable = [...]uint32{0, 473195, 504333, 520860, 550000, 700000, 750000, 830000}
+
+// normalizeCount will normalize the count of the symbols so
+// the total is equal to the table size.
+func (s *Scratch) normalizeCount() error {
+	var (
+		tableLog          = s.actualTableLog
+		scale             = 62 - uint64(tableLog)
+		step              = (1 << 62) / uint64(s.br.remain())
+		vStep             = uint64(1) << (scale - 20)
+		stillToDistribute = int16(1 << tableLog)
+		largest           int
+		largestP          int16
+		lowThreshold      = (uint32)(s.br.remain() >> tableLog)
+	)
+
+	for i, cnt := range s.count[:s.symbolLen] {
+		// already handled
+		// if (count[s] == s.length) return 0;   /* rle special case */
+
+		if cnt == 0 {
+			s.norm[i] = 0
+			continue
+		}
+		if cnt <= lowThreshold {
+			s.norm[i] = -1
+			stillToDistribute--
+		} else {
+			proba := (int16)((uint64(cnt) * step) >> scale)
+			if proba < 8 {
+				restToBeat := vStep * uint64(rtbTable[proba])
+				v := uint64(cnt)*step - (uint64(proba) << scale)
+				if v > restToBeat {
+					proba++
+				}
+			}
+			if proba > largestP {
+				largestP = proba
+				largest = i
+			}
+			s.norm[i] = proba
+			stillToDistribute -= proba
+		}
+	}
+
+	if -stillToDistribute >= (s.norm[largest] >> 1) {
+		// corner case, need another normalization method
+		return s.normalizeCount2()
+	}
+	s.norm[largest] += stillToDistribute
+	return nil
+}
+
+// Secondary normalization method.
+// To be used when primary method fails.
+func (s *Scratch) normalizeCount2() error {
+	const notYetAssigned = -2
+	var (
+		distributed  uint32
+		total        = uint32(s.br.remain())
+		tableLog     = s.actualTableLog
+		lowThreshold = total >> tableLog
+		lowOne       = (total * 3) >> (tableLog + 1)
+	)
+	for i, cnt := range s.count[:s.symbolLen] {
+		if cnt == 0 {
+			s.norm[i] = 0
+			continue
+		}
+		if cnt <= lowThreshold {
+			s.norm[i] = -1
+			distributed++
+			total -= cnt
+			continue
+		}
+		if cnt <= lowOne {
+			s.norm[i] = 1
+			distributed++
+			total -= cnt
+			continue
+		}
+		s.norm[i] = notYetAssigned
+	}
+	toDistribute := (1 << tableLog) - distributed
+
+	if (total / toDistribute) > lowOne {
+		// risk of rounding to zero
+		lowOne = (total * 3) / (toDistribute * 2)
+		for i, cnt := range s.count[:s.symbolLen] {
+			if (s.norm[i] == notYetAssigned) && (cnt <= lowOne) {
+				s.norm[i] = 1
+				distributed++
+				total -= cnt
+				continue
+			}
+		}
+		toDistribute = (1 << tableLog) - distributed
+	}
+	if distributed == uint32(s.symbolLen)+1 {
+		// all values are pretty poor;
+		//   probably incompressible data (should have already been detected);
+		//   find max, then give all remaining points to max
+		var maxV int
+		var maxC uint32
+		for i, cnt := range s.count[:s.symbolLen] {
+			if cnt > maxC {
+				maxV = i
+				maxC = cnt
+			}
+		}
+		s.norm[maxV] += int16(toDistribute)
+		return nil
+	}
+
+	if total == 0 {
+		// all of the symbols were low enough for the lowOne or lowThreshold
+		for i := uint32(0); toDistribute > 0; i = (i + 1) % (uint32(s.symbolLen)) {
+			if s.norm[i] > 0 {
+				toDistribute--
+				s.norm[i]++
+			}
+		}
+		return nil
+	}
+
+	var (
+		vStepLog = 62 - uint64(tableLog)
+		mid      = uint64((1 << (vStepLog - 1)) - 1)
+		rStep    = (((1 << vStepLog) * uint64(toDistribute)) + mid) / uint64(total) // scale on remaining
+		tmpTotal = mid
+	)
+	for i, cnt := range s.count[:s.symbolLen] {
+		if s.norm[i] == notYetAssigned {
+			var (
+				end    = tmpTotal + uint64(cnt)*rStep
+				sStart = uint32(tmpTotal >> vStepLog)
+				sEnd   = uint32(end >> vStepLog)
+				weight = sEnd - sStart
+			)
+			if weight < 1 {
+				return errors.New("weight < 1")
+			}
+			s.norm[i] = int16(weight)
+			tmpTotal = end
+		}
+	}
+	return nil
+}
+
+// validateNorm validates the normalized histogram table.
+func (s *Scratch) validateNorm() (err error) {
+	var total int
+	for _, v := range s.norm[:s.symbolLen] {
+		if v >= 0 {
+			total += int(v)
+		} else {
+			total -= int(v)
+		}
+	}
+	defer func() {
+		if err == nil {
+			return
+		}
+		fmt.Printf("selected TableLog: %d, Symbol length: %d\n", s.actualTableLog, s.symbolLen)
+		for i, v := range s.norm[:s.symbolLen] {
+			fmt.Printf("%3d: %5d -> %4d \n", i, s.count[i], v)
+		}
+	}()
+	if total != (1 << s.actualTableLog) {
+		return fmt.Errorf("warning: Total == %d != %d", total, 1<<s.actualTableLog)
+	}
+	for i, v := range s.count[s.symbolLen:] {
+		if v != 0 {
+			return fmt.Errorf("warning: Found symbol out of range, %d after cut", i)
+		}
+	}
+	return nil
+}